public static final class ListGameServerDeploymentsRequest.Builder extends com.google.protobuf.GeneratedMessageV3.Builder<ListGameServerDeploymentsRequest.Builder> implements ListGameServerDeploymentsRequestOrBuilder
Request message for GameServerDeploymentsService.ListGameServerDeployments.Protobuf type
google.cloud.gaming.v1.ListGameServerDeploymentsRequestgetAllFields, getField, getFieldBuilder, getOneofFieldDescriptor, getParentForChildren, getRepeatedField, getRepeatedFieldBuilder, getRepeatedFieldCount, getUnknownFields, getUnknownFieldSetBuilder, hasField, hasOneof, internalGetMapField, internalGetMutableMapField, isClean, markClean, mergeUnknownLengthDelimitedField, mergeUnknownVarintField, newBuilderForField, onBuilt, onChanged, parseUnknownField, setUnknownFieldSetBuilder, setUnknownFieldsProto3findInitializationErrors, getInitializationErrorString, internalMergeFrom, mergeFrom, mergeFrom, mergeFrom, mergeFrom, mergeFrom, mergeFrom, mergeFrom, mergeFrom, mergeFrom, newUninitializedMessageException, toStringaddAll, addAll, mergeDelimitedFrom, mergeDelimitedFrom, mergeFrom, newUninitializedMessageExceptionequals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, waitfindInitializationErrors, getAllFields, getField, getInitializationErrorString, getOneofFieldDescriptor, getRepeatedField, getRepeatedFieldCount, getUnknownFields, hasField, hasOneofpublic static final com.google.protobuf.Descriptors.Descriptor getDescriptor()
protected com.google.protobuf.GeneratedMessageV3.FieldAccessorTable internalGetFieldAccessorTable()
internalGetFieldAccessorTable in class com.google.protobuf.GeneratedMessageV3.Builder<ListGameServerDeploymentsRequest.Builder>public ListGameServerDeploymentsRequest.Builder clear()
clear in interface com.google.protobuf.Message.Builderclear in interface com.google.protobuf.MessageLite.Builderclear in class com.google.protobuf.GeneratedMessageV3.Builder<ListGameServerDeploymentsRequest.Builder>public com.google.protobuf.Descriptors.Descriptor getDescriptorForType()
getDescriptorForType in interface com.google.protobuf.Message.BuildergetDescriptorForType in interface com.google.protobuf.MessageOrBuildergetDescriptorForType in class com.google.protobuf.GeneratedMessageV3.Builder<ListGameServerDeploymentsRequest.Builder>public ListGameServerDeploymentsRequest getDefaultInstanceForType()
getDefaultInstanceForType in interface com.google.protobuf.MessageLiteOrBuildergetDefaultInstanceForType in interface com.google.protobuf.MessageOrBuilderpublic ListGameServerDeploymentsRequest build()
build in interface com.google.protobuf.Message.Builderbuild in interface com.google.protobuf.MessageLite.Builderpublic ListGameServerDeploymentsRequest buildPartial()
buildPartial in interface com.google.protobuf.Message.BuilderbuildPartial in interface com.google.protobuf.MessageLite.Builderpublic ListGameServerDeploymentsRequest.Builder clone()
clone in interface com.google.protobuf.Message.Builderclone in interface com.google.protobuf.MessageLite.Builderclone in class com.google.protobuf.GeneratedMessageV3.Builder<ListGameServerDeploymentsRequest.Builder>public ListGameServerDeploymentsRequest.Builder setField(com.google.protobuf.Descriptors.FieldDescriptor field, Object value)
setField in interface com.google.protobuf.Message.BuildersetField in class com.google.protobuf.GeneratedMessageV3.Builder<ListGameServerDeploymentsRequest.Builder>public ListGameServerDeploymentsRequest.Builder clearField(com.google.protobuf.Descriptors.FieldDescriptor field)
clearField in interface com.google.protobuf.Message.BuilderclearField in class com.google.protobuf.GeneratedMessageV3.Builder<ListGameServerDeploymentsRequest.Builder>public ListGameServerDeploymentsRequest.Builder clearOneof(com.google.protobuf.Descriptors.OneofDescriptor oneof)
clearOneof in interface com.google.protobuf.Message.BuilderclearOneof in class com.google.protobuf.GeneratedMessageV3.Builder<ListGameServerDeploymentsRequest.Builder>public ListGameServerDeploymentsRequest.Builder setRepeatedField(com.google.protobuf.Descriptors.FieldDescriptor field, int index, Object value)
setRepeatedField in interface com.google.protobuf.Message.BuildersetRepeatedField in class com.google.protobuf.GeneratedMessageV3.Builder<ListGameServerDeploymentsRequest.Builder>public ListGameServerDeploymentsRequest.Builder addRepeatedField(com.google.protobuf.Descriptors.FieldDescriptor field, Object value)
addRepeatedField in interface com.google.protobuf.Message.BuilderaddRepeatedField in class com.google.protobuf.GeneratedMessageV3.Builder<ListGameServerDeploymentsRequest.Builder>public ListGameServerDeploymentsRequest.Builder mergeFrom(com.google.protobuf.Message other)
mergeFrom in interface com.google.protobuf.Message.BuildermergeFrom in class com.google.protobuf.AbstractMessage.Builder<ListGameServerDeploymentsRequest.Builder>public ListGameServerDeploymentsRequest.Builder mergeFrom(ListGameServerDeploymentsRequest other)
public final boolean isInitialized()
isInitialized in interface com.google.protobuf.MessageLiteOrBuilderisInitialized in class com.google.protobuf.GeneratedMessageV3.Builder<ListGameServerDeploymentsRequest.Builder>public ListGameServerDeploymentsRequest.Builder mergeFrom(com.google.protobuf.CodedInputStream input, com.google.protobuf.ExtensionRegistryLite extensionRegistry) throws IOException
mergeFrom in interface com.google.protobuf.Message.BuildermergeFrom in interface com.google.protobuf.MessageLite.BuildermergeFrom in class com.google.protobuf.AbstractMessage.Builder<ListGameServerDeploymentsRequest.Builder>IOExceptionpublic String getParent()
Required. The parent resource name, in the following form:
`projects/{project}/locations/{location}`.
string parent = 1 [(.google.api.field_behavior) = REQUIRED, (.google.api.resource_reference) = { ... }
getParent in interface ListGameServerDeploymentsRequestOrBuilderpublic com.google.protobuf.ByteString getParentBytes()
Required. The parent resource name, in the following form:
`projects/{project}/locations/{location}`.
string parent = 1 [(.google.api.field_behavior) = REQUIRED, (.google.api.resource_reference) = { ... }
getParentBytes in interface ListGameServerDeploymentsRequestOrBuilderpublic ListGameServerDeploymentsRequest.Builder setParent(String value)
Required. The parent resource name, in the following form:
`projects/{project}/locations/{location}`.
string parent = 1 [(.google.api.field_behavior) = REQUIRED, (.google.api.resource_reference) = { ... }
value - The parent to set.public ListGameServerDeploymentsRequest.Builder clearParent()
Required. The parent resource name, in the following form:
`projects/{project}/locations/{location}`.
string parent = 1 [(.google.api.field_behavior) = REQUIRED, (.google.api.resource_reference) = { ... }
public ListGameServerDeploymentsRequest.Builder setParentBytes(com.google.protobuf.ByteString value)
Required. The parent resource name, in the following form:
`projects/{project}/locations/{location}`.
string parent = 1 [(.google.api.field_behavior) = REQUIRED, (.google.api.resource_reference) = { ... }
value - The bytes for parent to set.public int getPageSize()
Optional. The maximum number of items to return. If unspecified, the server will pick an appropriate default. The server may return fewer items than requested. A caller should only rely on response's [next_page_token][google.cloud.gaming.v1.ListGameServerDeploymentsResponse.next_page_token] to determine if there are more GameServerDeployments left to be queried.
int32 page_size = 2 [(.google.api.field_behavior) = OPTIONAL];getPageSize in interface ListGameServerDeploymentsRequestOrBuilderpublic ListGameServerDeploymentsRequest.Builder setPageSize(int value)
Optional. The maximum number of items to return. If unspecified, the server will pick an appropriate default. The server may return fewer items than requested. A caller should only rely on response's [next_page_token][google.cloud.gaming.v1.ListGameServerDeploymentsResponse.next_page_token] to determine if there are more GameServerDeployments left to be queried.
int32 page_size = 2 [(.google.api.field_behavior) = OPTIONAL];value - The pageSize to set.public ListGameServerDeploymentsRequest.Builder clearPageSize()
Optional. The maximum number of items to return. If unspecified, the server will pick an appropriate default. The server may return fewer items than requested. A caller should only rely on response's [next_page_token][google.cloud.gaming.v1.ListGameServerDeploymentsResponse.next_page_token] to determine if there are more GameServerDeployments left to be queried.
int32 page_size = 2 [(.google.api.field_behavior) = OPTIONAL];public String getPageToken()
Optional. The next_page_token value returned from a previous List request, if any.
string page_token = 3 [(.google.api.field_behavior) = OPTIONAL];getPageToken in interface ListGameServerDeploymentsRequestOrBuilderpublic com.google.protobuf.ByteString getPageTokenBytes()
Optional. The next_page_token value returned from a previous List request, if any.
string page_token = 3 [(.google.api.field_behavior) = OPTIONAL];getPageTokenBytes in interface ListGameServerDeploymentsRequestOrBuilderpublic ListGameServerDeploymentsRequest.Builder setPageToken(String value)
Optional. The next_page_token value returned from a previous List request, if any.
string page_token = 3 [(.google.api.field_behavior) = OPTIONAL];value - The pageToken to set.public ListGameServerDeploymentsRequest.Builder clearPageToken()
Optional. The next_page_token value returned from a previous List request, if any.
string page_token = 3 [(.google.api.field_behavior) = OPTIONAL];public ListGameServerDeploymentsRequest.Builder setPageTokenBytes(com.google.protobuf.ByteString value)
Optional. The next_page_token value returned from a previous List request, if any.
string page_token = 3 [(.google.api.field_behavior) = OPTIONAL];value - The bytes for pageToken to set.public String getFilter()
Optional. The filter to apply to list results.
string filter = 4 [(.google.api.field_behavior) = OPTIONAL];getFilter in interface ListGameServerDeploymentsRequestOrBuilderpublic com.google.protobuf.ByteString getFilterBytes()
Optional. The filter to apply to list results.
string filter = 4 [(.google.api.field_behavior) = OPTIONAL];getFilterBytes in interface ListGameServerDeploymentsRequestOrBuilderpublic ListGameServerDeploymentsRequest.Builder setFilter(String value)
Optional. The filter to apply to list results.
string filter = 4 [(.google.api.field_behavior) = OPTIONAL];value - The filter to set.public ListGameServerDeploymentsRequest.Builder clearFilter()
Optional. The filter to apply to list results.
string filter = 4 [(.google.api.field_behavior) = OPTIONAL];public ListGameServerDeploymentsRequest.Builder setFilterBytes(com.google.protobuf.ByteString value)
Optional. The filter to apply to list results.
string filter = 4 [(.google.api.field_behavior) = OPTIONAL];value - The bytes for filter to set.public String getOrderBy()
Optional. Specifies the ordering of results following syntax at https://cloud.google.com/apis/design/design_patterns#sorting_order.
string order_by = 5 [(.google.api.field_behavior) = OPTIONAL];getOrderBy in interface ListGameServerDeploymentsRequestOrBuilderpublic com.google.protobuf.ByteString getOrderByBytes()
Optional. Specifies the ordering of results following syntax at https://cloud.google.com/apis/design/design_patterns#sorting_order.
string order_by = 5 [(.google.api.field_behavior) = OPTIONAL];getOrderByBytes in interface ListGameServerDeploymentsRequestOrBuilderpublic ListGameServerDeploymentsRequest.Builder setOrderBy(String value)
Optional. Specifies the ordering of results following syntax at https://cloud.google.com/apis/design/design_patterns#sorting_order.
string order_by = 5 [(.google.api.field_behavior) = OPTIONAL];value - The orderBy to set.public ListGameServerDeploymentsRequest.Builder clearOrderBy()
Optional. Specifies the ordering of results following syntax at https://cloud.google.com/apis/design/design_patterns#sorting_order.
string order_by = 5 [(.google.api.field_behavior) = OPTIONAL];public ListGameServerDeploymentsRequest.Builder setOrderByBytes(com.google.protobuf.ByteString value)
Optional. Specifies the ordering of results following syntax at https://cloud.google.com/apis/design/design_patterns#sorting_order.
string order_by = 5 [(.google.api.field_behavior) = OPTIONAL];value - The bytes for orderBy to set.public final ListGameServerDeploymentsRequest.Builder setUnknownFields(com.google.protobuf.UnknownFieldSet unknownFields)
setUnknownFields in interface com.google.protobuf.Message.BuildersetUnknownFields in class com.google.protobuf.GeneratedMessageV3.Builder<ListGameServerDeploymentsRequest.Builder>public final ListGameServerDeploymentsRequest.Builder mergeUnknownFields(com.google.protobuf.UnknownFieldSet unknownFields)
mergeUnknownFields in interface com.google.protobuf.Message.BuildermergeUnknownFields in class com.google.protobuf.GeneratedMessageV3.Builder<ListGameServerDeploymentsRequest.Builder>Copyright © 2023 Google LLC. All rights reserved.