public static final class GameServerDeploymentRollout.Builder extends com.google.protobuf.GeneratedMessageV3.Builder<GameServerDeploymentRollout.Builder> implements GameServerDeploymentRolloutOrBuilder
The game server deployment rollout which represents the desired rollout state.Protobuf type
google.cloud.gaming.v1.GameServerDeploymentRollout| Modifier and Type | Method and Description |
|---|---|
GameServerDeploymentRollout.Builder |
addAllGameServerConfigOverrides(Iterable<? extends GameServerConfigOverride> values)
Contains the game server config rollout overrides.
|
GameServerDeploymentRollout.Builder |
addGameServerConfigOverrides(GameServerConfigOverride.Builder builderForValue)
Contains the game server config rollout overrides.
|
GameServerDeploymentRollout.Builder |
addGameServerConfigOverrides(GameServerConfigOverride value)
Contains the game server config rollout overrides.
|
GameServerDeploymentRollout.Builder |
addGameServerConfigOverrides(int index,
GameServerConfigOverride.Builder builderForValue)
Contains the game server config rollout overrides.
|
GameServerDeploymentRollout.Builder |
addGameServerConfigOverrides(int index,
GameServerConfigOverride value)
Contains the game server config rollout overrides.
|
GameServerConfigOverride.Builder |
addGameServerConfigOverridesBuilder()
Contains the game server config rollout overrides.
|
GameServerConfigOverride.Builder |
addGameServerConfigOverridesBuilder(int index)
Contains the game server config rollout overrides.
|
GameServerDeploymentRollout.Builder |
addRepeatedField(com.google.protobuf.Descriptors.FieldDescriptor field,
Object value) |
GameServerDeploymentRollout |
build() |
GameServerDeploymentRollout |
buildPartial() |
GameServerDeploymentRollout.Builder |
clear() |
GameServerDeploymentRollout.Builder |
clearCreateTime()
Output only.
|
GameServerDeploymentRollout.Builder |
clearDefaultGameServerConfig()
The default game server config is applied to all realms unless overridden
in the rollout.
|
GameServerDeploymentRollout.Builder |
clearEtag()
ETag of the resource.
|
GameServerDeploymentRollout.Builder |
clearField(com.google.protobuf.Descriptors.FieldDescriptor field) |
GameServerDeploymentRollout.Builder |
clearGameServerConfigOverrides()
Contains the game server config rollout overrides.
|
GameServerDeploymentRollout.Builder |
clearName()
The resource name of the game server deployment rollout, in the following
form:
`projects/{project}/locations/{location}/gameServerDeployments/{deployment}/rollout`.
|
GameServerDeploymentRollout.Builder |
clearOneof(com.google.protobuf.Descriptors.OneofDescriptor oneof) |
GameServerDeploymentRollout.Builder |
clearUpdateTime()
Output only.
|
GameServerDeploymentRollout.Builder |
clone() |
com.google.protobuf.Timestamp |
getCreateTime()
Output only.
|
com.google.protobuf.Timestamp.Builder |
getCreateTimeBuilder()
Output only.
|
com.google.protobuf.TimestampOrBuilder |
getCreateTimeOrBuilder()
Output only.
|
String |
getDefaultGameServerConfig()
The default game server config is applied to all realms unless overridden
in the rollout.
|
com.google.protobuf.ByteString |
getDefaultGameServerConfigBytes()
The default game server config is applied to all realms unless overridden
in the rollout.
|
GameServerDeploymentRollout |
getDefaultInstanceForType() |
static com.google.protobuf.Descriptors.Descriptor |
getDescriptor() |
com.google.protobuf.Descriptors.Descriptor |
getDescriptorForType() |
String |
getEtag()
ETag of the resource.
|
com.google.protobuf.ByteString |
getEtagBytes()
ETag of the resource.
|
GameServerConfigOverride |
getGameServerConfigOverrides(int index)
Contains the game server config rollout overrides.
|
GameServerConfigOverride.Builder |
getGameServerConfigOverridesBuilder(int index)
Contains the game server config rollout overrides.
|
List<GameServerConfigOverride.Builder> |
getGameServerConfigOverridesBuilderList()
Contains the game server config rollout overrides.
|
int |
getGameServerConfigOverridesCount()
Contains the game server config rollout overrides.
|
List<GameServerConfigOverride> |
getGameServerConfigOverridesList()
Contains the game server config rollout overrides.
|
GameServerConfigOverrideOrBuilder |
getGameServerConfigOverridesOrBuilder(int index)
Contains the game server config rollout overrides.
|
List<? extends GameServerConfigOverrideOrBuilder> |
getGameServerConfigOverridesOrBuilderList()
Contains the game server config rollout overrides.
|
String |
getName()
The resource name of the game server deployment rollout, in the following
form:
`projects/{project}/locations/{location}/gameServerDeployments/{deployment}/rollout`.
|
com.google.protobuf.ByteString |
getNameBytes()
The resource name of the game server deployment rollout, in the following
form:
`projects/{project}/locations/{location}/gameServerDeployments/{deployment}/rollout`.
|
com.google.protobuf.Timestamp |
getUpdateTime()
Output only.
|
com.google.protobuf.Timestamp.Builder |
getUpdateTimeBuilder()
Output only.
|
com.google.protobuf.TimestampOrBuilder |
getUpdateTimeOrBuilder()
Output only.
|
boolean |
hasCreateTime()
Output only.
|
boolean |
hasUpdateTime()
Output only.
|
protected com.google.protobuf.GeneratedMessageV3.FieldAccessorTable |
internalGetFieldAccessorTable() |
boolean |
isInitialized() |
GameServerDeploymentRollout.Builder |
mergeCreateTime(com.google.protobuf.Timestamp value)
Output only.
|
GameServerDeploymentRollout.Builder |
mergeFrom(com.google.protobuf.CodedInputStream input,
com.google.protobuf.ExtensionRegistryLite extensionRegistry) |
GameServerDeploymentRollout.Builder |
mergeFrom(GameServerDeploymentRollout other) |
GameServerDeploymentRollout.Builder |
mergeFrom(com.google.protobuf.Message other) |
GameServerDeploymentRollout.Builder |
mergeUnknownFields(com.google.protobuf.UnknownFieldSet unknownFields) |
GameServerDeploymentRollout.Builder |
mergeUpdateTime(com.google.protobuf.Timestamp value)
Output only.
|
GameServerDeploymentRollout.Builder |
removeGameServerConfigOverrides(int index)
Contains the game server config rollout overrides.
|
GameServerDeploymentRollout.Builder |
setCreateTime(com.google.protobuf.Timestamp.Builder builderForValue)
Output only.
|
GameServerDeploymentRollout.Builder |
setCreateTime(com.google.protobuf.Timestamp value)
Output only.
|
GameServerDeploymentRollout.Builder |
setDefaultGameServerConfig(String value)
The default game server config is applied to all realms unless overridden
in the rollout.
|
GameServerDeploymentRollout.Builder |
setDefaultGameServerConfigBytes(com.google.protobuf.ByteString value)
The default game server config is applied to all realms unless overridden
in the rollout.
|
GameServerDeploymentRollout.Builder |
setEtag(String value)
ETag of the resource.
|
GameServerDeploymentRollout.Builder |
setEtagBytes(com.google.protobuf.ByteString value)
ETag of the resource.
|
GameServerDeploymentRollout.Builder |
setField(com.google.protobuf.Descriptors.FieldDescriptor field,
Object value) |
GameServerDeploymentRollout.Builder |
setGameServerConfigOverrides(int index,
GameServerConfigOverride.Builder builderForValue)
Contains the game server config rollout overrides.
|
GameServerDeploymentRollout.Builder |
setGameServerConfigOverrides(int index,
GameServerConfigOverride value)
Contains the game server config rollout overrides.
|
GameServerDeploymentRollout.Builder |
setName(String value)
The resource name of the game server deployment rollout, in the following
form:
`projects/{project}/locations/{location}/gameServerDeployments/{deployment}/rollout`.
|
GameServerDeploymentRollout.Builder |
setNameBytes(com.google.protobuf.ByteString value)
The resource name of the game server deployment rollout, in the following
form:
`projects/{project}/locations/{location}/gameServerDeployments/{deployment}/rollout`.
|
GameServerDeploymentRollout.Builder |
setRepeatedField(com.google.protobuf.Descriptors.FieldDescriptor field,
int index,
Object value) |
GameServerDeploymentRollout.Builder |
setUnknownFields(com.google.protobuf.UnknownFieldSet unknownFields) |
GameServerDeploymentRollout.Builder |
setUpdateTime(com.google.protobuf.Timestamp.Builder builderForValue)
Output only.
|
GameServerDeploymentRollout.Builder |
setUpdateTime(com.google.protobuf.Timestamp value)
Output only.
|
getAllFields, getField, getFieldBuilder, getOneofFieldDescriptor, getParentForChildren, getRepeatedField, getRepeatedFieldBuilder, getRepeatedFieldCount, getUnknownFields, getUnknownFieldSetBuilder, hasField, hasOneof, internalGetMapField, internalGetMutableMapField, isClean, markClean, mergeUnknownLengthDelimitedField, mergeUnknownVarintField, newBuilderForField, onBuilt, onChanged, parseUnknownField, setUnknownFieldSetBuilder, setUnknownFieldsProto3findInitializationErrors, getInitializationErrorString, internalMergeFrom, mergeFrom, mergeFrom, mergeFrom, mergeFrom, mergeFrom, mergeFrom, mergeFrom, mergeFrom, mergeFrom, newUninitializedMessageException, toStringaddAll, addAll, mergeDelimitedFrom, mergeDelimitedFrom, mergeFrom, newUninitializedMessageExceptionequals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, waitfindInitializationErrors, getAllFields, getField, getInitializationErrorString, getOneofFieldDescriptor, getRepeatedField, getRepeatedFieldCount, getUnknownFields, hasField, hasOneofpublic static final com.google.protobuf.Descriptors.Descriptor getDescriptor()
protected com.google.protobuf.GeneratedMessageV3.FieldAccessorTable internalGetFieldAccessorTable()
internalGetFieldAccessorTable in class com.google.protobuf.GeneratedMessageV3.Builder<GameServerDeploymentRollout.Builder>public GameServerDeploymentRollout.Builder clear()
clear in interface com.google.protobuf.Message.Builderclear in interface com.google.protobuf.MessageLite.Builderclear in class com.google.protobuf.GeneratedMessageV3.Builder<GameServerDeploymentRollout.Builder>public com.google.protobuf.Descriptors.Descriptor getDescriptorForType()
getDescriptorForType in interface com.google.protobuf.Message.BuildergetDescriptorForType in interface com.google.protobuf.MessageOrBuildergetDescriptorForType in class com.google.protobuf.GeneratedMessageV3.Builder<GameServerDeploymentRollout.Builder>public GameServerDeploymentRollout getDefaultInstanceForType()
getDefaultInstanceForType in interface com.google.protobuf.MessageLiteOrBuildergetDefaultInstanceForType in interface com.google.protobuf.MessageOrBuilderpublic GameServerDeploymentRollout build()
build in interface com.google.protobuf.Message.Builderbuild in interface com.google.protobuf.MessageLite.Builderpublic GameServerDeploymentRollout buildPartial()
buildPartial in interface com.google.protobuf.Message.BuilderbuildPartial in interface com.google.protobuf.MessageLite.Builderpublic GameServerDeploymentRollout.Builder clone()
clone in interface com.google.protobuf.Message.Builderclone in interface com.google.protobuf.MessageLite.Builderclone in class com.google.protobuf.GeneratedMessageV3.Builder<GameServerDeploymentRollout.Builder>public GameServerDeploymentRollout.Builder setField(com.google.protobuf.Descriptors.FieldDescriptor field, Object value)
setField in interface com.google.protobuf.Message.BuildersetField in class com.google.protobuf.GeneratedMessageV3.Builder<GameServerDeploymentRollout.Builder>public GameServerDeploymentRollout.Builder clearField(com.google.protobuf.Descriptors.FieldDescriptor field)
clearField in interface com.google.protobuf.Message.BuilderclearField in class com.google.protobuf.GeneratedMessageV3.Builder<GameServerDeploymentRollout.Builder>public GameServerDeploymentRollout.Builder clearOneof(com.google.protobuf.Descriptors.OneofDescriptor oneof)
clearOneof in interface com.google.protobuf.Message.BuilderclearOneof in class com.google.protobuf.GeneratedMessageV3.Builder<GameServerDeploymentRollout.Builder>public GameServerDeploymentRollout.Builder setRepeatedField(com.google.protobuf.Descriptors.FieldDescriptor field, int index, Object value)
setRepeatedField in interface com.google.protobuf.Message.BuildersetRepeatedField in class com.google.protobuf.GeneratedMessageV3.Builder<GameServerDeploymentRollout.Builder>public GameServerDeploymentRollout.Builder addRepeatedField(com.google.protobuf.Descriptors.FieldDescriptor field, Object value)
addRepeatedField in interface com.google.protobuf.Message.BuilderaddRepeatedField in class com.google.protobuf.GeneratedMessageV3.Builder<GameServerDeploymentRollout.Builder>public GameServerDeploymentRollout.Builder mergeFrom(com.google.protobuf.Message other)
mergeFrom in interface com.google.protobuf.Message.BuildermergeFrom in class com.google.protobuf.AbstractMessage.Builder<GameServerDeploymentRollout.Builder>public GameServerDeploymentRollout.Builder mergeFrom(GameServerDeploymentRollout other)
public final boolean isInitialized()
isInitialized in interface com.google.protobuf.MessageLiteOrBuilderisInitialized in class com.google.protobuf.GeneratedMessageV3.Builder<GameServerDeploymentRollout.Builder>public GameServerDeploymentRollout.Builder mergeFrom(com.google.protobuf.CodedInputStream input, com.google.protobuf.ExtensionRegistryLite extensionRegistry) throws IOException
mergeFrom in interface com.google.protobuf.Message.BuildermergeFrom in interface com.google.protobuf.MessageLite.BuildermergeFrom in class com.google.protobuf.AbstractMessage.Builder<GameServerDeploymentRollout.Builder>IOExceptionpublic String getName()
The resource name of the game server deployment rollout, in the following
form:
`projects/{project}/locations/{location}/gameServerDeployments/{deployment}/rollout`.
For example,
`projects/my-project/locations/global/gameServerDeployments/my-deployment/rollout`.
string name = 1;getName in interface GameServerDeploymentRolloutOrBuilderpublic com.google.protobuf.ByteString getNameBytes()
The resource name of the game server deployment rollout, in the following
form:
`projects/{project}/locations/{location}/gameServerDeployments/{deployment}/rollout`.
For example,
`projects/my-project/locations/global/gameServerDeployments/my-deployment/rollout`.
string name = 1;getNameBytes in interface GameServerDeploymentRolloutOrBuilderpublic GameServerDeploymentRollout.Builder setName(String value)
The resource name of the game server deployment rollout, in the following
form:
`projects/{project}/locations/{location}/gameServerDeployments/{deployment}/rollout`.
For example,
`projects/my-project/locations/global/gameServerDeployments/my-deployment/rollout`.
string name = 1;value - The name to set.public GameServerDeploymentRollout.Builder clearName()
The resource name of the game server deployment rollout, in the following
form:
`projects/{project}/locations/{location}/gameServerDeployments/{deployment}/rollout`.
For example,
`projects/my-project/locations/global/gameServerDeployments/my-deployment/rollout`.
string name = 1;public GameServerDeploymentRollout.Builder setNameBytes(com.google.protobuf.ByteString value)
The resource name of the game server deployment rollout, in the following
form:
`projects/{project}/locations/{location}/gameServerDeployments/{deployment}/rollout`.
For example,
`projects/my-project/locations/global/gameServerDeployments/my-deployment/rollout`.
string name = 1;value - The bytes for name to set.public boolean hasCreateTime()
Output only. The creation time.
.google.protobuf.Timestamp create_time = 2 [(.google.api.field_behavior) = OUTPUT_ONLY];
hasCreateTime in interface GameServerDeploymentRolloutOrBuilderpublic com.google.protobuf.Timestamp getCreateTime()
Output only. The creation time.
.google.protobuf.Timestamp create_time = 2 [(.google.api.field_behavior) = OUTPUT_ONLY];
getCreateTime in interface GameServerDeploymentRolloutOrBuilderpublic GameServerDeploymentRollout.Builder setCreateTime(com.google.protobuf.Timestamp value)
Output only. The creation time.
.google.protobuf.Timestamp create_time = 2 [(.google.api.field_behavior) = OUTPUT_ONLY];
public GameServerDeploymentRollout.Builder setCreateTime(com.google.protobuf.Timestamp.Builder builderForValue)
Output only. The creation time.
.google.protobuf.Timestamp create_time = 2 [(.google.api.field_behavior) = OUTPUT_ONLY];
public GameServerDeploymentRollout.Builder mergeCreateTime(com.google.protobuf.Timestamp value)
Output only. The creation time.
.google.protobuf.Timestamp create_time = 2 [(.google.api.field_behavior) = OUTPUT_ONLY];
public GameServerDeploymentRollout.Builder clearCreateTime()
Output only. The creation time.
.google.protobuf.Timestamp create_time = 2 [(.google.api.field_behavior) = OUTPUT_ONLY];
public com.google.protobuf.Timestamp.Builder getCreateTimeBuilder()
Output only. The creation time.
.google.protobuf.Timestamp create_time = 2 [(.google.api.field_behavior) = OUTPUT_ONLY];
public com.google.protobuf.TimestampOrBuilder getCreateTimeOrBuilder()
Output only. The creation time.
.google.protobuf.Timestamp create_time = 2 [(.google.api.field_behavior) = OUTPUT_ONLY];
getCreateTimeOrBuilder in interface GameServerDeploymentRolloutOrBuilderpublic boolean hasUpdateTime()
Output only. The last-modified time.
.google.protobuf.Timestamp update_time = 3 [(.google.api.field_behavior) = OUTPUT_ONLY];
hasUpdateTime in interface GameServerDeploymentRolloutOrBuilderpublic com.google.protobuf.Timestamp getUpdateTime()
Output only. The last-modified time.
.google.protobuf.Timestamp update_time = 3 [(.google.api.field_behavior) = OUTPUT_ONLY];
getUpdateTime in interface GameServerDeploymentRolloutOrBuilderpublic GameServerDeploymentRollout.Builder setUpdateTime(com.google.protobuf.Timestamp value)
Output only. The last-modified time.
.google.protobuf.Timestamp update_time = 3 [(.google.api.field_behavior) = OUTPUT_ONLY];
public GameServerDeploymentRollout.Builder setUpdateTime(com.google.protobuf.Timestamp.Builder builderForValue)
Output only. The last-modified time.
.google.protobuf.Timestamp update_time = 3 [(.google.api.field_behavior) = OUTPUT_ONLY];
public GameServerDeploymentRollout.Builder mergeUpdateTime(com.google.protobuf.Timestamp value)
Output only. The last-modified time.
.google.protobuf.Timestamp update_time = 3 [(.google.api.field_behavior) = OUTPUT_ONLY];
public GameServerDeploymentRollout.Builder clearUpdateTime()
Output only. The last-modified time.
.google.protobuf.Timestamp update_time = 3 [(.google.api.field_behavior) = OUTPUT_ONLY];
public com.google.protobuf.Timestamp.Builder getUpdateTimeBuilder()
Output only. The last-modified time.
.google.protobuf.Timestamp update_time = 3 [(.google.api.field_behavior) = OUTPUT_ONLY];
public com.google.protobuf.TimestampOrBuilder getUpdateTimeOrBuilder()
Output only. The last-modified time.
.google.protobuf.Timestamp update_time = 3 [(.google.api.field_behavior) = OUTPUT_ONLY];
getUpdateTimeOrBuilder in interface GameServerDeploymentRolloutOrBuilderpublic String getDefaultGameServerConfig()
The default game server config is applied to all realms unless overridden in the rollout. For example, `projects/my-project/locations/global/gameServerDeployments/my-game/configs/my-config`.
string default_game_server_config = 4;getDefaultGameServerConfig in interface GameServerDeploymentRolloutOrBuilderpublic com.google.protobuf.ByteString getDefaultGameServerConfigBytes()
The default game server config is applied to all realms unless overridden in the rollout. For example, `projects/my-project/locations/global/gameServerDeployments/my-game/configs/my-config`.
string default_game_server_config = 4;getDefaultGameServerConfigBytes in interface GameServerDeploymentRolloutOrBuilderpublic GameServerDeploymentRollout.Builder setDefaultGameServerConfig(String value)
The default game server config is applied to all realms unless overridden in the rollout. For example, `projects/my-project/locations/global/gameServerDeployments/my-game/configs/my-config`.
string default_game_server_config = 4;value - The defaultGameServerConfig to set.public GameServerDeploymentRollout.Builder clearDefaultGameServerConfig()
The default game server config is applied to all realms unless overridden in the rollout. For example, `projects/my-project/locations/global/gameServerDeployments/my-game/configs/my-config`.
string default_game_server_config = 4;public GameServerDeploymentRollout.Builder setDefaultGameServerConfigBytes(com.google.protobuf.ByteString value)
The default game server config is applied to all realms unless overridden in the rollout. For example, `projects/my-project/locations/global/gameServerDeployments/my-game/configs/my-config`.
string default_game_server_config = 4;value - The bytes for defaultGameServerConfig to set.public List<GameServerConfigOverride> getGameServerConfigOverridesList()
Contains the game server config rollout overrides. Overrides are processed in the order they are listed. Once a match is found for a realm, the rest of the list is not processed.
repeated .google.cloud.gaming.v1.GameServerConfigOverride game_server_config_overrides = 5;
getGameServerConfigOverridesList in interface GameServerDeploymentRolloutOrBuilderpublic int getGameServerConfigOverridesCount()
Contains the game server config rollout overrides. Overrides are processed in the order they are listed. Once a match is found for a realm, the rest of the list is not processed.
repeated .google.cloud.gaming.v1.GameServerConfigOverride game_server_config_overrides = 5;
getGameServerConfigOverridesCount in interface GameServerDeploymentRolloutOrBuilderpublic GameServerConfigOverride getGameServerConfigOverrides(int index)
Contains the game server config rollout overrides. Overrides are processed in the order they are listed. Once a match is found for a realm, the rest of the list is not processed.
repeated .google.cloud.gaming.v1.GameServerConfigOverride game_server_config_overrides = 5;
getGameServerConfigOverrides in interface GameServerDeploymentRolloutOrBuilderpublic GameServerDeploymentRollout.Builder setGameServerConfigOverrides(int index, GameServerConfigOverride value)
Contains the game server config rollout overrides. Overrides are processed in the order they are listed. Once a match is found for a realm, the rest of the list is not processed.
repeated .google.cloud.gaming.v1.GameServerConfigOverride game_server_config_overrides = 5;
public GameServerDeploymentRollout.Builder setGameServerConfigOverrides(int index, GameServerConfigOverride.Builder builderForValue)
Contains the game server config rollout overrides. Overrides are processed in the order they are listed. Once a match is found for a realm, the rest of the list is not processed.
repeated .google.cloud.gaming.v1.GameServerConfigOverride game_server_config_overrides = 5;
public GameServerDeploymentRollout.Builder addGameServerConfigOverrides(GameServerConfigOverride value)
Contains the game server config rollout overrides. Overrides are processed in the order they are listed. Once a match is found for a realm, the rest of the list is not processed.
repeated .google.cloud.gaming.v1.GameServerConfigOverride game_server_config_overrides = 5;
public GameServerDeploymentRollout.Builder addGameServerConfigOverrides(int index, GameServerConfigOverride value)
Contains the game server config rollout overrides. Overrides are processed in the order they are listed. Once a match is found for a realm, the rest of the list is not processed.
repeated .google.cloud.gaming.v1.GameServerConfigOverride game_server_config_overrides = 5;
public GameServerDeploymentRollout.Builder addGameServerConfigOverrides(GameServerConfigOverride.Builder builderForValue)
Contains the game server config rollout overrides. Overrides are processed in the order they are listed. Once a match is found for a realm, the rest of the list is not processed.
repeated .google.cloud.gaming.v1.GameServerConfigOverride game_server_config_overrides = 5;
public GameServerDeploymentRollout.Builder addGameServerConfigOverrides(int index, GameServerConfigOverride.Builder builderForValue)
Contains the game server config rollout overrides. Overrides are processed in the order they are listed. Once a match is found for a realm, the rest of the list is not processed.
repeated .google.cloud.gaming.v1.GameServerConfigOverride game_server_config_overrides = 5;
public GameServerDeploymentRollout.Builder addAllGameServerConfigOverrides(Iterable<? extends GameServerConfigOverride> values)
Contains the game server config rollout overrides. Overrides are processed in the order they are listed. Once a match is found for a realm, the rest of the list is not processed.
repeated .google.cloud.gaming.v1.GameServerConfigOverride game_server_config_overrides = 5;
public GameServerDeploymentRollout.Builder clearGameServerConfigOverrides()
Contains the game server config rollout overrides. Overrides are processed in the order they are listed. Once a match is found for a realm, the rest of the list is not processed.
repeated .google.cloud.gaming.v1.GameServerConfigOverride game_server_config_overrides = 5;
public GameServerDeploymentRollout.Builder removeGameServerConfigOverrides(int index)
Contains the game server config rollout overrides. Overrides are processed in the order they are listed. Once a match is found for a realm, the rest of the list is not processed.
repeated .google.cloud.gaming.v1.GameServerConfigOverride game_server_config_overrides = 5;
public GameServerConfigOverride.Builder getGameServerConfigOverridesBuilder(int index)
Contains the game server config rollout overrides. Overrides are processed in the order they are listed. Once a match is found for a realm, the rest of the list is not processed.
repeated .google.cloud.gaming.v1.GameServerConfigOverride game_server_config_overrides = 5;
public GameServerConfigOverrideOrBuilder getGameServerConfigOverridesOrBuilder(int index)
Contains the game server config rollout overrides. Overrides are processed in the order they are listed. Once a match is found for a realm, the rest of the list is not processed.
repeated .google.cloud.gaming.v1.GameServerConfigOverride game_server_config_overrides = 5;
getGameServerConfigOverridesOrBuilder in interface GameServerDeploymentRolloutOrBuilderpublic List<? extends GameServerConfigOverrideOrBuilder> getGameServerConfigOverridesOrBuilderList()
Contains the game server config rollout overrides. Overrides are processed in the order they are listed. Once a match is found for a realm, the rest of the list is not processed.
repeated .google.cloud.gaming.v1.GameServerConfigOverride game_server_config_overrides = 5;
getGameServerConfigOverridesOrBuilderList in interface GameServerDeploymentRolloutOrBuilderpublic GameServerConfigOverride.Builder addGameServerConfigOverridesBuilder()
Contains the game server config rollout overrides. Overrides are processed in the order they are listed. Once a match is found for a realm, the rest of the list is not processed.
repeated .google.cloud.gaming.v1.GameServerConfigOverride game_server_config_overrides = 5;
public GameServerConfigOverride.Builder addGameServerConfigOverridesBuilder(int index)
Contains the game server config rollout overrides. Overrides are processed in the order they are listed. Once a match is found for a realm, the rest of the list is not processed.
repeated .google.cloud.gaming.v1.GameServerConfigOverride game_server_config_overrides = 5;
public List<GameServerConfigOverride.Builder> getGameServerConfigOverridesBuilderList()
Contains the game server config rollout overrides. Overrides are processed in the order they are listed. Once a match is found for a realm, the rest of the list is not processed.
repeated .google.cloud.gaming.v1.GameServerConfigOverride game_server_config_overrides = 5;
public String getEtag()
ETag of the resource.
string etag = 6;getEtag in interface GameServerDeploymentRolloutOrBuilderpublic com.google.protobuf.ByteString getEtagBytes()
ETag of the resource.
string etag = 6;getEtagBytes in interface GameServerDeploymentRolloutOrBuilderpublic GameServerDeploymentRollout.Builder setEtag(String value)
ETag of the resource.
string etag = 6;value - The etag to set.public GameServerDeploymentRollout.Builder clearEtag()
ETag of the resource.
string etag = 6;public GameServerDeploymentRollout.Builder setEtagBytes(com.google.protobuf.ByteString value)
ETag of the resource.
string etag = 6;value - The bytes for etag to set.public final GameServerDeploymentRollout.Builder setUnknownFields(com.google.protobuf.UnknownFieldSet unknownFields)
setUnknownFields in interface com.google.protobuf.Message.BuildersetUnknownFields in class com.google.protobuf.GeneratedMessageV3.Builder<GameServerDeploymentRollout.Builder>public final GameServerDeploymentRollout.Builder mergeUnknownFields(com.google.protobuf.UnknownFieldSet unknownFields)
mergeUnknownFields in interface com.google.protobuf.Message.BuildermergeUnknownFields in class com.google.protobuf.GeneratedMessageV3.Builder<GameServerDeploymentRollout.Builder>Copyright © 2023 Google LLC. All rights reserved.