public static final class CreateGameServerConfigRequest.Builder extends com.google.protobuf.GeneratedMessageV3.Builder<CreateGameServerConfigRequest.Builder> implements CreateGameServerConfigRequestOrBuilder
Request message for GameServerConfigsService.CreateGameServerConfig.Protobuf type
google.cloud.gaming.v1.CreateGameServerConfigRequestgetAllFields, getField, getFieldBuilder, getOneofFieldDescriptor, getParentForChildren, getRepeatedField, getRepeatedFieldBuilder, getRepeatedFieldCount, getUnknownFields, getUnknownFieldSetBuilder, hasField, hasOneof, internalGetMapField, internalGetMutableMapField, isClean, markClean, mergeUnknownLengthDelimitedField, mergeUnknownVarintField, newBuilderForField, onBuilt, onChanged, parseUnknownField, setUnknownFieldSetBuilder, setUnknownFieldsProto3findInitializationErrors, getInitializationErrorString, internalMergeFrom, mergeFrom, mergeFrom, mergeFrom, mergeFrom, mergeFrom, mergeFrom, mergeFrom, mergeFrom, mergeFrom, newUninitializedMessageException, toStringaddAll, addAll, mergeDelimitedFrom, mergeDelimitedFrom, mergeFrom, newUninitializedMessageExceptionequals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, waitfindInitializationErrors, getAllFields, getField, getInitializationErrorString, getOneofFieldDescriptor, getRepeatedField, getRepeatedFieldCount, getUnknownFields, hasField, hasOneofpublic static final com.google.protobuf.Descriptors.Descriptor getDescriptor()
protected com.google.protobuf.GeneratedMessageV3.FieldAccessorTable internalGetFieldAccessorTable()
internalGetFieldAccessorTable in class com.google.protobuf.GeneratedMessageV3.Builder<CreateGameServerConfigRequest.Builder>public CreateGameServerConfigRequest.Builder clear()
clear in interface com.google.protobuf.Message.Builderclear in interface com.google.protobuf.MessageLite.Builderclear in class com.google.protobuf.GeneratedMessageV3.Builder<CreateGameServerConfigRequest.Builder>public com.google.protobuf.Descriptors.Descriptor getDescriptorForType()
getDescriptorForType in interface com.google.protobuf.Message.BuildergetDescriptorForType in interface com.google.protobuf.MessageOrBuildergetDescriptorForType in class com.google.protobuf.GeneratedMessageV3.Builder<CreateGameServerConfigRequest.Builder>public CreateGameServerConfigRequest getDefaultInstanceForType()
getDefaultInstanceForType in interface com.google.protobuf.MessageLiteOrBuildergetDefaultInstanceForType in interface com.google.protobuf.MessageOrBuilderpublic CreateGameServerConfigRequest build()
build in interface com.google.protobuf.Message.Builderbuild in interface com.google.protobuf.MessageLite.Builderpublic CreateGameServerConfigRequest buildPartial()
buildPartial in interface com.google.protobuf.Message.BuilderbuildPartial in interface com.google.protobuf.MessageLite.Builderpublic CreateGameServerConfigRequest.Builder clone()
clone in interface com.google.protobuf.Message.Builderclone in interface com.google.protobuf.MessageLite.Builderclone in class com.google.protobuf.GeneratedMessageV3.Builder<CreateGameServerConfigRequest.Builder>public CreateGameServerConfigRequest.Builder setField(com.google.protobuf.Descriptors.FieldDescriptor field, Object value)
setField in interface com.google.protobuf.Message.BuildersetField in class com.google.protobuf.GeneratedMessageV3.Builder<CreateGameServerConfigRequest.Builder>public CreateGameServerConfigRequest.Builder clearField(com.google.protobuf.Descriptors.FieldDescriptor field)
clearField in interface com.google.protobuf.Message.BuilderclearField in class com.google.protobuf.GeneratedMessageV3.Builder<CreateGameServerConfigRequest.Builder>public CreateGameServerConfigRequest.Builder clearOneof(com.google.protobuf.Descriptors.OneofDescriptor oneof)
clearOneof in interface com.google.protobuf.Message.BuilderclearOneof in class com.google.protobuf.GeneratedMessageV3.Builder<CreateGameServerConfigRequest.Builder>public CreateGameServerConfigRequest.Builder setRepeatedField(com.google.protobuf.Descriptors.FieldDescriptor field, int index, Object value)
setRepeatedField in interface com.google.protobuf.Message.BuildersetRepeatedField in class com.google.protobuf.GeneratedMessageV3.Builder<CreateGameServerConfigRequest.Builder>public CreateGameServerConfigRequest.Builder addRepeatedField(com.google.protobuf.Descriptors.FieldDescriptor field, Object value)
addRepeatedField in interface com.google.protobuf.Message.BuilderaddRepeatedField in class com.google.protobuf.GeneratedMessageV3.Builder<CreateGameServerConfigRequest.Builder>public CreateGameServerConfigRequest.Builder mergeFrom(com.google.protobuf.Message other)
mergeFrom in interface com.google.protobuf.Message.BuildermergeFrom in class com.google.protobuf.AbstractMessage.Builder<CreateGameServerConfigRequest.Builder>public CreateGameServerConfigRequest.Builder mergeFrom(CreateGameServerConfigRequest other)
public final boolean isInitialized()
isInitialized in interface com.google.protobuf.MessageLiteOrBuilderisInitialized in class com.google.protobuf.GeneratedMessageV3.Builder<CreateGameServerConfigRequest.Builder>public CreateGameServerConfigRequest.Builder mergeFrom(com.google.protobuf.CodedInputStream input, com.google.protobuf.ExtensionRegistryLite extensionRegistry) throws IOException
mergeFrom in interface com.google.protobuf.Message.BuildermergeFrom in interface com.google.protobuf.MessageLite.BuildermergeFrom in class com.google.protobuf.AbstractMessage.Builder<CreateGameServerConfigRequest.Builder>IOExceptionpublic String getParent()
Required. The parent resource name, in the following form:
`projects/{project}/locations/{location}/gameServerDeployments/{deployment}/`.
string parent = 1 [(.google.api.field_behavior) = REQUIRED, (.google.api.resource_reference) = { ... }
getParent in interface CreateGameServerConfigRequestOrBuilderpublic com.google.protobuf.ByteString getParentBytes()
Required. The parent resource name, in the following form:
`projects/{project}/locations/{location}/gameServerDeployments/{deployment}/`.
string parent = 1 [(.google.api.field_behavior) = REQUIRED, (.google.api.resource_reference) = { ... }
getParentBytes in interface CreateGameServerConfigRequestOrBuilderpublic CreateGameServerConfigRequest.Builder setParent(String value)
Required. The parent resource name, in the following form:
`projects/{project}/locations/{location}/gameServerDeployments/{deployment}/`.
string parent = 1 [(.google.api.field_behavior) = REQUIRED, (.google.api.resource_reference) = { ... }
value - The parent to set.public CreateGameServerConfigRequest.Builder clearParent()
Required. The parent resource name, in the following form:
`projects/{project}/locations/{location}/gameServerDeployments/{deployment}/`.
string parent = 1 [(.google.api.field_behavior) = REQUIRED, (.google.api.resource_reference) = { ... }
public CreateGameServerConfigRequest.Builder setParentBytes(com.google.protobuf.ByteString value)
Required. The parent resource name, in the following form:
`projects/{project}/locations/{location}/gameServerDeployments/{deployment}/`.
string parent = 1 [(.google.api.field_behavior) = REQUIRED, (.google.api.resource_reference) = { ... }
value - The bytes for parent to set.public String getConfigId()
Required. The ID of the game server config resource to be created.
string config_id = 2 [(.google.api.field_behavior) = REQUIRED];getConfigId in interface CreateGameServerConfigRequestOrBuilderpublic com.google.protobuf.ByteString getConfigIdBytes()
Required. The ID of the game server config resource to be created.
string config_id = 2 [(.google.api.field_behavior) = REQUIRED];getConfigIdBytes in interface CreateGameServerConfigRequestOrBuilderpublic CreateGameServerConfigRequest.Builder setConfigId(String value)
Required. The ID of the game server config resource to be created.
string config_id = 2 [(.google.api.field_behavior) = REQUIRED];value - The configId to set.public CreateGameServerConfigRequest.Builder clearConfigId()
Required. The ID of the game server config resource to be created.
string config_id = 2 [(.google.api.field_behavior) = REQUIRED];public CreateGameServerConfigRequest.Builder setConfigIdBytes(com.google.protobuf.ByteString value)
Required. The ID of the game server config resource to be created.
string config_id = 2 [(.google.api.field_behavior) = REQUIRED];value - The bytes for configId to set.public boolean hasGameServerConfig()
Required. The game server config resource to be created.
.google.cloud.gaming.v1.GameServerConfig game_server_config = 3 [(.google.api.field_behavior) = REQUIRED];
hasGameServerConfig in interface CreateGameServerConfigRequestOrBuilderpublic GameServerConfig getGameServerConfig()
Required. The game server config resource to be created.
.google.cloud.gaming.v1.GameServerConfig game_server_config = 3 [(.google.api.field_behavior) = REQUIRED];
getGameServerConfig in interface CreateGameServerConfigRequestOrBuilderpublic CreateGameServerConfigRequest.Builder setGameServerConfig(GameServerConfig value)
Required. The game server config resource to be created.
.google.cloud.gaming.v1.GameServerConfig game_server_config = 3 [(.google.api.field_behavior) = REQUIRED];
public CreateGameServerConfigRequest.Builder setGameServerConfig(GameServerConfig.Builder builderForValue)
Required. The game server config resource to be created.
.google.cloud.gaming.v1.GameServerConfig game_server_config = 3 [(.google.api.field_behavior) = REQUIRED];
public CreateGameServerConfigRequest.Builder mergeGameServerConfig(GameServerConfig value)
Required. The game server config resource to be created.
.google.cloud.gaming.v1.GameServerConfig game_server_config = 3 [(.google.api.field_behavior) = REQUIRED];
public CreateGameServerConfigRequest.Builder clearGameServerConfig()
Required. The game server config resource to be created.
.google.cloud.gaming.v1.GameServerConfig game_server_config = 3 [(.google.api.field_behavior) = REQUIRED];
public GameServerConfig.Builder getGameServerConfigBuilder()
Required. The game server config resource to be created.
.google.cloud.gaming.v1.GameServerConfig game_server_config = 3 [(.google.api.field_behavior) = REQUIRED];
public GameServerConfigOrBuilder getGameServerConfigOrBuilder()
Required. The game server config resource to be created.
.google.cloud.gaming.v1.GameServerConfig game_server_config = 3 [(.google.api.field_behavior) = REQUIRED];
getGameServerConfigOrBuilder in interface CreateGameServerConfigRequestOrBuilderpublic final CreateGameServerConfigRequest.Builder setUnknownFields(com.google.protobuf.UnknownFieldSet unknownFields)
setUnknownFields in interface com.google.protobuf.Message.BuildersetUnknownFields in class com.google.protobuf.GeneratedMessageV3.Builder<CreateGameServerConfigRequest.Builder>public final CreateGameServerConfigRequest.Builder mergeUnknownFields(com.google.protobuf.UnknownFieldSet unknownFields)
mergeUnknownFields in interface com.google.protobuf.Message.BuildermergeUnknownFields in class com.google.protobuf.GeneratedMessageV3.Builder<CreateGameServerConfigRequest.Builder>Copyright © 2023 Google LLC. All rights reserved.