public static final class FetchDeploymentStateResponse.Builder extends com.google.protobuf.GeneratedMessageV3.Builder<FetchDeploymentStateResponse.Builder> implements FetchDeploymentStateResponseOrBuilder
Response message for GameServerDeploymentsService.FetchDeploymentState.Protobuf type
google.cloud.gaming.v1.FetchDeploymentStateResponse| Modifier and Type | Method and Description |
|---|---|
FetchDeploymentStateResponse.Builder |
addAllClusterState(Iterable<? extends FetchDeploymentStateResponse.DeployedClusterState> values)
The state of the game server deployment in each game server cluster.
|
FetchDeploymentStateResponse.Builder |
addAllUnavailable(Iterable<String> values)
List of locations that could not be reached.
|
FetchDeploymentStateResponse.Builder |
addClusterState(FetchDeploymentStateResponse.DeployedClusterState.Builder builderForValue)
The state of the game server deployment in each game server cluster.
|
FetchDeploymentStateResponse.Builder |
addClusterState(FetchDeploymentStateResponse.DeployedClusterState value)
The state of the game server deployment in each game server cluster.
|
FetchDeploymentStateResponse.Builder |
addClusterState(int index,
FetchDeploymentStateResponse.DeployedClusterState.Builder builderForValue)
The state of the game server deployment in each game server cluster.
|
FetchDeploymentStateResponse.Builder |
addClusterState(int index,
FetchDeploymentStateResponse.DeployedClusterState value)
The state of the game server deployment in each game server cluster.
|
FetchDeploymentStateResponse.DeployedClusterState.Builder |
addClusterStateBuilder()
The state of the game server deployment in each game server cluster.
|
FetchDeploymentStateResponse.DeployedClusterState.Builder |
addClusterStateBuilder(int index)
The state of the game server deployment in each game server cluster.
|
FetchDeploymentStateResponse.Builder |
addRepeatedField(com.google.protobuf.Descriptors.FieldDescriptor field,
Object value) |
FetchDeploymentStateResponse.Builder |
addUnavailable(String value)
List of locations that could not be reached.
|
FetchDeploymentStateResponse.Builder |
addUnavailableBytes(com.google.protobuf.ByteString value)
List of locations that could not be reached.
|
FetchDeploymentStateResponse |
build() |
FetchDeploymentStateResponse |
buildPartial() |
FetchDeploymentStateResponse.Builder |
clear() |
FetchDeploymentStateResponse.Builder |
clearClusterState()
The state of the game server deployment in each game server cluster.
|
FetchDeploymentStateResponse.Builder |
clearField(com.google.protobuf.Descriptors.FieldDescriptor field) |
FetchDeploymentStateResponse.Builder |
clearOneof(com.google.protobuf.Descriptors.OneofDescriptor oneof) |
FetchDeploymentStateResponse.Builder |
clearUnavailable()
List of locations that could not be reached.
|
FetchDeploymentStateResponse.Builder |
clone() |
FetchDeploymentStateResponse.DeployedClusterState |
getClusterState(int index)
The state of the game server deployment in each game server cluster.
|
FetchDeploymentStateResponse.DeployedClusterState.Builder |
getClusterStateBuilder(int index)
The state of the game server deployment in each game server cluster.
|
List<FetchDeploymentStateResponse.DeployedClusterState.Builder> |
getClusterStateBuilderList()
The state of the game server deployment in each game server cluster.
|
int |
getClusterStateCount()
The state of the game server deployment in each game server cluster.
|
List<FetchDeploymentStateResponse.DeployedClusterState> |
getClusterStateList()
The state of the game server deployment in each game server cluster.
|
FetchDeploymentStateResponse.DeployedClusterStateOrBuilder |
getClusterStateOrBuilder(int index)
The state of the game server deployment in each game server cluster.
|
List<? extends FetchDeploymentStateResponse.DeployedClusterStateOrBuilder> |
getClusterStateOrBuilderList()
The state of the game server deployment in each game server cluster.
|
FetchDeploymentStateResponse |
getDefaultInstanceForType() |
static com.google.protobuf.Descriptors.Descriptor |
getDescriptor() |
com.google.protobuf.Descriptors.Descriptor |
getDescriptorForType() |
String |
getUnavailable(int index)
List of locations that could not be reached.
|
com.google.protobuf.ByteString |
getUnavailableBytes(int index)
List of locations that could not be reached.
|
int |
getUnavailableCount()
List of locations that could not be reached.
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com.google.protobuf.ProtocolStringList |
getUnavailableList()
List of locations that could not be reached.
|
protected com.google.protobuf.GeneratedMessageV3.FieldAccessorTable |
internalGetFieldAccessorTable() |
boolean |
isInitialized() |
FetchDeploymentStateResponse.Builder |
mergeFrom(com.google.protobuf.CodedInputStream input,
com.google.protobuf.ExtensionRegistryLite extensionRegistry) |
FetchDeploymentStateResponse.Builder |
mergeFrom(FetchDeploymentStateResponse other) |
FetchDeploymentStateResponse.Builder |
mergeFrom(com.google.protobuf.Message other) |
FetchDeploymentStateResponse.Builder |
mergeUnknownFields(com.google.protobuf.UnknownFieldSet unknownFields) |
FetchDeploymentStateResponse.Builder |
removeClusterState(int index)
The state of the game server deployment in each game server cluster.
|
FetchDeploymentStateResponse.Builder |
setClusterState(int index,
FetchDeploymentStateResponse.DeployedClusterState.Builder builderForValue)
The state of the game server deployment in each game server cluster.
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FetchDeploymentStateResponse.Builder |
setClusterState(int index,
FetchDeploymentStateResponse.DeployedClusterState value)
The state of the game server deployment in each game server cluster.
|
FetchDeploymentStateResponse.Builder |
setField(com.google.protobuf.Descriptors.FieldDescriptor field,
Object value) |
FetchDeploymentStateResponse.Builder |
setRepeatedField(com.google.protobuf.Descriptors.FieldDescriptor field,
int index,
Object value) |
FetchDeploymentStateResponse.Builder |
setUnavailable(int index,
String value)
List of locations that could not be reached.
|
FetchDeploymentStateResponse.Builder |
setUnknownFields(com.google.protobuf.UnknownFieldSet unknownFields) |
getAllFields, getField, getFieldBuilder, getOneofFieldDescriptor, getParentForChildren, getRepeatedField, getRepeatedFieldBuilder, getRepeatedFieldCount, getUnknownFields, getUnknownFieldSetBuilder, hasField, hasOneof, internalGetMapField, internalGetMutableMapField, isClean, markClean, mergeUnknownLengthDelimitedField, mergeUnknownVarintField, newBuilderForField, onBuilt, onChanged, parseUnknownField, setUnknownFieldSetBuilder, setUnknownFieldsProto3findInitializationErrors, getInitializationErrorString, internalMergeFrom, mergeFrom, mergeFrom, mergeFrom, mergeFrom, mergeFrom, mergeFrom, mergeFrom, mergeFrom, mergeFrom, newUninitializedMessageException, toStringaddAll, addAll, mergeDelimitedFrom, mergeDelimitedFrom, mergeFrom, newUninitializedMessageExceptionequals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, waitfindInitializationErrors, getAllFields, getField, getInitializationErrorString, getOneofFieldDescriptor, getRepeatedField, getRepeatedFieldCount, getUnknownFields, hasField, hasOneofpublic static final com.google.protobuf.Descriptors.Descriptor getDescriptor()
protected com.google.protobuf.GeneratedMessageV3.FieldAccessorTable internalGetFieldAccessorTable()
internalGetFieldAccessorTable in class com.google.protobuf.GeneratedMessageV3.Builder<FetchDeploymentStateResponse.Builder>public FetchDeploymentStateResponse.Builder clear()
clear in interface com.google.protobuf.Message.Builderclear in interface com.google.protobuf.MessageLite.Builderclear in class com.google.protobuf.GeneratedMessageV3.Builder<FetchDeploymentStateResponse.Builder>public com.google.protobuf.Descriptors.Descriptor getDescriptorForType()
getDescriptorForType in interface com.google.protobuf.Message.BuildergetDescriptorForType in interface com.google.protobuf.MessageOrBuildergetDescriptorForType in class com.google.protobuf.GeneratedMessageV3.Builder<FetchDeploymentStateResponse.Builder>public FetchDeploymentStateResponse getDefaultInstanceForType()
getDefaultInstanceForType in interface com.google.protobuf.MessageLiteOrBuildergetDefaultInstanceForType in interface com.google.protobuf.MessageOrBuilderpublic FetchDeploymentStateResponse build()
build in interface com.google.protobuf.Message.Builderbuild in interface com.google.protobuf.MessageLite.Builderpublic FetchDeploymentStateResponse buildPartial()
buildPartial in interface com.google.protobuf.Message.BuilderbuildPartial in interface com.google.protobuf.MessageLite.Builderpublic FetchDeploymentStateResponse.Builder clone()
clone in interface com.google.protobuf.Message.Builderclone in interface com.google.protobuf.MessageLite.Builderclone in class com.google.protobuf.GeneratedMessageV3.Builder<FetchDeploymentStateResponse.Builder>public FetchDeploymentStateResponse.Builder setField(com.google.protobuf.Descriptors.FieldDescriptor field, Object value)
setField in interface com.google.protobuf.Message.BuildersetField in class com.google.protobuf.GeneratedMessageV3.Builder<FetchDeploymentStateResponse.Builder>public FetchDeploymentStateResponse.Builder clearField(com.google.protobuf.Descriptors.FieldDescriptor field)
clearField in interface com.google.protobuf.Message.BuilderclearField in class com.google.protobuf.GeneratedMessageV3.Builder<FetchDeploymentStateResponse.Builder>public FetchDeploymentStateResponse.Builder clearOneof(com.google.protobuf.Descriptors.OneofDescriptor oneof)
clearOneof in interface com.google.protobuf.Message.BuilderclearOneof in class com.google.protobuf.GeneratedMessageV3.Builder<FetchDeploymentStateResponse.Builder>public FetchDeploymentStateResponse.Builder setRepeatedField(com.google.protobuf.Descriptors.FieldDescriptor field, int index, Object value)
setRepeatedField in interface com.google.protobuf.Message.BuildersetRepeatedField in class com.google.protobuf.GeneratedMessageV3.Builder<FetchDeploymentStateResponse.Builder>public FetchDeploymentStateResponse.Builder addRepeatedField(com.google.protobuf.Descriptors.FieldDescriptor field, Object value)
addRepeatedField in interface com.google.protobuf.Message.BuilderaddRepeatedField in class com.google.protobuf.GeneratedMessageV3.Builder<FetchDeploymentStateResponse.Builder>public FetchDeploymentStateResponse.Builder mergeFrom(com.google.protobuf.Message other)
mergeFrom in interface com.google.protobuf.Message.BuildermergeFrom in class com.google.protobuf.AbstractMessage.Builder<FetchDeploymentStateResponse.Builder>public FetchDeploymentStateResponse.Builder mergeFrom(FetchDeploymentStateResponse other)
public final boolean isInitialized()
isInitialized in interface com.google.protobuf.MessageLiteOrBuilderisInitialized in class com.google.protobuf.GeneratedMessageV3.Builder<FetchDeploymentStateResponse.Builder>public FetchDeploymentStateResponse.Builder mergeFrom(com.google.protobuf.CodedInputStream input, com.google.protobuf.ExtensionRegistryLite extensionRegistry) throws IOException
mergeFrom in interface com.google.protobuf.Message.BuildermergeFrom in interface com.google.protobuf.MessageLite.BuildermergeFrom in class com.google.protobuf.AbstractMessage.Builder<FetchDeploymentStateResponse.Builder>IOExceptionpublic List<FetchDeploymentStateResponse.DeployedClusterState> getClusterStateList()
The state of the game server deployment in each game server cluster.
repeated .google.cloud.gaming.v1.FetchDeploymentStateResponse.DeployedClusterState cluster_state = 1;
getClusterStateList in interface FetchDeploymentStateResponseOrBuilderpublic int getClusterStateCount()
The state of the game server deployment in each game server cluster.
repeated .google.cloud.gaming.v1.FetchDeploymentStateResponse.DeployedClusterState cluster_state = 1;
getClusterStateCount in interface FetchDeploymentStateResponseOrBuilderpublic FetchDeploymentStateResponse.DeployedClusterState getClusterState(int index)
The state of the game server deployment in each game server cluster.
repeated .google.cloud.gaming.v1.FetchDeploymentStateResponse.DeployedClusterState cluster_state = 1;
getClusterState in interface FetchDeploymentStateResponseOrBuilderpublic FetchDeploymentStateResponse.Builder setClusterState(int index, FetchDeploymentStateResponse.DeployedClusterState value)
The state of the game server deployment in each game server cluster.
repeated .google.cloud.gaming.v1.FetchDeploymentStateResponse.DeployedClusterState cluster_state = 1;
public FetchDeploymentStateResponse.Builder setClusterState(int index, FetchDeploymentStateResponse.DeployedClusterState.Builder builderForValue)
The state of the game server deployment in each game server cluster.
repeated .google.cloud.gaming.v1.FetchDeploymentStateResponse.DeployedClusterState cluster_state = 1;
public FetchDeploymentStateResponse.Builder addClusterState(FetchDeploymentStateResponse.DeployedClusterState value)
The state of the game server deployment in each game server cluster.
repeated .google.cloud.gaming.v1.FetchDeploymentStateResponse.DeployedClusterState cluster_state = 1;
public FetchDeploymentStateResponse.Builder addClusterState(int index, FetchDeploymentStateResponse.DeployedClusterState value)
The state of the game server deployment in each game server cluster.
repeated .google.cloud.gaming.v1.FetchDeploymentStateResponse.DeployedClusterState cluster_state = 1;
public FetchDeploymentStateResponse.Builder addClusterState(FetchDeploymentStateResponse.DeployedClusterState.Builder builderForValue)
The state of the game server deployment in each game server cluster.
repeated .google.cloud.gaming.v1.FetchDeploymentStateResponse.DeployedClusterState cluster_state = 1;
public FetchDeploymentStateResponse.Builder addClusterState(int index, FetchDeploymentStateResponse.DeployedClusterState.Builder builderForValue)
The state of the game server deployment in each game server cluster.
repeated .google.cloud.gaming.v1.FetchDeploymentStateResponse.DeployedClusterState cluster_state = 1;
public FetchDeploymentStateResponse.Builder addAllClusterState(Iterable<? extends FetchDeploymentStateResponse.DeployedClusterState> values)
The state of the game server deployment in each game server cluster.
repeated .google.cloud.gaming.v1.FetchDeploymentStateResponse.DeployedClusterState cluster_state = 1;
public FetchDeploymentStateResponse.Builder clearClusterState()
The state of the game server deployment in each game server cluster.
repeated .google.cloud.gaming.v1.FetchDeploymentStateResponse.DeployedClusterState cluster_state = 1;
public FetchDeploymentStateResponse.Builder removeClusterState(int index)
The state of the game server deployment in each game server cluster.
repeated .google.cloud.gaming.v1.FetchDeploymentStateResponse.DeployedClusterState cluster_state = 1;
public FetchDeploymentStateResponse.DeployedClusterState.Builder getClusterStateBuilder(int index)
The state of the game server deployment in each game server cluster.
repeated .google.cloud.gaming.v1.FetchDeploymentStateResponse.DeployedClusterState cluster_state = 1;
public FetchDeploymentStateResponse.DeployedClusterStateOrBuilder getClusterStateOrBuilder(int index)
The state of the game server deployment in each game server cluster.
repeated .google.cloud.gaming.v1.FetchDeploymentStateResponse.DeployedClusterState cluster_state = 1;
getClusterStateOrBuilder in interface FetchDeploymentStateResponseOrBuilderpublic List<? extends FetchDeploymentStateResponse.DeployedClusterStateOrBuilder> getClusterStateOrBuilderList()
The state of the game server deployment in each game server cluster.
repeated .google.cloud.gaming.v1.FetchDeploymentStateResponse.DeployedClusterState cluster_state = 1;
getClusterStateOrBuilderList in interface FetchDeploymentStateResponseOrBuilderpublic FetchDeploymentStateResponse.DeployedClusterState.Builder addClusterStateBuilder()
The state of the game server deployment in each game server cluster.
repeated .google.cloud.gaming.v1.FetchDeploymentStateResponse.DeployedClusterState cluster_state = 1;
public FetchDeploymentStateResponse.DeployedClusterState.Builder addClusterStateBuilder(int index)
The state of the game server deployment in each game server cluster.
repeated .google.cloud.gaming.v1.FetchDeploymentStateResponse.DeployedClusterState cluster_state = 1;
public List<FetchDeploymentStateResponse.DeployedClusterState.Builder> getClusterStateBuilderList()
The state of the game server deployment in each game server cluster.
repeated .google.cloud.gaming.v1.FetchDeploymentStateResponse.DeployedClusterState cluster_state = 1;
public com.google.protobuf.ProtocolStringList getUnavailableList()
List of locations that could not be reached.
repeated string unavailable = 2;getUnavailableList in interface FetchDeploymentStateResponseOrBuilderpublic int getUnavailableCount()
List of locations that could not be reached.
repeated string unavailable = 2;getUnavailableCount in interface FetchDeploymentStateResponseOrBuilderpublic String getUnavailable(int index)
List of locations that could not be reached.
repeated string unavailable = 2;getUnavailable in interface FetchDeploymentStateResponseOrBuilderindex - The index of the element to return.public com.google.protobuf.ByteString getUnavailableBytes(int index)
List of locations that could not be reached.
repeated string unavailable = 2;getUnavailableBytes in interface FetchDeploymentStateResponseOrBuilderindex - The index of the value to return.public FetchDeploymentStateResponse.Builder setUnavailable(int index, String value)
List of locations that could not be reached.
repeated string unavailable = 2;index - The index to set the value at.value - The unavailable to set.public FetchDeploymentStateResponse.Builder addUnavailable(String value)
List of locations that could not be reached.
repeated string unavailable = 2;value - The unavailable to add.public FetchDeploymentStateResponse.Builder addAllUnavailable(Iterable<String> values)
List of locations that could not be reached.
repeated string unavailable = 2;values - The unavailable to add.public FetchDeploymentStateResponse.Builder clearUnavailable()
List of locations that could not be reached.
repeated string unavailable = 2;public FetchDeploymentStateResponse.Builder addUnavailableBytes(com.google.protobuf.ByteString value)
List of locations that could not be reached.
repeated string unavailable = 2;value - The bytes of the unavailable to add.public final FetchDeploymentStateResponse.Builder setUnknownFields(com.google.protobuf.UnknownFieldSet unknownFields)
setUnknownFields in interface com.google.protobuf.Message.BuildersetUnknownFields in class com.google.protobuf.GeneratedMessageV3.Builder<FetchDeploymentStateResponse.Builder>public final FetchDeploymentStateResponse.Builder mergeUnknownFields(com.google.protobuf.UnknownFieldSet unknownFields)
mergeUnknownFields in interface com.google.protobuf.Message.BuildermergeUnknownFields in class com.google.protobuf.GeneratedMessageV3.Builder<FetchDeploymentStateResponse.Builder>Copyright © 2023 Google LLC. All rights reserved.