public interface GameServerClusterConnectionInfoOrBuilder
extends com.google.protobuf.MessageOrBuilder
| Modifier and Type | Method and Description |
|---|---|
GameServerClusterConnectionInfo.ClusterReferenceCase |
getClusterReferenceCase() |
GkeClusterReference |
getGkeClusterReference()
Reference to the GKE cluster where the game servers are installed.
|
GkeClusterReferenceOrBuilder |
getGkeClusterReferenceOrBuilder()
Reference to the GKE cluster where the game servers are installed.
|
String |
getNamespace()
Namespace designated on the game server cluster where the Agones game
server instances will be created.
|
com.google.protobuf.ByteString |
getNamespaceBytes()
Namespace designated on the game server cluster where the Agones game
server instances will be created.
|
boolean |
hasGkeClusterReference()
Reference to the GKE cluster where the game servers are installed.
|
findInitializationErrors, getAllFields, getDefaultInstanceForType, getDescriptorForType, getField, getInitializationErrorString, getOneofFieldDescriptor, getRepeatedField, getRepeatedFieldCount, getUnknownFields, hasField, hasOneofboolean hasGkeClusterReference()
Reference to the GKE cluster where the game servers are installed.
.google.cloud.gaming.v1.GkeClusterReference gke_cluster_reference = 7;GkeClusterReference getGkeClusterReference()
Reference to the GKE cluster where the game servers are installed.
.google.cloud.gaming.v1.GkeClusterReference gke_cluster_reference = 7;GkeClusterReferenceOrBuilder getGkeClusterReferenceOrBuilder()
Reference to the GKE cluster where the game servers are installed.
.google.cloud.gaming.v1.GkeClusterReference gke_cluster_reference = 7;String getNamespace()
Namespace designated on the game server cluster where the Agones game server instances will be created. Existence of the namespace will be validated during creation.
string namespace = 5;com.google.protobuf.ByteString getNamespaceBytes()
Namespace designated on the game server cluster where the Agones game server instances will be created. Existence of the namespace will be validated during creation.
string namespace = 5;GameServerClusterConnectionInfo.ClusterReferenceCase getClusterReferenceCase()
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