public static final class ListGameServerClustersRequest.Builder extends com.google.protobuf.GeneratedMessageV3.Builder<ListGameServerClustersRequest.Builder> implements ListGameServerClustersRequestOrBuilder
Request message for GameServerClustersService.ListGameServerClusters.Protobuf type
google.cloud.gaming.v1.ListGameServerClustersRequestgetAllFields, getField, getFieldBuilder, getOneofFieldDescriptor, getParentForChildren, getRepeatedField, getRepeatedFieldBuilder, getRepeatedFieldCount, getUnknownFields, getUnknownFieldSetBuilder, hasField, hasOneof, internalGetMapField, internalGetMutableMapField, isClean, markClean, mergeUnknownLengthDelimitedField, mergeUnknownVarintField, newBuilderForField, onBuilt, onChanged, parseUnknownField, setUnknownFieldSetBuilder, setUnknownFieldsProto3findInitializationErrors, getInitializationErrorString, internalMergeFrom, mergeFrom, mergeFrom, mergeFrom, mergeFrom, mergeFrom, mergeFrom, mergeFrom, mergeFrom, mergeFrom, newUninitializedMessageException, toStringaddAll, addAll, mergeDelimitedFrom, mergeDelimitedFrom, mergeFrom, newUninitializedMessageExceptionequals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, waitfindInitializationErrors, getAllFields, getField, getInitializationErrorString, getOneofFieldDescriptor, getRepeatedField, getRepeatedFieldCount, getUnknownFields, hasField, hasOneofpublic static final com.google.protobuf.Descriptors.Descriptor getDescriptor()
protected com.google.protobuf.GeneratedMessageV3.FieldAccessorTable internalGetFieldAccessorTable()
internalGetFieldAccessorTable in class com.google.protobuf.GeneratedMessageV3.Builder<ListGameServerClustersRequest.Builder>public ListGameServerClustersRequest.Builder clear()
clear in interface com.google.protobuf.Message.Builderclear in interface com.google.protobuf.MessageLite.Builderclear in class com.google.protobuf.GeneratedMessageV3.Builder<ListGameServerClustersRequest.Builder>public com.google.protobuf.Descriptors.Descriptor getDescriptorForType()
getDescriptorForType in interface com.google.protobuf.Message.BuildergetDescriptorForType in interface com.google.protobuf.MessageOrBuildergetDescriptorForType in class com.google.protobuf.GeneratedMessageV3.Builder<ListGameServerClustersRequest.Builder>public ListGameServerClustersRequest getDefaultInstanceForType()
getDefaultInstanceForType in interface com.google.protobuf.MessageLiteOrBuildergetDefaultInstanceForType in interface com.google.protobuf.MessageOrBuilderpublic ListGameServerClustersRequest build()
build in interface com.google.protobuf.Message.Builderbuild in interface com.google.protobuf.MessageLite.Builderpublic ListGameServerClustersRequest buildPartial()
buildPartial in interface com.google.protobuf.Message.BuilderbuildPartial in interface com.google.protobuf.MessageLite.Builderpublic ListGameServerClustersRequest.Builder clone()
clone in interface com.google.protobuf.Message.Builderclone in interface com.google.protobuf.MessageLite.Builderclone in class com.google.protobuf.GeneratedMessageV3.Builder<ListGameServerClustersRequest.Builder>public ListGameServerClustersRequest.Builder setField(com.google.protobuf.Descriptors.FieldDescriptor field, Object value)
setField in interface com.google.protobuf.Message.BuildersetField in class com.google.protobuf.GeneratedMessageV3.Builder<ListGameServerClustersRequest.Builder>public ListGameServerClustersRequest.Builder clearField(com.google.protobuf.Descriptors.FieldDescriptor field)
clearField in interface com.google.protobuf.Message.BuilderclearField in class com.google.protobuf.GeneratedMessageV3.Builder<ListGameServerClustersRequest.Builder>public ListGameServerClustersRequest.Builder clearOneof(com.google.protobuf.Descriptors.OneofDescriptor oneof)
clearOneof in interface com.google.protobuf.Message.BuilderclearOneof in class com.google.protobuf.GeneratedMessageV3.Builder<ListGameServerClustersRequest.Builder>public ListGameServerClustersRequest.Builder setRepeatedField(com.google.protobuf.Descriptors.FieldDescriptor field, int index, Object value)
setRepeatedField in interface com.google.protobuf.Message.BuildersetRepeatedField in class com.google.protobuf.GeneratedMessageV3.Builder<ListGameServerClustersRequest.Builder>public ListGameServerClustersRequest.Builder addRepeatedField(com.google.protobuf.Descriptors.FieldDescriptor field, Object value)
addRepeatedField in interface com.google.protobuf.Message.BuilderaddRepeatedField in class com.google.protobuf.GeneratedMessageV3.Builder<ListGameServerClustersRequest.Builder>public ListGameServerClustersRequest.Builder mergeFrom(com.google.protobuf.Message other)
mergeFrom in interface com.google.protobuf.Message.BuildermergeFrom in class com.google.protobuf.AbstractMessage.Builder<ListGameServerClustersRequest.Builder>public ListGameServerClustersRequest.Builder mergeFrom(ListGameServerClustersRequest other)
public final boolean isInitialized()
isInitialized in interface com.google.protobuf.MessageLiteOrBuilderisInitialized in class com.google.protobuf.GeneratedMessageV3.Builder<ListGameServerClustersRequest.Builder>public ListGameServerClustersRequest.Builder mergeFrom(com.google.protobuf.CodedInputStream input, com.google.protobuf.ExtensionRegistryLite extensionRegistry) throws IOException
mergeFrom in interface com.google.protobuf.Message.BuildermergeFrom in interface com.google.protobuf.MessageLite.BuildermergeFrom in class com.google.protobuf.AbstractMessage.Builder<ListGameServerClustersRequest.Builder>IOExceptionpublic String getParent()
Required. The parent resource name, in the following form:
"projects/{project}/locations/{location}/realms/{realm}".
string parent = 1 [(.google.api.field_behavior) = REQUIRED, (.google.api.resource_reference) = { ... }
getParent in interface ListGameServerClustersRequestOrBuilderpublic com.google.protobuf.ByteString getParentBytes()
Required. The parent resource name, in the following form:
"projects/{project}/locations/{location}/realms/{realm}".
string parent = 1 [(.google.api.field_behavior) = REQUIRED, (.google.api.resource_reference) = { ... }
getParentBytes in interface ListGameServerClustersRequestOrBuilderpublic ListGameServerClustersRequest.Builder setParent(String value)
Required. The parent resource name, in the following form:
"projects/{project}/locations/{location}/realms/{realm}".
string parent = 1 [(.google.api.field_behavior) = REQUIRED, (.google.api.resource_reference) = { ... }
value - The parent to set.public ListGameServerClustersRequest.Builder clearParent()
Required. The parent resource name, in the following form:
"projects/{project}/locations/{location}/realms/{realm}".
string parent = 1 [(.google.api.field_behavior) = REQUIRED, (.google.api.resource_reference) = { ... }
public ListGameServerClustersRequest.Builder setParentBytes(com.google.protobuf.ByteString value)
Required. The parent resource name, in the following form:
"projects/{project}/locations/{location}/realms/{realm}".
string parent = 1 [(.google.api.field_behavior) = REQUIRED, (.google.api.resource_reference) = { ... }
value - The bytes for parent to set.public int getPageSize()
Optional. The maximum number of items to return. If unspecified, the server will pick an appropriate default. The server may return fewer items than requested. A caller should only rely on response's [next_page_token][google.cloud.gaming.v1.ListGameServerClustersResponse.next_page_token] to determine if there are more GameServerClusters left to be queried.
int32 page_size = 2 [(.google.api.field_behavior) = OPTIONAL];getPageSize in interface ListGameServerClustersRequestOrBuilderpublic ListGameServerClustersRequest.Builder setPageSize(int value)
Optional. The maximum number of items to return. If unspecified, the server will pick an appropriate default. The server may return fewer items than requested. A caller should only rely on response's [next_page_token][google.cloud.gaming.v1.ListGameServerClustersResponse.next_page_token] to determine if there are more GameServerClusters left to be queried.
int32 page_size = 2 [(.google.api.field_behavior) = OPTIONAL];value - The pageSize to set.public ListGameServerClustersRequest.Builder clearPageSize()
Optional. The maximum number of items to return. If unspecified, the server will pick an appropriate default. The server may return fewer items than requested. A caller should only rely on response's [next_page_token][google.cloud.gaming.v1.ListGameServerClustersResponse.next_page_token] to determine if there are more GameServerClusters left to be queried.
int32 page_size = 2 [(.google.api.field_behavior) = OPTIONAL];public String getPageToken()
Optional. The next_page_token value returned from a previous List request, if any.
string page_token = 3 [(.google.api.field_behavior) = OPTIONAL];getPageToken in interface ListGameServerClustersRequestOrBuilderpublic com.google.protobuf.ByteString getPageTokenBytes()
Optional. The next_page_token value returned from a previous List request, if any.
string page_token = 3 [(.google.api.field_behavior) = OPTIONAL];getPageTokenBytes in interface ListGameServerClustersRequestOrBuilderpublic ListGameServerClustersRequest.Builder setPageToken(String value)
Optional. The next_page_token value returned from a previous List request, if any.
string page_token = 3 [(.google.api.field_behavior) = OPTIONAL];value - The pageToken to set.public ListGameServerClustersRequest.Builder clearPageToken()
Optional. The next_page_token value returned from a previous List request, if any.
string page_token = 3 [(.google.api.field_behavior) = OPTIONAL];public ListGameServerClustersRequest.Builder setPageTokenBytes(com.google.protobuf.ByteString value)
Optional. The next_page_token value returned from a previous List request, if any.
string page_token = 3 [(.google.api.field_behavior) = OPTIONAL];value - The bytes for pageToken to set.public String getFilter()
Optional. The filter to apply to list results.
string filter = 4 [(.google.api.field_behavior) = OPTIONAL];getFilter in interface ListGameServerClustersRequestOrBuilderpublic com.google.protobuf.ByteString getFilterBytes()
Optional. The filter to apply to list results.
string filter = 4 [(.google.api.field_behavior) = OPTIONAL];getFilterBytes in interface ListGameServerClustersRequestOrBuilderpublic ListGameServerClustersRequest.Builder setFilter(String value)
Optional. The filter to apply to list results.
string filter = 4 [(.google.api.field_behavior) = OPTIONAL];value - The filter to set.public ListGameServerClustersRequest.Builder clearFilter()
Optional. The filter to apply to list results.
string filter = 4 [(.google.api.field_behavior) = OPTIONAL];public ListGameServerClustersRequest.Builder setFilterBytes(com.google.protobuf.ByteString value)
Optional. The filter to apply to list results.
string filter = 4 [(.google.api.field_behavior) = OPTIONAL];value - The bytes for filter to set.public String getOrderBy()
Optional. Specifies the ordering of results following syntax at https://cloud.google.com/apis/design/design_patterns#sorting_order.
string order_by = 5 [(.google.api.field_behavior) = OPTIONAL];getOrderBy in interface ListGameServerClustersRequestOrBuilderpublic com.google.protobuf.ByteString getOrderByBytes()
Optional. Specifies the ordering of results following syntax at https://cloud.google.com/apis/design/design_patterns#sorting_order.
string order_by = 5 [(.google.api.field_behavior) = OPTIONAL];getOrderByBytes in interface ListGameServerClustersRequestOrBuilderpublic ListGameServerClustersRequest.Builder setOrderBy(String value)
Optional. Specifies the ordering of results following syntax at https://cloud.google.com/apis/design/design_patterns#sorting_order.
string order_by = 5 [(.google.api.field_behavior) = OPTIONAL];value - The orderBy to set.public ListGameServerClustersRequest.Builder clearOrderBy()
Optional. Specifies the ordering of results following syntax at https://cloud.google.com/apis/design/design_patterns#sorting_order.
string order_by = 5 [(.google.api.field_behavior) = OPTIONAL];public ListGameServerClustersRequest.Builder setOrderByBytes(com.google.protobuf.ByteString value)
Optional. Specifies the ordering of results following syntax at https://cloud.google.com/apis/design/design_patterns#sorting_order.
string order_by = 5 [(.google.api.field_behavior) = OPTIONAL];value - The bytes for orderBy to set.public int getViewValue()
Optional. View for the returned GameServerCluster objects. When `FULL` is specified, the `cluster_state` field is also returned in the GameServerCluster object, which includes the state of the referenced Kubernetes cluster such as versions and provider info. The default/unset value is GAME_SERVER_CLUSTER_VIEW_UNSPECIFIED, same as BASIC, which does not return the `cluster_state` field.
.google.cloud.gaming.v1.GameServerClusterView view = 6 [(.google.api.field_behavior) = OPTIONAL];
getViewValue in interface ListGameServerClustersRequestOrBuilderpublic ListGameServerClustersRequest.Builder setViewValue(int value)
Optional. View for the returned GameServerCluster objects. When `FULL` is specified, the `cluster_state` field is also returned in the GameServerCluster object, which includes the state of the referenced Kubernetes cluster such as versions and provider info. The default/unset value is GAME_SERVER_CLUSTER_VIEW_UNSPECIFIED, same as BASIC, which does not return the `cluster_state` field.
.google.cloud.gaming.v1.GameServerClusterView view = 6 [(.google.api.field_behavior) = OPTIONAL];
value - The enum numeric value on the wire for view to set.public GameServerClusterView getView()
Optional. View for the returned GameServerCluster objects. When `FULL` is specified, the `cluster_state` field is also returned in the GameServerCluster object, which includes the state of the referenced Kubernetes cluster such as versions and provider info. The default/unset value is GAME_SERVER_CLUSTER_VIEW_UNSPECIFIED, same as BASIC, which does not return the `cluster_state` field.
.google.cloud.gaming.v1.GameServerClusterView view = 6 [(.google.api.field_behavior) = OPTIONAL];
getView in interface ListGameServerClustersRequestOrBuilderpublic ListGameServerClustersRequest.Builder setView(GameServerClusterView value)
Optional. View for the returned GameServerCluster objects. When `FULL` is specified, the `cluster_state` field is also returned in the GameServerCluster object, which includes the state of the referenced Kubernetes cluster such as versions and provider info. The default/unset value is GAME_SERVER_CLUSTER_VIEW_UNSPECIFIED, same as BASIC, which does not return the `cluster_state` field.
.google.cloud.gaming.v1.GameServerClusterView view = 6 [(.google.api.field_behavior) = OPTIONAL];
value - The view to set.public ListGameServerClustersRequest.Builder clearView()
Optional. View for the returned GameServerCluster objects. When `FULL` is specified, the `cluster_state` field is also returned in the GameServerCluster object, which includes the state of the referenced Kubernetes cluster such as versions and provider info. The default/unset value is GAME_SERVER_CLUSTER_VIEW_UNSPECIFIED, same as BASIC, which does not return the `cluster_state` field.
.google.cloud.gaming.v1.GameServerClusterView view = 6 [(.google.api.field_behavior) = OPTIONAL];
public final ListGameServerClustersRequest.Builder setUnknownFields(com.google.protobuf.UnknownFieldSet unknownFields)
setUnknownFields in interface com.google.protobuf.Message.BuildersetUnknownFields in class com.google.protobuf.GeneratedMessageV3.Builder<ListGameServerClustersRequest.Builder>public final ListGameServerClustersRequest.Builder mergeUnknownFields(com.google.protobuf.UnknownFieldSet unknownFields)
mergeUnknownFields in interface com.google.protobuf.Message.BuildermergeUnknownFields in class com.google.protobuf.GeneratedMessageV3.Builder<ListGameServerClustersRequest.Builder>Copyright © 2023 Google LLC. All rights reserved.