public static final class CreateGameServerClusterRequest.Builder extends com.google.protobuf.GeneratedMessageV3.Builder<CreateGameServerClusterRequest.Builder> implements CreateGameServerClusterRequestOrBuilder
Request message for GameServerClustersService.CreateGameServerCluster.Protobuf type
google.cloud.gaming.v1.CreateGameServerClusterRequestgetAllFields, getField, getFieldBuilder, getOneofFieldDescriptor, getParentForChildren, getRepeatedField, getRepeatedFieldBuilder, getRepeatedFieldCount, getUnknownFields, getUnknownFieldSetBuilder, hasField, hasOneof, internalGetMapField, internalGetMutableMapField, isClean, markClean, mergeUnknownLengthDelimitedField, mergeUnknownVarintField, newBuilderForField, onBuilt, onChanged, parseUnknownField, setUnknownFieldSetBuilder, setUnknownFieldsProto3findInitializationErrors, getInitializationErrorString, internalMergeFrom, mergeFrom, mergeFrom, mergeFrom, mergeFrom, mergeFrom, mergeFrom, mergeFrom, mergeFrom, mergeFrom, newUninitializedMessageException, toStringaddAll, addAll, mergeDelimitedFrom, mergeDelimitedFrom, mergeFrom, newUninitializedMessageExceptionequals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, waitfindInitializationErrors, getAllFields, getField, getInitializationErrorString, getOneofFieldDescriptor, getRepeatedField, getRepeatedFieldCount, getUnknownFields, hasField, hasOneofpublic static final com.google.protobuf.Descriptors.Descriptor getDescriptor()
protected com.google.protobuf.GeneratedMessageV3.FieldAccessorTable internalGetFieldAccessorTable()
internalGetFieldAccessorTable in class com.google.protobuf.GeneratedMessageV3.Builder<CreateGameServerClusterRequest.Builder>public CreateGameServerClusterRequest.Builder clear()
clear in interface com.google.protobuf.Message.Builderclear in interface com.google.protobuf.MessageLite.Builderclear in class com.google.protobuf.GeneratedMessageV3.Builder<CreateGameServerClusterRequest.Builder>public com.google.protobuf.Descriptors.Descriptor getDescriptorForType()
getDescriptorForType in interface com.google.protobuf.Message.BuildergetDescriptorForType in interface com.google.protobuf.MessageOrBuildergetDescriptorForType in class com.google.protobuf.GeneratedMessageV3.Builder<CreateGameServerClusterRequest.Builder>public CreateGameServerClusterRequest getDefaultInstanceForType()
getDefaultInstanceForType in interface com.google.protobuf.MessageLiteOrBuildergetDefaultInstanceForType in interface com.google.protobuf.MessageOrBuilderpublic CreateGameServerClusterRequest build()
build in interface com.google.protobuf.Message.Builderbuild in interface com.google.protobuf.MessageLite.Builderpublic CreateGameServerClusterRequest buildPartial()
buildPartial in interface com.google.protobuf.Message.BuilderbuildPartial in interface com.google.protobuf.MessageLite.Builderpublic CreateGameServerClusterRequest.Builder clone()
clone in interface com.google.protobuf.Message.Builderclone in interface com.google.protobuf.MessageLite.Builderclone in class com.google.protobuf.GeneratedMessageV3.Builder<CreateGameServerClusterRequest.Builder>public CreateGameServerClusterRequest.Builder setField(com.google.protobuf.Descriptors.FieldDescriptor field, Object value)
setField in interface com.google.protobuf.Message.BuildersetField in class com.google.protobuf.GeneratedMessageV3.Builder<CreateGameServerClusterRequest.Builder>public CreateGameServerClusterRequest.Builder clearField(com.google.protobuf.Descriptors.FieldDescriptor field)
clearField in interface com.google.protobuf.Message.BuilderclearField in class com.google.protobuf.GeneratedMessageV3.Builder<CreateGameServerClusterRequest.Builder>public CreateGameServerClusterRequest.Builder clearOneof(com.google.protobuf.Descriptors.OneofDescriptor oneof)
clearOneof in interface com.google.protobuf.Message.BuilderclearOneof in class com.google.protobuf.GeneratedMessageV3.Builder<CreateGameServerClusterRequest.Builder>public CreateGameServerClusterRequest.Builder setRepeatedField(com.google.protobuf.Descriptors.FieldDescriptor field, int index, Object value)
setRepeatedField in interface com.google.protobuf.Message.BuildersetRepeatedField in class com.google.protobuf.GeneratedMessageV3.Builder<CreateGameServerClusterRequest.Builder>public CreateGameServerClusterRequest.Builder addRepeatedField(com.google.protobuf.Descriptors.FieldDescriptor field, Object value)
addRepeatedField in interface com.google.protobuf.Message.BuilderaddRepeatedField in class com.google.protobuf.GeneratedMessageV3.Builder<CreateGameServerClusterRequest.Builder>public CreateGameServerClusterRequest.Builder mergeFrom(com.google.protobuf.Message other)
mergeFrom in interface com.google.protobuf.Message.BuildermergeFrom in class com.google.protobuf.AbstractMessage.Builder<CreateGameServerClusterRequest.Builder>public CreateGameServerClusterRequest.Builder mergeFrom(CreateGameServerClusterRequest other)
public final boolean isInitialized()
isInitialized in interface com.google.protobuf.MessageLiteOrBuilderisInitialized in class com.google.protobuf.GeneratedMessageV3.Builder<CreateGameServerClusterRequest.Builder>public CreateGameServerClusterRequest.Builder mergeFrom(com.google.protobuf.CodedInputStream input, com.google.protobuf.ExtensionRegistryLite extensionRegistry) throws IOException
mergeFrom in interface com.google.protobuf.Message.BuildermergeFrom in interface com.google.protobuf.MessageLite.BuildermergeFrom in class com.google.protobuf.AbstractMessage.Builder<CreateGameServerClusterRequest.Builder>IOExceptionpublic String getParent()
Required. The parent resource name, in the following form:
`projects/{project}/locations/{location}/realms/{realm-id}`.
string parent = 1 [(.google.api.field_behavior) = REQUIRED, (.google.api.resource_reference) = { ... }
getParent in interface CreateGameServerClusterRequestOrBuilderpublic com.google.protobuf.ByteString getParentBytes()
Required. The parent resource name, in the following form:
`projects/{project}/locations/{location}/realms/{realm-id}`.
string parent = 1 [(.google.api.field_behavior) = REQUIRED, (.google.api.resource_reference) = { ... }
getParentBytes in interface CreateGameServerClusterRequestOrBuilderpublic CreateGameServerClusterRequest.Builder setParent(String value)
Required. The parent resource name, in the following form:
`projects/{project}/locations/{location}/realms/{realm-id}`.
string parent = 1 [(.google.api.field_behavior) = REQUIRED, (.google.api.resource_reference) = { ... }
value - The parent to set.public CreateGameServerClusterRequest.Builder clearParent()
Required. The parent resource name, in the following form:
`projects/{project}/locations/{location}/realms/{realm-id}`.
string parent = 1 [(.google.api.field_behavior) = REQUIRED, (.google.api.resource_reference) = { ... }
public CreateGameServerClusterRequest.Builder setParentBytes(com.google.protobuf.ByteString value)
Required. The parent resource name, in the following form:
`projects/{project}/locations/{location}/realms/{realm-id}`.
string parent = 1 [(.google.api.field_behavior) = REQUIRED, (.google.api.resource_reference) = { ... }
value - The bytes for parent to set.public String getGameServerClusterId()
Required. The ID of the game server cluster resource to be created.
string game_server_cluster_id = 2 [(.google.api.field_behavior) = REQUIRED];getGameServerClusterId in interface CreateGameServerClusterRequestOrBuilderpublic com.google.protobuf.ByteString getGameServerClusterIdBytes()
Required. The ID of the game server cluster resource to be created.
string game_server_cluster_id = 2 [(.google.api.field_behavior) = REQUIRED];getGameServerClusterIdBytes in interface CreateGameServerClusterRequestOrBuilderpublic CreateGameServerClusterRequest.Builder setGameServerClusterId(String value)
Required. The ID of the game server cluster resource to be created.
string game_server_cluster_id = 2 [(.google.api.field_behavior) = REQUIRED];value - The gameServerClusterId to set.public CreateGameServerClusterRequest.Builder clearGameServerClusterId()
Required. The ID of the game server cluster resource to be created.
string game_server_cluster_id = 2 [(.google.api.field_behavior) = REQUIRED];public CreateGameServerClusterRequest.Builder setGameServerClusterIdBytes(com.google.protobuf.ByteString value)
Required. The ID of the game server cluster resource to be created.
string game_server_cluster_id = 2 [(.google.api.field_behavior) = REQUIRED];value - The bytes for gameServerClusterId to set.public boolean hasGameServerCluster()
Required. The game server cluster resource to be created.
.google.cloud.gaming.v1.GameServerCluster game_server_cluster = 3 [(.google.api.field_behavior) = REQUIRED];
hasGameServerCluster in interface CreateGameServerClusterRequestOrBuilderpublic GameServerCluster getGameServerCluster()
Required. The game server cluster resource to be created.
.google.cloud.gaming.v1.GameServerCluster game_server_cluster = 3 [(.google.api.field_behavior) = REQUIRED];
getGameServerCluster in interface CreateGameServerClusterRequestOrBuilderpublic CreateGameServerClusterRequest.Builder setGameServerCluster(GameServerCluster value)
Required. The game server cluster resource to be created.
.google.cloud.gaming.v1.GameServerCluster game_server_cluster = 3 [(.google.api.field_behavior) = REQUIRED];
public CreateGameServerClusterRequest.Builder setGameServerCluster(GameServerCluster.Builder builderForValue)
Required. The game server cluster resource to be created.
.google.cloud.gaming.v1.GameServerCluster game_server_cluster = 3 [(.google.api.field_behavior) = REQUIRED];
public CreateGameServerClusterRequest.Builder mergeGameServerCluster(GameServerCluster value)
Required. The game server cluster resource to be created.
.google.cloud.gaming.v1.GameServerCluster game_server_cluster = 3 [(.google.api.field_behavior) = REQUIRED];
public CreateGameServerClusterRequest.Builder clearGameServerCluster()
Required. The game server cluster resource to be created.
.google.cloud.gaming.v1.GameServerCluster game_server_cluster = 3 [(.google.api.field_behavior) = REQUIRED];
public GameServerCluster.Builder getGameServerClusterBuilder()
Required. The game server cluster resource to be created.
.google.cloud.gaming.v1.GameServerCluster game_server_cluster = 3 [(.google.api.field_behavior) = REQUIRED];
public GameServerClusterOrBuilder getGameServerClusterOrBuilder()
Required. The game server cluster resource to be created.
.google.cloud.gaming.v1.GameServerCluster game_server_cluster = 3 [(.google.api.field_behavior) = REQUIRED];
getGameServerClusterOrBuilder in interface CreateGameServerClusterRequestOrBuilderpublic final CreateGameServerClusterRequest.Builder setUnknownFields(com.google.protobuf.UnknownFieldSet unknownFields)
setUnknownFields in interface com.google.protobuf.Message.BuildersetUnknownFields in class com.google.protobuf.GeneratedMessageV3.Builder<CreateGameServerClusterRequest.Builder>public final CreateGameServerClusterRequest.Builder mergeUnknownFields(com.google.protobuf.UnknownFieldSet unknownFields)
mergeUnknownFields in interface com.google.protobuf.Message.BuildermergeUnknownFields in class com.google.protobuf.GeneratedMessageV3.Builder<CreateGameServerClusterRequest.Builder>Copyright © 2023 Google LLC. All rights reserved.