public final class GameServerDeploymentRollout extends com.google.protobuf.GeneratedMessageV3 implements GameServerDeploymentRolloutOrBuilder
The game server deployment rollout which represents the desired rollout state.Protobuf type
google.cloud.gaming.v1.GameServerDeploymentRollout| Modifier and Type | Class and Description |
|---|---|
static class |
GameServerDeploymentRollout.Builder
The game server deployment rollout which represents the desired rollout
state.
|
com.google.protobuf.GeneratedMessageV3.BuilderParent, com.google.protobuf.GeneratedMessageV3.ExtendableBuilder<MessageT extends com.google.protobuf.GeneratedMessageV3.ExtendableMessage<MessageT>,BuilderT extends com.google.protobuf.GeneratedMessageV3.ExtendableBuilder<MessageT,BuilderT>>, com.google.protobuf.GeneratedMessageV3.ExtendableMessage<MessageT extends com.google.protobuf.GeneratedMessageV3.ExtendableMessage<MessageT>>, com.google.protobuf.GeneratedMessageV3.ExtendableMessageOrBuilder<MessageT extends com.google.protobuf.GeneratedMessageV3.ExtendableMessage<MessageT>>, com.google.protobuf.GeneratedMessageV3.FieldAccessorTable, com.google.protobuf.GeneratedMessageV3.UnusedPrivateParameter| Modifier and Type | Field and Description |
|---|---|
static int |
CREATE_TIME_FIELD_NUMBER |
static int |
DEFAULT_GAME_SERVER_CONFIG_FIELD_NUMBER |
static int |
ETAG_FIELD_NUMBER |
static int |
GAME_SERVER_CONFIG_OVERRIDES_FIELD_NUMBER |
static int |
NAME_FIELD_NUMBER |
static int |
UPDATE_TIME_FIELD_NUMBER |
| Modifier and Type | Method and Description |
|---|---|
boolean |
equals(Object obj) |
com.google.protobuf.Timestamp |
getCreateTime()
Output only.
|
com.google.protobuf.TimestampOrBuilder |
getCreateTimeOrBuilder()
Output only.
|
String |
getDefaultGameServerConfig()
The default game server config is applied to all realms unless overridden
in the rollout.
|
com.google.protobuf.ByteString |
getDefaultGameServerConfigBytes()
The default game server config is applied to all realms unless overridden
in the rollout.
|
static GameServerDeploymentRollout |
getDefaultInstance() |
GameServerDeploymentRollout |
getDefaultInstanceForType() |
static com.google.protobuf.Descriptors.Descriptor |
getDescriptor() |
String |
getEtag()
ETag of the resource.
|
com.google.protobuf.ByteString |
getEtagBytes()
ETag of the resource.
|
GameServerConfigOverride |
getGameServerConfigOverrides(int index)
Contains the game server config rollout overrides.
|
int |
getGameServerConfigOverridesCount()
Contains the game server config rollout overrides.
|
List<GameServerConfigOverride> |
getGameServerConfigOverridesList()
Contains the game server config rollout overrides.
|
GameServerConfigOverrideOrBuilder |
getGameServerConfigOverridesOrBuilder(int index)
Contains the game server config rollout overrides.
|
List<? extends GameServerConfigOverrideOrBuilder> |
getGameServerConfigOverridesOrBuilderList()
Contains the game server config rollout overrides.
|
String |
getName()
The resource name of the game server deployment rollout, in the following
form:
`projects/{project}/locations/{location}/gameServerDeployments/{deployment}/rollout`.
|
com.google.protobuf.ByteString |
getNameBytes()
The resource name of the game server deployment rollout, in the following
form:
`projects/{project}/locations/{location}/gameServerDeployments/{deployment}/rollout`.
|
com.google.protobuf.Parser<GameServerDeploymentRollout> |
getParserForType() |
int |
getSerializedSize() |
com.google.protobuf.Timestamp |
getUpdateTime()
Output only.
|
com.google.protobuf.TimestampOrBuilder |
getUpdateTimeOrBuilder()
Output only.
|
boolean |
hasCreateTime()
Output only.
|
int |
hashCode() |
boolean |
hasUpdateTime()
Output only.
|
protected com.google.protobuf.GeneratedMessageV3.FieldAccessorTable |
internalGetFieldAccessorTable() |
boolean |
isInitialized() |
static GameServerDeploymentRollout.Builder |
newBuilder() |
static GameServerDeploymentRollout.Builder |
newBuilder(GameServerDeploymentRollout prototype) |
GameServerDeploymentRollout.Builder |
newBuilderForType() |
protected GameServerDeploymentRollout.Builder |
newBuilderForType(com.google.protobuf.GeneratedMessageV3.BuilderParent parent) |
protected Object |
newInstance(com.google.protobuf.GeneratedMessageV3.UnusedPrivateParameter unused) |
static GameServerDeploymentRollout |
parseDelimitedFrom(InputStream input) |
static GameServerDeploymentRollout |
parseDelimitedFrom(InputStream input,
com.google.protobuf.ExtensionRegistryLite extensionRegistry) |
static GameServerDeploymentRollout |
parseFrom(byte[] data) |
static GameServerDeploymentRollout |
parseFrom(byte[] data,
com.google.protobuf.ExtensionRegistryLite extensionRegistry) |
static GameServerDeploymentRollout |
parseFrom(ByteBuffer data) |
static GameServerDeploymentRollout |
parseFrom(ByteBuffer data,
com.google.protobuf.ExtensionRegistryLite extensionRegistry) |
static GameServerDeploymentRollout |
parseFrom(com.google.protobuf.ByteString data) |
static GameServerDeploymentRollout |
parseFrom(com.google.protobuf.ByteString data,
com.google.protobuf.ExtensionRegistryLite extensionRegistry) |
static GameServerDeploymentRollout |
parseFrom(com.google.protobuf.CodedInputStream input) |
static GameServerDeploymentRollout |
parseFrom(com.google.protobuf.CodedInputStream input,
com.google.protobuf.ExtensionRegistryLite extensionRegistry) |
static GameServerDeploymentRollout |
parseFrom(InputStream input) |
static GameServerDeploymentRollout |
parseFrom(InputStream input,
com.google.protobuf.ExtensionRegistryLite extensionRegistry) |
static com.google.protobuf.Parser<GameServerDeploymentRollout> |
parser() |
GameServerDeploymentRollout.Builder |
toBuilder() |
void |
writeTo(com.google.protobuf.CodedOutputStream output) |
canUseUnsafe, computeStringSize, computeStringSizeNoTag, emptyBooleanList, emptyDoubleList, emptyFloatList, emptyIntList, emptyLongList, getAllFields, getDescriptorForType, getField, getOneofFieldDescriptor, getRepeatedField, getRepeatedFieldCount, getUnknownFields, hasField, hasOneof, internalGetMapField, isStringEmpty, makeExtensionsImmutable, makeMutableCopy, mergeFromAndMakeImmutableInternal, mutableCopy, mutableCopy, mutableCopy, mutableCopy, mutableCopy, newBooleanList, newBuilderForType, newDoubleList, newFloatList, newIntList, newLongList, parseDelimitedWithIOException, parseDelimitedWithIOException, parseUnknownField, parseUnknownFieldProto3, parseWithIOException, parseWithIOException, parseWithIOException, parseWithIOException, serializeBooleanMapTo, serializeIntegerMapTo, serializeLongMapTo, serializeStringMapTo, writeReplace, writeString, writeStringNoTagfindInitializationErrors, getInitializationErrorString, hashBoolean, hashEnum, hashEnumList, hashFields, hashLong, toStringaddAll, addAll, checkByteStringIsUtf8, toByteArray, toByteString, writeDelimitedTo, writeToclone, finalize, getClass, notify, notifyAll, wait, wait, waitpublic static final int NAME_FIELD_NUMBER
public static final int CREATE_TIME_FIELD_NUMBER
public static final int UPDATE_TIME_FIELD_NUMBER
public static final int DEFAULT_GAME_SERVER_CONFIG_FIELD_NUMBER
public static final int GAME_SERVER_CONFIG_OVERRIDES_FIELD_NUMBER
public static final int ETAG_FIELD_NUMBER
protected Object newInstance(com.google.protobuf.GeneratedMessageV3.UnusedPrivateParameter unused)
newInstance in class com.google.protobuf.GeneratedMessageV3public static final com.google.protobuf.Descriptors.Descriptor getDescriptor()
protected com.google.protobuf.GeneratedMessageV3.FieldAccessorTable internalGetFieldAccessorTable()
internalGetFieldAccessorTable in class com.google.protobuf.GeneratedMessageV3public String getName()
The resource name of the game server deployment rollout, in the following
form:
`projects/{project}/locations/{location}/gameServerDeployments/{deployment}/rollout`.
For example,
`projects/my-project/locations/global/gameServerDeployments/my-deployment/rollout`.
string name = 1;getName in interface GameServerDeploymentRolloutOrBuilderpublic com.google.protobuf.ByteString getNameBytes()
The resource name of the game server deployment rollout, in the following
form:
`projects/{project}/locations/{location}/gameServerDeployments/{deployment}/rollout`.
For example,
`projects/my-project/locations/global/gameServerDeployments/my-deployment/rollout`.
string name = 1;getNameBytes in interface GameServerDeploymentRolloutOrBuilderpublic boolean hasCreateTime()
Output only. The creation time.
.google.protobuf.Timestamp create_time = 2 [(.google.api.field_behavior) = OUTPUT_ONLY];
hasCreateTime in interface GameServerDeploymentRolloutOrBuilderpublic com.google.protobuf.Timestamp getCreateTime()
Output only. The creation time.
.google.protobuf.Timestamp create_time = 2 [(.google.api.field_behavior) = OUTPUT_ONLY];
getCreateTime in interface GameServerDeploymentRolloutOrBuilderpublic com.google.protobuf.TimestampOrBuilder getCreateTimeOrBuilder()
Output only. The creation time.
.google.protobuf.Timestamp create_time = 2 [(.google.api.field_behavior) = OUTPUT_ONLY];
getCreateTimeOrBuilder in interface GameServerDeploymentRolloutOrBuilderpublic boolean hasUpdateTime()
Output only. The last-modified time.
.google.protobuf.Timestamp update_time = 3 [(.google.api.field_behavior) = OUTPUT_ONLY];
hasUpdateTime in interface GameServerDeploymentRolloutOrBuilderpublic com.google.protobuf.Timestamp getUpdateTime()
Output only. The last-modified time.
.google.protobuf.Timestamp update_time = 3 [(.google.api.field_behavior) = OUTPUT_ONLY];
getUpdateTime in interface GameServerDeploymentRolloutOrBuilderpublic com.google.protobuf.TimestampOrBuilder getUpdateTimeOrBuilder()
Output only. The last-modified time.
.google.protobuf.Timestamp update_time = 3 [(.google.api.field_behavior) = OUTPUT_ONLY];
getUpdateTimeOrBuilder in interface GameServerDeploymentRolloutOrBuilderpublic String getDefaultGameServerConfig()
The default game server config is applied to all realms unless overridden in the rollout. For example, `projects/my-project/locations/global/gameServerDeployments/my-game/configs/my-config`.
string default_game_server_config = 4;getDefaultGameServerConfig in interface GameServerDeploymentRolloutOrBuilderpublic com.google.protobuf.ByteString getDefaultGameServerConfigBytes()
The default game server config is applied to all realms unless overridden in the rollout. For example, `projects/my-project/locations/global/gameServerDeployments/my-game/configs/my-config`.
string default_game_server_config = 4;getDefaultGameServerConfigBytes in interface GameServerDeploymentRolloutOrBuilderpublic List<GameServerConfigOverride> getGameServerConfigOverridesList()
Contains the game server config rollout overrides. Overrides are processed in the order they are listed. Once a match is found for a realm, the rest of the list is not processed.
repeated .google.cloud.gaming.v1.GameServerConfigOverride game_server_config_overrides = 5;
getGameServerConfigOverridesList in interface GameServerDeploymentRolloutOrBuilderpublic List<? extends GameServerConfigOverrideOrBuilder> getGameServerConfigOverridesOrBuilderList()
Contains the game server config rollout overrides. Overrides are processed in the order they are listed. Once a match is found for a realm, the rest of the list is not processed.
repeated .google.cloud.gaming.v1.GameServerConfigOverride game_server_config_overrides = 5;
getGameServerConfigOverridesOrBuilderList in interface GameServerDeploymentRolloutOrBuilderpublic int getGameServerConfigOverridesCount()
Contains the game server config rollout overrides. Overrides are processed in the order they are listed. Once a match is found for a realm, the rest of the list is not processed.
repeated .google.cloud.gaming.v1.GameServerConfigOverride game_server_config_overrides = 5;
getGameServerConfigOverridesCount in interface GameServerDeploymentRolloutOrBuilderpublic GameServerConfigOverride getGameServerConfigOverrides(int index)
Contains the game server config rollout overrides. Overrides are processed in the order they are listed. Once a match is found for a realm, the rest of the list is not processed.
repeated .google.cloud.gaming.v1.GameServerConfigOverride game_server_config_overrides = 5;
getGameServerConfigOverrides in interface GameServerDeploymentRolloutOrBuilderpublic GameServerConfigOverrideOrBuilder getGameServerConfigOverridesOrBuilder(int index)
Contains the game server config rollout overrides. Overrides are processed in the order they are listed. Once a match is found for a realm, the rest of the list is not processed.
repeated .google.cloud.gaming.v1.GameServerConfigOverride game_server_config_overrides = 5;
getGameServerConfigOverridesOrBuilder in interface GameServerDeploymentRolloutOrBuilderpublic String getEtag()
ETag of the resource.
string etag = 6;getEtag in interface GameServerDeploymentRolloutOrBuilderpublic com.google.protobuf.ByteString getEtagBytes()
ETag of the resource.
string etag = 6;getEtagBytes in interface GameServerDeploymentRolloutOrBuilderpublic final boolean isInitialized()
isInitialized in interface com.google.protobuf.MessageLiteOrBuilderisInitialized in class com.google.protobuf.GeneratedMessageV3public void writeTo(com.google.protobuf.CodedOutputStream output)
throws IOException
writeTo in interface com.google.protobuf.MessageLitewriteTo in class com.google.protobuf.GeneratedMessageV3IOExceptionpublic int getSerializedSize()
getSerializedSize in interface com.google.protobuf.MessageLitegetSerializedSize in class com.google.protobuf.GeneratedMessageV3public boolean equals(Object obj)
equals in interface com.google.protobuf.Messageequals in class com.google.protobuf.AbstractMessagepublic int hashCode()
hashCode in interface com.google.protobuf.MessagehashCode in class com.google.protobuf.AbstractMessagepublic static GameServerDeploymentRollout parseFrom(ByteBuffer data) throws com.google.protobuf.InvalidProtocolBufferException
com.google.protobuf.InvalidProtocolBufferExceptionpublic static GameServerDeploymentRollout parseFrom(ByteBuffer data, com.google.protobuf.ExtensionRegistryLite extensionRegistry) throws com.google.protobuf.InvalidProtocolBufferException
com.google.protobuf.InvalidProtocolBufferExceptionpublic static GameServerDeploymentRollout parseFrom(com.google.protobuf.ByteString data) throws com.google.protobuf.InvalidProtocolBufferException
com.google.protobuf.InvalidProtocolBufferExceptionpublic static GameServerDeploymentRollout parseFrom(com.google.protobuf.ByteString data, com.google.protobuf.ExtensionRegistryLite extensionRegistry) throws com.google.protobuf.InvalidProtocolBufferException
com.google.protobuf.InvalidProtocolBufferExceptionpublic static GameServerDeploymentRollout parseFrom(byte[] data) throws com.google.protobuf.InvalidProtocolBufferException
com.google.protobuf.InvalidProtocolBufferExceptionpublic static GameServerDeploymentRollout parseFrom(byte[] data, com.google.protobuf.ExtensionRegistryLite extensionRegistry) throws com.google.protobuf.InvalidProtocolBufferException
com.google.protobuf.InvalidProtocolBufferExceptionpublic static GameServerDeploymentRollout parseFrom(InputStream input) throws IOException
IOExceptionpublic static GameServerDeploymentRollout parseFrom(InputStream input, com.google.protobuf.ExtensionRegistryLite extensionRegistry) throws IOException
IOExceptionpublic static GameServerDeploymentRollout parseDelimitedFrom(InputStream input) throws IOException
IOExceptionpublic static GameServerDeploymentRollout parseDelimitedFrom(InputStream input, com.google.protobuf.ExtensionRegistryLite extensionRegistry) throws IOException
IOExceptionpublic static GameServerDeploymentRollout parseFrom(com.google.protobuf.CodedInputStream input) throws IOException
IOExceptionpublic static GameServerDeploymentRollout parseFrom(com.google.protobuf.CodedInputStream input, com.google.protobuf.ExtensionRegistryLite extensionRegistry) throws IOException
IOExceptionpublic GameServerDeploymentRollout.Builder newBuilderForType()
newBuilderForType in interface com.google.protobuf.MessagenewBuilderForType in interface com.google.protobuf.MessageLitepublic static GameServerDeploymentRollout.Builder newBuilder()
public static GameServerDeploymentRollout.Builder newBuilder(GameServerDeploymentRollout prototype)
public GameServerDeploymentRollout.Builder toBuilder()
toBuilder in interface com.google.protobuf.MessagetoBuilder in interface com.google.protobuf.MessageLiteprotected GameServerDeploymentRollout.Builder newBuilderForType(com.google.protobuf.GeneratedMessageV3.BuilderParent parent)
newBuilderForType in class com.google.protobuf.GeneratedMessageV3public static GameServerDeploymentRollout getDefaultInstance()
public static com.google.protobuf.Parser<GameServerDeploymentRollout> parser()
public com.google.protobuf.Parser<GameServerDeploymentRollout> getParserForType()
getParserForType in interface com.google.protobuf.MessagegetParserForType in interface com.google.protobuf.MessageLitegetParserForType in class com.google.protobuf.GeneratedMessageV3public GameServerDeploymentRollout getDefaultInstanceForType()
getDefaultInstanceForType in interface com.google.protobuf.MessageLiteOrBuildergetDefaultInstanceForType in interface com.google.protobuf.MessageOrBuilderCopyright © 2023 Google LLC. All rights reserved.