public static final class ListGameServerDeploymentsResponse.Builder extends com.google.protobuf.GeneratedMessageV3.Builder<ListGameServerDeploymentsResponse.Builder> implements ListGameServerDeploymentsResponseOrBuilder
Response message for GameServerDeploymentsService.ListGameServerDeployments.Protobuf type
google.cloud.gaming.v1.ListGameServerDeploymentsResponse| Modifier and Type | Method and Description |
|---|---|
ListGameServerDeploymentsResponse.Builder |
addAllGameServerDeployments(Iterable<? extends GameServerDeployment> values)
The list of game server deployments.
|
ListGameServerDeploymentsResponse.Builder |
addAllUnreachable(Iterable<String> values)
List of locations that could not be reached.
|
ListGameServerDeploymentsResponse.Builder |
addGameServerDeployments(GameServerDeployment.Builder builderForValue)
The list of game server deployments.
|
ListGameServerDeploymentsResponse.Builder |
addGameServerDeployments(GameServerDeployment value)
The list of game server deployments.
|
ListGameServerDeploymentsResponse.Builder |
addGameServerDeployments(int index,
GameServerDeployment.Builder builderForValue)
The list of game server deployments.
|
ListGameServerDeploymentsResponse.Builder |
addGameServerDeployments(int index,
GameServerDeployment value)
The list of game server deployments.
|
GameServerDeployment.Builder |
addGameServerDeploymentsBuilder()
The list of game server deployments.
|
GameServerDeployment.Builder |
addGameServerDeploymentsBuilder(int index)
The list of game server deployments.
|
ListGameServerDeploymentsResponse.Builder |
addRepeatedField(com.google.protobuf.Descriptors.FieldDescriptor field,
Object value) |
ListGameServerDeploymentsResponse.Builder |
addUnreachable(String value)
List of locations that could not be reached.
|
ListGameServerDeploymentsResponse.Builder |
addUnreachableBytes(com.google.protobuf.ByteString value)
List of locations that could not be reached.
|
ListGameServerDeploymentsResponse |
build() |
ListGameServerDeploymentsResponse |
buildPartial() |
ListGameServerDeploymentsResponse.Builder |
clear() |
ListGameServerDeploymentsResponse.Builder |
clearField(com.google.protobuf.Descriptors.FieldDescriptor field) |
ListGameServerDeploymentsResponse.Builder |
clearGameServerDeployments()
The list of game server deployments.
|
ListGameServerDeploymentsResponse.Builder |
clearNextPageToken()
Token to retrieve the next page of results, or empty if there are no more
results in the list.
|
ListGameServerDeploymentsResponse.Builder |
clearOneof(com.google.protobuf.Descriptors.OneofDescriptor oneof) |
ListGameServerDeploymentsResponse.Builder |
clearUnreachable()
List of locations that could not be reached.
|
ListGameServerDeploymentsResponse.Builder |
clone() |
ListGameServerDeploymentsResponse |
getDefaultInstanceForType() |
static com.google.protobuf.Descriptors.Descriptor |
getDescriptor() |
com.google.protobuf.Descriptors.Descriptor |
getDescriptorForType() |
GameServerDeployment |
getGameServerDeployments(int index)
The list of game server deployments.
|
GameServerDeployment.Builder |
getGameServerDeploymentsBuilder(int index)
The list of game server deployments.
|
List<GameServerDeployment.Builder> |
getGameServerDeploymentsBuilderList()
The list of game server deployments.
|
int |
getGameServerDeploymentsCount()
The list of game server deployments.
|
List<GameServerDeployment> |
getGameServerDeploymentsList()
The list of game server deployments.
|
GameServerDeploymentOrBuilder |
getGameServerDeploymentsOrBuilder(int index)
The list of game server deployments.
|
List<? extends GameServerDeploymentOrBuilder> |
getGameServerDeploymentsOrBuilderList()
The list of game server deployments.
|
String |
getNextPageToken()
Token to retrieve the next page of results, or empty if there are no more
results in the list.
|
com.google.protobuf.ByteString |
getNextPageTokenBytes()
Token to retrieve the next page of results, or empty if there are no more
results in the list.
|
String |
getUnreachable(int index)
List of locations that could not be reached.
|
com.google.protobuf.ByteString |
getUnreachableBytes(int index)
List of locations that could not be reached.
|
int |
getUnreachableCount()
List of locations that could not be reached.
|
com.google.protobuf.ProtocolStringList |
getUnreachableList()
List of locations that could not be reached.
|
protected com.google.protobuf.GeneratedMessageV3.FieldAccessorTable |
internalGetFieldAccessorTable() |
boolean |
isInitialized() |
ListGameServerDeploymentsResponse.Builder |
mergeFrom(com.google.protobuf.CodedInputStream input,
com.google.protobuf.ExtensionRegistryLite extensionRegistry) |
ListGameServerDeploymentsResponse.Builder |
mergeFrom(ListGameServerDeploymentsResponse other) |
ListGameServerDeploymentsResponse.Builder |
mergeFrom(com.google.protobuf.Message other) |
ListGameServerDeploymentsResponse.Builder |
mergeUnknownFields(com.google.protobuf.UnknownFieldSet unknownFields) |
ListGameServerDeploymentsResponse.Builder |
removeGameServerDeployments(int index)
The list of game server deployments.
|
ListGameServerDeploymentsResponse.Builder |
setField(com.google.protobuf.Descriptors.FieldDescriptor field,
Object value) |
ListGameServerDeploymentsResponse.Builder |
setGameServerDeployments(int index,
GameServerDeployment.Builder builderForValue)
The list of game server deployments.
|
ListGameServerDeploymentsResponse.Builder |
setGameServerDeployments(int index,
GameServerDeployment value)
The list of game server deployments.
|
ListGameServerDeploymentsResponse.Builder |
setNextPageToken(String value)
Token to retrieve the next page of results, or empty if there are no more
results in the list.
|
ListGameServerDeploymentsResponse.Builder |
setNextPageTokenBytes(com.google.protobuf.ByteString value)
Token to retrieve the next page of results, or empty if there are no more
results in the list.
|
ListGameServerDeploymentsResponse.Builder |
setRepeatedField(com.google.protobuf.Descriptors.FieldDescriptor field,
int index,
Object value) |
ListGameServerDeploymentsResponse.Builder |
setUnknownFields(com.google.protobuf.UnknownFieldSet unknownFields) |
ListGameServerDeploymentsResponse.Builder |
setUnreachable(int index,
String value)
List of locations that could not be reached.
|
getAllFields, getField, getFieldBuilder, getOneofFieldDescriptor, getParentForChildren, getRepeatedField, getRepeatedFieldBuilder, getRepeatedFieldCount, getUnknownFields, getUnknownFieldSetBuilder, hasField, hasOneof, internalGetMapField, internalGetMutableMapField, isClean, markClean, mergeUnknownLengthDelimitedField, mergeUnknownVarintField, newBuilderForField, onBuilt, onChanged, parseUnknownField, setUnknownFieldSetBuilder, setUnknownFieldsProto3findInitializationErrors, getInitializationErrorString, internalMergeFrom, mergeFrom, mergeFrom, mergeFrom, mergeFrom, mergeFrom, mergeFrom, mergeFrom, mergeFrom, mergeFrom, newUninitializedMessageException, toStringaddAll, addAll, mergeDelimitedFrom, mergeDelimitedFrom, mergeFrom, newUninitializedMessageExceptionequals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, waitfindInitializationErrors, getAllFields, getField, getInitializationErrorString, getOneofFieldDescriptor, getRepeatedField, getRepeatedFieldCount, getUnknownFields, hasField, hasOneofpublic static final com.google.protobuf.Descriptors.Descriptor getDescriptor()
protected com.google.protobuf.GeneratedMessageV3.FieldAccessorTable internalGetFieldAccessorTable()
internalGetFieldAccessorTable in class com.google.protobuf.GeneratedMessageV3.Builder<ListGameServerDeploymentsResponse.Builder>public ListGameServerDeploymentsResponse.Builder clear()
clear in interface com.google.protobuf.Message.Builderclear in interface com.google.protobuf.MessageLite.Builderclear in class com.google.protobuf.GeneratedMessageV3.Builder<ListGameServerDeploymentsResponse.Builder>public com.google.protobuf.Descriptors.Descriptor getDescriptorForType()
getDescriptorForType in interface com.google.protobuf.Message.BuildergetDescriptorForType in interface com.google.protobuf.MessageOrBuildergetDescriptorForType in class com.google.protobuf.GeneratedMessageV3.Builder<ListGameServerDeploymentsResponse.Builder>public ListGameServerDeploymentsResponse getDefaultInstanceForType()
getDefaultInstanceForType in interface com.google.protobuf.MessageLiteOrBuildergetDefaultInstanceForType in interface com.google.protobuf.MessageOrBuilderpublic ListGameServerDeploymentsResponse build()
build in interface com.google.protobuf.Message.Builderbuild in interface com.google.protobuf.MessageLite.Builderpublic ListGameServerDeploymentsResponse buildPartial()
buildPartial in interface com.google.protobuf.Message.BuilderbuildPartial in interface com.google.protobuf.MessageLite.Builderpublic ListGameServerDeploymentsResponse.Builder clone()
clone in interface com.google.protobuf.Message.Builderclone in interface com.google.protobuf.MessageLite.Builderclone in class com.google.protobuf.GeneratedMessageV3.Builder<ListGameServerDeploymentsResponse.Builder>public ListGameServerDeploymentsResponse.Builder setField(com.google.protobuf.Descriptors.FieldDescriptor field, Object value)
setField in interface com.google.protobuf.Message.BuildersetField in class com.google.protobuf.GeneratedMessageV3.Builder<ListGameServerDeploymentsResponse.Builder>public ListGameServerDeploymentsResponse.Builder clearField(com.google.protobuf.Descriptors.FieldDescriptor field)
clearField in interface com.google.protobuf.Message.BuilderclearField in class com.google.protobuf.GeneratedMessageV3.Builder<ListGameServerDeploymentsResponse.Builder>public ListGameServerDeploymentsResponse.Builder clearOneof(com.google.protobuf.Descriptors.OneofDescriptor oneof)
clearOneof in interface com.google.protobuf.Message.BuilderclearOneof in class com.google.protobuf.GeneratedMessageV3.Builder<ListGameServerDeploymentsResponse.Builder>public ListGameServerDeploymentsResponse.Builder setRepeatedField(com.google.protobuf.Descriptors.FieldDescriptor field, int index, Object value)
setRepeatedField in interface com.google.protobuf.Message.BuildersetRepeatedField in class com.google.protobuf.GeneratedMessageV3.Builder<ListGameServerDeploymentsResponse.Builder>public ListGameServerDeploymentsResponse.Builder addRepeatedField(com.google.protobuf.Descriptors.FieldDescriptor field, Object value)
addRepeatedField in interface com.google.protobuf.Message.BuilderaddRepeatedField in class com.google.protobuf.GeneratedMessageV3.Builder<ListGameServerDeploymentsResponse.Builder>public ListGameServerDeploymentsResponse.Builder mergeFrom(com.google.protobuf.Message other)
mergeFrom in interface com.google.protobuf.Message.BuildermergeFrom in class com.google.protobuf.AbstractMessage.Builder<ListGameServerDeploymentsResponse.Builder>public ListGameServerDeploymentsResponse.Builder mergeFrom(ListGameServerDeploymentsResponse other)
public final boolean isInitialized()
isInitialized in interface com.google.protobuf.MessageLiteOrBuilderisInitialized in class com.google.protobuf.GeneratedMessageV3.Builder<ListGameServerDeploymentsResponse.Builder>public ListGameServerDeploymentsResponse.Builder mergeFrom(com.google.protobuf.CodedInputStream input, com.google.protobuf.ExtensionRegistryLite extensionRegistry) throws IOException
mergeFrom in interface com.google.protobuf.Message.BuildermergeFrom in interface com.google.protobuf.MessageLite.BuildermergeFrom in class com.google.protobuf.AbstractMessage.Builder<ListGameServerDeploymentsResponse.Builder>IOExceptionpublic List<GameServerDeployment> getGameServerDeploymentsList()
The list of game server deployments.
repeated .google.cloud.gaming.v1.GameServerDeployment game_server_deployments = 1;
getGameServerDeploymentsList in interface ListGameServerDeploymentsResponseOrBuilderpublic int getGameServerDeploymentsCount()
The list of game server deployments.
repeated .google.cloud.gaming.v1.GameServerDeployment game_server_deployments = 1;
getGameServerDeploymentsCount in interface ListGameServerDeploymentsResponseOrBuilderpublic GameServerDeployment getGameServerDeployments(int index)
The list of game server deployments.
repeated .google.cloud.gaming.v1.GameServerDeployment game_server_deployments = 1;
getGameServerDeployments in interface ListGameServerDeploymentsResponseOrBuilderpublic ListGameServerDeploymentsResponse.Builder setGameServerDeployments(int index, GameServerDeployment value)
The list of game server deployments.
repeated .google.cloud.gaming.v1.GameServerDeployment game_server_deployments = 1;
public ListGameServerDeploymentsResponse.Builder setGameServerDeployments(int index, GameServerDeployment.Builder builderForValue)
The list of game server deployments.
repeated .google.cloud.gaming.v1.GameServerDeployment game_server_deployments = 1;
public ListGameServerDeploymentsResponse.Builder addGameServerDeployments(GameServerDeployment value)
The list of game server deployments.
repeated .google.cloud.gaming.v1.GameServerDeployment game_server_deployments = 1;
public ListGameServerDeploymentsResponse.Builder addGameServerDeployments(int index, GameServerDeployment value)
The list of game server deployments.
repeated .google.cloud.gaming.v1.GameServerDeployment game_server_deployments = 1;
public ListGameServerDeploymentsResponse.Builder addGameServerDeployments(GameServerDeployment.Builder builderForValue)
The list of game server deployments.
repeated .google.cloud.gaming.v1.GameServerDeployment game_server_deployments = 1;
public ListGameServerDeploymentsResponse.Builder addGameServerDeployments(int index, GameServerDeployment.Builder builderForValue)
The list of game server deployments.
repeated .google.cloud.gaming.v1.GameServerDeployment game_server_deployments = 1;
public ListGameServerDeploymentsResponse.Builder addAllGameServerDeployments(Iterable<? extends GameServerDeployment> values)
The list of game server deployments.
repeated .google.cloud.gaming.v1.GameServerDeployment game_server_deployments = 1;
public ListGameServerDeploymentsResponse.Builder clearGameServerDeployments()
The list of game server deployments.
repeated .google.cloud.gaming.v1.GameServerDeployment game_server_deployments = 1;
public ListGameServerDeploymentsResponse.Builder removeGameServerDeployments(int index)
The list of game server deployments.
repeated .google.cloud.gaming.v1.GameServerDeployment game_server_deployments = 1;
public GameServerDeployment.Builder getGameServerDeploymentsBuilder(int index)
The list of game server deployments.
repeated .google.cloud.gaming.v1.GameServerDeployment game_server_deployments = 1;
public GameServerDeploymentOrBuilder getGameServerDeploymentsOrBuilder(int index)
The list of game server deployments.
repeated .google.cloud.gaming.v1.GameServerDeployment game_server_deployments = 1;
getGameServerDeploymentsOrBuilder in interface ListGameServerDeploymentsResponseOrBuilderpublic List<? extends GameServerDeploymentOrBuilder> getGameServerDeploymentsOrBuilderList()
The list of game server deployments.
repeated .google.cloud.gaming.v1.GameServerDeployment game_server_deployments = 1;
getGameServerDeploymentsOrBuilderList in interface ListGameServerDeploymentsResponseOrBuilderpublic GameServerDeployment.Builder addGameServerDeploymentsBuilder()
The list of game server deployments.
repeated .google.cloud.gaming.v1.GameServerDeployment game_server_deployments = 1;
public GameServerDeployment.Builder addGameServerDeploymentsBuilder(int index)
The list of game server deployments.
repeated .google.cloud.gaming.v1.GameServerDeployment game_server_deployments = 1;
public List<GameServerDeployment.Builder> getGameServerDeploymentsBuilderList()
The list of game server deployments.
repeated .google.cloud.gaming.v1.GameServerDeployment game_server_deployments = 1;
public String getNextPageToken()
Token to retrieve the next page of results, or empty if there are no more results in the list.
string next_page_token = 2;getNextPageToken in interface ListGameServerDeploymentsResponseOrBuilderpublic com.google.protobuf.ByteString getNextPageTokenBytes()
Token to retrieve the next page of results, or empty if there are no more results in the list.
string next_page_token = 2;getNextPageTokenBytes in interface ListGameServerDeploymentsResponseOrBuilderpublic ListGameServerDeploymentsResponse.Builder setNextPageToken(String value)
Token to retrieve the next page of results, or empty if there are no more results in the list.
string next_page_token = 2;value - The nextPageToken to set.public ListGameServerDeploymentsResponse.Builder clearNextPageToken()
Token to retrieve the next page of results, or empty if there are no more results in the list.
string next_page_token = 2;public ListGameServerDeploymentsResponse.Builder setNextPageTokenBytes(com.google.protobuf.ByteString value)
Token to retrieve the next page of results, or empty if there are no more results in the list.
string next_page_token = 2;value - The bytes for nextPageToken to set.public com.google.protobuf.ProtocolStringList getUnreachableList()
List of locations that could not be reached.
repeated string unreachable = 4;getUnreachableList in interface ListGameServerDeploymentsResponseOrBuilderpublic int getUnreachableCount()
List of locations that could not be reached.
repeated string unreachable = 4;getUnreachableCount in interface ListGameServerDeploymentsResponseOrBuilderpublic String getUnreachable(int index)
List of locations that could not be reached.
repeated string unreachable = 4;getUnreachable in interface ListGameServerDeploymentsResponseOrBuilderindex - The index of the element to return.public com.google.protobuf.ByteString getUnreachableBytes(int index)
List of locations that could not be reached.
repeated string unreachable = 4;getUnreachableBytes in interface ListGameServerDeploymentsResponseOrBuilderindex - The index of the value to return.public ListGameServerDeploymentsResponse.Builder setUnreachable(int index, String value)
List of locations that could not be reached.
repeated string unreachable = 4;index - The index to set the value at.value - The unreachable to set.public ListGameServerDeploymentsResponse.Builder addUnreachable(String value)
List of locations that could not be reached.
repeated string unreachable = 4;value - The unreachable to add.public ListGameServerDeploymentsResponse.Builder addAllUnreachable(Iterable<String> values)
List of locations that could not be reached.
repeated string unreachable = 4;values - The unreachable to add.public ListGameServerDeploymentsResponse.Builder clearUnreachable()
List of locations that could not be reached.
repeated string unreachable = 4;public ListGameServerDeploymentsResponse.Builder addUnreachableBytes(com.google.protobuf.ByteString value)
List of locations that could not be reached.
repeated string unreachable = 4;value - The bytes of the unreachable to add.public final ListGameServerDeploymentsResponse.Builder setUnknownFields(com.google.protobuf.UnknownFieldSet unknownFields)
setUnknownFields in interface com.google.protobuf.Message.BuildersetUnknownFields in class com.google.protobuf.GeneratedMessageV3.Builder<ListGameServerDeploymentsResponse.Builder>public final ListGameServerDeploymentsResponse.Builder mergeUnknownFields(com.google.protobuf.UnknownFieldSet unknownFields)
mergeUnknownFields in interface com.google.protobuf.Message.BuildermergeUnknownFields in class com.google.protobuf.GeneratedMessageV3.Builder<ListGameServerDeploymentsResponse.Builder>Copyright © 2023 Google LLC. All rights reserved.