public interface FetchDeploymentStateResponseOrBuilder
extends com.google.protobuf.MessageOrBuilder
| Modifier and Type | Method and Description |
|---|---|
FetchDeploymentStateResponse.DeployedClusterState |
getClusterState(int index)
The state of the game server deployment in each game server cluster.
|
int |
getClusterStateCount()
The state of the game server deployment in each game server cluster.
|
List<FetchDeploymentStateResponse.DeployedClusterState> |
getClusterStateList()
The state of the game server deployment in each game server cluster.
|
FetchDeploymentStateResponse.DeployedClusterStateOrBuilder |
getClusterStateOrBuilder(int index)
The state of the game server deployment in each game server cluster.
|
List<? extends FetchDeploymentStateResponse.DeployedClusterStateOrBuilder> |
getClusterStateOrBuilderList()
The state of the game server deployment in each game server cluster.
|
String |
getUnavailable(int index)
List of locations that could not be reached.
|
com.google.protobuf.ByteString |
getUnavailableBytes(int index)
List of locations that could not be reached.
|
int |
getUnavailableCount()
List of locations that could not be reached.
|
List<String> |
getUnavailableList()
List of locations that could not be reached.
|
findInitializationErrors, getAllFields, getDefaultInstanceForType, getDescriptorForType, getField, getInitializationErrorString, getOneofFieldDescriptor, getRepeatedField, getRepeatedFieldCount, getUnknownFields, hasField, hasOneofList<FetchDeploymentStateResponse.DeployedClusterState> getClusterStateList()
The state of the game server deployment in each game server cluster.
repeated .google.cloud.gaming.v1.FetchDeploymentStateResponse.DeployedClusterState cluster_state = 1;
FetchDeploymentStateResponse.DeployedClusterState getClusterState(int index)
The state of the game server deployment in each game server cluster.
repeated .google.cloud.gaming.v1.FetchDeploymentStateResponse.DeployedClusterState cluster_state = 1;
int getClusterStateCount()
The state of the game server deployment in each game server cluster.
repeated .google.cloud.gaming.v1.FetchDeploymentStateResponse.DeployedClusterState cluster_state = 1;
List<? extends FetchDeploymentStateResponse.DeployedClusterStateOrBuilder> getClusterStateOrBuilderList()
The state of the game server deployment in each game server cluster.
repeated .google.cloud.gaming.v1.FetchDeploymentStateResponse.DeployedClusterState cluster_state = 1;
FetchDeploymentStateResponse.DeployedClusterStateOrBuilder getClusterStateOrBuilder(int index)
The state of the game server deployment in each game server cluster.
repeated .google.cloud.gaming.v1.FetchDeploymentStateResponse.DeployedClusterState cluster_state = 1;
List<String> getUnavailableList()
List of locations that could not be reached.
repeated string unavailable = 2;int getUnavailableCount()
List of locations that could not be reached.
repeated string unavailable = 2;String getUnavailable(int index)
List of locations that could not be reached.
repeated string unavailable = 2;index - The index of the element to return.com.google.protobuf.ByteString getUnavailableBytes(int index)
List of locations that could not be reached.
repeated string unavailable = 2;index - The index of the value to return.Copyright © 2023 Google LLC. All rights reserved.