public static final class CreateGameServerDeploymentRequest.Builder extends com.google.protobuf.GeneratedMessageV3.Builder<CreateGameServerDeploymentRequest.Builder> implements CreateGameServerDeploymentRequestOrBuilder
Request message for GameServerDeploymentsService.CreateGameServerDeployment.Protobuf type
google.cloud.gaming.v1.CreateGameServerDeploymentRequestgetAllFields, getField, getFieldBuilder, getOneofFieldDescriptor, getParentForChildren, getRepeatedField, getRepeatedFieldBuilder, getRepeatedFieldCount, getUnknownFields, getUnknownFieldSetBuilder, hasField, hasOneof, internalGetMapField, internalGetMutableMapField, isClean, markClean, mergeUnknownLengthDelimitedField, mergeUnknownVarintField, newBuilderForField, onBuilt, onChanged, parseUnknownField, setUnknownFieldSetBuilder, setUnknownFieldsProto3findInitializationErrors, getInitializationErrorString, internalMergeFrom, mergeFrom, mergeFrom, mergeFrom, mergeFrom, mergeFrom, mergeFrom, mergeFrom, mergeFrom, mergeFrom, newUninitializedMessageException, toStringaddAll, addAll, mergeDelimitedFrom, mergeDelimitedFrom, mergeFrom, newUninitializedMessageExceptionequals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, waitfindInitializationErrors, getAllFields, getField, getInitializationErrorString, getOneofFieldDescriptor, getRepeatedField, getRepeatedFieldCount, getUnknownFields, hasField, hasOneofpublic static final com.google.protobuf.Descriptors.Descriptor getDescriptor()
protected com.google.protobuf.GeneratedMessageV3.FieldAccessorTable internalGetFieldAccessorTable()
internalGetFieldAccessorTable in class com.google.protobuf.GeneratedMessageV3.Builder<CreateGameServerDeploymentRequest.Builder>public CreateGameServerDeploymentRequest.Builder clear()
clear in interface com.google.protobuf.Message.Builderclear in interface com.google.protobuf.MessageLite.Builderclear in class com.google.protobuf.GeneratedMessageV3.Builder<CreateGameServerDeploymentRequest.Builder>public com.google.protobuf.Descriptors.Descriptor getDescriptorForType()
getDescriptorForType in interface com.google.protobuf.Message.BuildergetDescriptorForType in interface com.google.protobuf.MessageOrBuildergetDescriptorForType in class com.google.protobuf.GeneratedMessageV3.Builder<CreateGameServerDeploymentRequest.Builder>public CreateGameServerDeploymentRequest getDefaultInstanceForType()
getDefaultInstanceForType in interface com.google.protobuf.MessageLiteOrBuildergetDefaultInstanceForType in interface com.google.protobuf.MessageOrBuilderpublic CreateGameServerDeploymentRequest build()
build in interface com.google.protobuf.Message.Builderbuild in interface com.google.protobuf.MessageLite.Builderpublic CreateGameServerDeploymentRequest buildPartial()
buildPartial in interface com.google.protobuf.Message.BuilderbuildPartial in interface com.google.protobuf.MessageLite.Builderpublic CreateGameServerDeploymentRequest.Builder clone()
clone in interface com.google.protobuf.Message.Builderclone in interface com.google.protobuf.MessageLite.Builderclone in class com.google.protobuf.GeneratedMessageV3.Builder<CreateGameServerDeploymentRequest.Builder>public CreateGameServerDeploymentRequest.Builder setField(com.google.protobuf.Descriptors.FieldDescriptor field, Object value)
setField in interface com.google.protobuf.Message.BuildersetField in class com.google.protobuf.GeneratedMessageV3.Builder<CreateGameServerDeploymentRequest.Builder>public CreateGameServerDeploymentRequest.Builder clearField(com.google.protobuf.Descriptors.FieldDescriptor field)
clearField in interface com.google.protobuf.Message.BuilderclearField in class com.google.protobuf.GeneratedMessageV3.Builder<CreateGameServerDeploymentRequest.Builder>public CreateGameServerDeploymentRequest.Builder clearOneof(com.google.protobuf.Descriptors.OneofDescriptor oneof)
clearOneof in interface com.google.protobuf.Message.BuilderclearOneof in class com.google.protobuf.GeneratedMessageV3.Builder<CreateGameServerDeploymentRequest.Builder>public CreateGameServerDeploymentRequest.Builder setRepeatedField(com.google.protobuf.Descriptors.FieldDescriptor field, int index, Object value)
setRepeatedField in interface com.google.protobuf.Message.BuildersetRepeatedField in class com.google.protobuf.GeneratedMessageV3.Builder<CreateGameServerDeploymentRequest.Builder>public CreateGameServerDeploymentRequest.Builder addRepeatedField(com.google.protobuf.Descriptors.FieldDescriptor field, Object value)
addRepeatedField in interface com.google.protobuf.Message.BuilderaddRepeatedField in class com.google.protobuf.GeneratedMessageV3.Builder<CreateGameServerDeploymentRequest.Builder>public CreateGameServerDeploymentRequest.Builder mergeFrom(com.google.protobuf.Message other)
mergeFrom in interface com.google.protobuf.Message.BuildermergeFrom in class com.google.protobuf.AbstractMessage.Builder<CreateGameServerDeploymentRequest.Builder>public CreateGameServerDeploymentRequest.Builder mergeFrom(CreateGameServerDeploymentRequest other)
public final boolean isInitialized()
isInitialized in interface com.google.protobuf.MessageLiteOrBuilderisInitialized in class com.google.protobuf.GeneratedMessageV3.Builder<CreateGameServerDeploymentRequest.Builder>public CreateGameServerDeploymentRequest.Builder mergeFrom(com.google.protobuf.CodedInputStream input, com.google.protobuf.ExtensionRegistryLite extensionRegistry) throws IOException
mergeFrom in interface com.google.protobuf.Message.BuildermergeFrom in interface com.google.protobuf.MessageLite.BuildermergeFrom in class com.google.protobuf.AbstractMessage.Builder<CreateGameServerDeploymentRequest.Builder>IOExceptionpublic String getParent()
Required. The parent resource name, in the following form:
`projects/{project}/locations/{location}`.
string parent = 1 [(.google.api.field_behavior) = REQUIRED, (.google.api.resource_reference) = { ... }
getParent in interface CreateGameServerDeploymentRequestOrBuilderpublic com.google.protobuf.ByteString getParentBytes()
Required. The parent resource name, in the following form:
`projects/{project}/locations/{location}`.
string parent = 1 [(.google.api.field_behavior) = REQUIRED, (.google.api.resource_reference) = { ... }
getParentBytes in interface CreateGameServerDeploymentRequestOrBuilderpublic CreateGameServerDeploymentRequest.Builder setParent(String value)
Required. The parent resource name, in the following form:
`projects/{project}/locations/{location}`.
string parent = 1 [(.google.api.field_behavior) = REQUIRED, (.google.api.resource_reference) = { ... }
value - The parent to set.public CreateGameServerDeploymentRequest.Builder clearParent()
Required. The parent resource name, in the following form:
`projects/{project}/locations/{location}`.
string parent = 1 [(.google.api.field_behavior) = REQUIRED, (.google.api.resource_reference) = { ... }
public CreateGameServerDeploymentRequest.Builder setParentBytes(com.google.protobuf.ByteString value)
Required. The parent resource name, in the following form:
`projects/{project}/locations/{location}`.
string parent = 1 [(.google.api.field_behavior) = REQUIRED, (.google.api.resource_reference) = { ... }
value - The bytes for parent to set.public String getDeploymentId()
Required. The ID of the game server delpoyment resource to be created.
string deployment_id = 2 [(.google.api.field_behavior) = REQUIRED];getDeploymentId in interface CreateGameServerDeploymentRequestOrBuilderpublic com.google.protobuf.ByteString getDeploymentIdBytes()
Required. The ID of the game server delpoyment resource to be created.
string deployment_id = 2 [(.google.api.field_behavior) = REQUIRED];getDeploymentIdBytes in interface CreateGameServerDeploymentRequestOrBuilderpublic CreateGameServerDeploymentRequest.Builder setDeploymentId(String value)
Required. The ID of the game server delpoyment resource to be created.
string deployment_id = 2 [(.google.api.field_behavior) = REQUIRED];value - The deploymentId to set.public CreateGameServerDeploymentRequest.Builder clearDeploymentId()
Required. The ID of the game server delpoyment resource to be created.
string deployment_id = 2 [(.google.api.field_behavior) = REQUIRED];public CreateGameServerDeploymentRequest.Builder setDeploymentIdBytes(com.google.protobuf.ByteString value)
Required. The ID of the game server delpoyment resource to be created.
string deployment_id = 2 [(.google.api.field_behavior) = REQUIRED];value - The bytes for deploymentId to set.public boolean hasGameServerDeployment()
Required. The game server delpoyment resource to be created.
.google.cloud.gaming.v1.GameServerDeployment game_server_deployment = 3 [(.google.api.field_behavior) = REQUIRED];
hasGameServerDeployment in interface CreateGameServerDeploymentRequestOrBuilderpublic GameServerDeployment getGameServerDeployment()
Required. The game server delpoyment resource to be created.
.google.cloud.gaming.v1.GameServerDeployment game_server_deployment = 3 [(.google.api.field_behavior) = REQUIRED];
getGameServerDeployment in interface CreateGameServerDeploymentRequestOrBuilderpublic CreateGameServerDeploymentRequest.Builder setGameServerDeployment(GameServerDeployment value)
Required. The game server delpoyment resource to be created.
.google.cloud.gaming.v1.GameServerDeployment game_server_deployment = 3 [(.google.api.field_behavior) = REQUIRED];
public CreateGameServerDeploymentRequest.Builder setGameServerDeployment(GameServerDeployment.Builder builderForValue)
Required. The game server delpoyment resource to be created.
.google.cloud.gaming.v1.GameServerDeployment game_server_deployment = 3 [(.google.api.field_behavior) = REQUIRED];
public CreateGameServerDeploymentRequest.Builder mergeGameServerDeployment(GameServerDeployment value)
Required. The game server delpoyment resource to be created.
.google.cloud.gaming.v1.GameServerDeployment game_server_deployment = 3 [(.google.api.field_behavior) = REQUIRED];
public CreateGameServerDeploymentRequest.Builder clearGameServerDeployment()
Required. The game server delpoyment resource to be created.
.google.cloud.gaming.v1.GameServerDeployment game_server_deployment = 3 [(.google.api.field_behavior) = REQUIRED];
public GameServerDeployment.Builder getGameServerDeploymentBuilder()
Required. The game server delpoyment resource to be created.
.google.cloud.gaming.v1.GameServerDeployment game_server_deployment = 3 [(.google.api.field_behavior) = REQUIRED];
public GameServerDeploymentOrBuilder getGameServerDeploymentOrBuilder()
Required. The game server delpoyment resource to be created.
.google.cloud.gaming.v1.GameServerDeployment game_server_deployment = 3 [(.google.api.field_behavior) = REQUIRED];
getGameServerDeploymentOrBuilder in interface CreateGameServerDeploymentRequestOrBuilderpublic final CreateGameServerDeploymentRequest.Builder setUnknownFields(com.google.protobuf.UnknownFieldSet unknownFields)
setUnknownFields in interface com.google.protobuf.Message.BuildersetUnknownFields in class com.google.protobuf.GeneratedMessageV3.Builder<CreateGameServerDeploymentRequest.Builder>public final CreateGameServerDeploymentRequest.Builder mergeUnknownFields(com.google.protobuf.UnknownFieldSet unknownFields)
mergeUnknownFields in interface com.google.protobuf.Message.BuildermergeUnknownFields in class com.google.protobuf.GeneratedMessageV3.Builder<CreateGameServerDeploymentRequest.Builder>Copyright © 2023 Google LLC. All rights reserved.