public static final class PreviewGameServerDeploymentRolloutRequest.Builder extends com.google.protobuf.GeneratedMessageV3.Builder<PreviewGameServerDeploymentRolloutRequest.Builder> implements PreviewGameServerDeploymentRolloutRequestOrBuilder
Request message for PreviewGameServerDeploymentRollout.Protobuf type
google.cloud.gaming.v1.PreviewGameServerDeploymentRolloutRequestgetAllFields, getField, getFieldBuilder, getOneofFieldDescriptor, getParentForChildren, getRepeatedField, getRepeatedFieldBuilder, getRepeatedFieldCount, getUnknownFields, getUnknownFieldSetBuilder, hasField, hasOneof, internalGetMapField, internalGetMutableMapField, isClean, markClean, mergeUnknownLengthDelimitedField, mergeUnknownVarintField, newBuilderForField, onBuilt, onChanged, parseUnknownField, setUnknownFieldSetBuilder, setUnknownFieldsProto3findInitializationErrors, getInitializationErrorString, internalMergeFrom, mergeFrom, mergeFrom, mergeFrom, mergeFrom, mergeFrom, mergeFrom, mergeFrom, mergeFrom, mergeFrom, newUninitializedMessageException, toStringaddAll, addAll, mergeDelimitedFrom, mergeDelimitedFrom, mergeFrom, newUninitializedMessageExceptionequals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, waitfindInitializationErrors, getAllFields, getField, getInitializationErrorString, getOneofFieldDescriptor, getRepeatedField, getRepeatedFieldCount, getUnknownFields, hasField, hasOneofpublic static final com.google.protobuf.Descriptors.Descriptor getDescriptor()
protected com.google.protobuf.GeneratedMessageV3.FieldAccessorTable internalGetFieldAccessorTable()
internalGetFieldAccessorTable in class com.google.protobuf.GeneratedMessageV3.Builder<PreviewGameServerDeploymentRolloutRequest.Builder>public PreviewGameServerDeploymentRolloutRequest.Builder clear()
clear in interface com.google.protobuf.Message.Builderclear in interface com.google.protobuf.MessageLite.Builderclear in class com.google.protobuf.GeneratedMessageV3.Builder<PreviewGameServerDeploymentRolloutRequest.Builder>public com.google.protobuf.Descriptors.Descriptor getDescriptorForType()
getDescriptorForType in interface com.google.protobuf.Message.BuildergetDescriptorForType in interface com.google.protobuf.MessageOrBuildergetDescriptorForType in class com.google.protobuf.GeneratedMessageV3.Builder<PreviewGameServerDeploymentRolloutRequest.Builder>public PreviewGameServerDeploymentRolloutRequest getDefaultInstanceForType()
getDefaultInstanceForType in interface com.google.protobuf.MessageLiteOrBuildergetDefaultInstanceForType in interface com.google.protobuf.MessageOrBuilderpublic PreviewGameServerDeploymentRolloutRequest build()
build in interface com.google.protobuf.Message.Builderbuild in interface com.google.protobuf.MessageLite.Builderpublic PreviewGameServerDeploymentRolloutRequest buildPartial()
buildPartial in interface com.google.protobuf.Message.BuilderbuildPartial in interface com.google.protobuf.MessageLite.Builderpublic PreviewGameServerDeploymentRolloutRequest.Builder clone()
clone in interface com.google.protobuf.Message.Builderclone in interface com.google.protobuf.MessageLite.Builderclone in class com.google.protobuf.GeneratedMessageV3.Builder<PreviewGameServerDeploymentRolloutRequest.Builder>public PreviewGameServerDeploymentRolloutRequest.Builder setField(com.google.protobuf.Descriptors.FieldDescriptor field, Object value)
setField in interface com.google.protobuf.Message.BuildersetField in class com.google.protobuf.GeneratedMessageV3.Builder<PreviewGameServerDeploymentRolloutRequest.Builder>public PreviewGameServerDeploymentRolloutRequest.Builder clearField(com.google.protobuf.Descriptors.FieldDescriptor field)
clearField in interface com.google.protobuf.Message.BuilderclearField in class com.google.protobuf.GeneratedMessageV3.Builder<PreviewGameServerDeploymentRolloutRequest.Builder>public PreviewGameServerDeploymentRolloutRequest.Builder clearOneof(com.google.protobuf.Descriptors.OneofDescriptor oneof)
clearOneof in interface com.google.protobuf.Message.BuilderclearOneof in class com.google.protobuf.GeneratedMessageV3.Builder<PreviewGameServerDeploymentRolloutRequest.Builder>public PreviewGameServerDeploymentRolloutRequest.Builder setRepeatedField(com.google.protobuf.Descriptors.FieldDescriptor field, int index, Object value)
setRepeatedField in interface com.google.protobuf.Message.BuildersetRepeatedField in class com.google.protobuf.GeneratedMessageV3.Builder<PreviewGameServerDeploymentRolloutRequest.Builder>public PreviewGameServerDeploymentRolloutRequest.Builder addRepeatedField(com.google.protobuf.Descriptors.FieldDescriptor field, Object value)
addRepeatedField in interface com.google.protobuf.Message.BuilderaddRepeatedField in class com.google.protobuf.GeneratedMessageV3.Builder<PreviewGameServerDeploymentRolloutRequest.Builder>public PreviewGameServerDeploymentRolloutRequest.Builder mergeFrom(com.google.protobuf.Message other)
mergeFrom in interface com.google.protobuf.Message.BuildermergeFrom in class com.google.protobuf.AbstractMessage.Builder<PreviewGameServerDeploymentRolloutRequest.Builder>public PreviewGameServerDeploymentRolloutRequest.Builder mergeFrom(PreviewGameServerDeploymentRolloutRequest other)
public final boolean isInitialized()
isInitialized in interface com.google.protobuf.MessageLiteOrBuilderisInitialized in class com.google.protobuf.GeneratedMessageV3.Builder<PreviewGameServerDeploymentRolloutRequest.Builder>public PreviewGameServerDeploymentRolloutRequest.Builder mergeFrom(com.google.protobuf.CodedInputStream input, com.google.protobuf.ExtensionRegistryLite extensionRegistry) throws IOException
mergeFrom in interface com.google.protobuf.Message.BuildermergeFrom in interface com.google.protobuf.MessageLite.BuildermergeFrom in class com.google.protobuf.AbstractMessage.Builder<PreviewGameServerDeploymentRolloutRequest.Builder>IOExceptionpublic boolean hasRollout()
Required. The game server deployment rollout to be updated. Only fields specified in update_mask are updated.
.google.cloud.gaming.v1.GameServerDeploymentRollout rollout = 1 [(.google.api.field_behavior) = REQUIRED];
hasRollout in interface PreviewGameServerDeploymentRolloutRequestOrBuilderpublic GameServerDeploymentRollout getRollout()
Required. The game server deployment rollout to be updated. Only fields specified in update_mask are updated.
.google.cloud.gaming.v1.GameServerDeploymentRollout rollout = 1 [(.google.api.field_behavior) = REQUIRED];
getRollout in interface PreviewGameServerDeploymentRolloutRequestOrBuilderpublic PreviewGameServerDeploymentRolloutRequest.Builder setRollout(GameServerDeploymentRollout value)
Required. The game server deployment rollout to be updated. Only fields specified in update_mask are updated.
.google.cloud.gaming.v1.GameServerDeploymentRollout rollout = 1 [(.google.api.field_behavior) = REQUIRED];
public PreviewGameServerDeploymentRolloutRequest.Builder setRollout(GameServerDeploymentRollout.Builder builderForValue)
Required. The game server deployment rollout to be updated. Only fields specified in update_mask are updated.
.google.cloud.gaming.v1.GameServerDeploymentRollout rollout = 1 [(.google.api.field_behavior) = REQUIRED];
public PreviewGameServerDeploymentRolloutRequest.Builder mergeRollout(GameServerDeploymentRollout value)
Required. The game server deployment rollout to be updated. Only fields specified in update_mask are updated.
.google.cloud.gaming.v1.GameServerDeploymentRollout rollout = 1 [(.google.api.field_behavior) = REQUIRED];
public PreviewGameServerDeploymentRolloutRequest.Builder clearRollout()
Required. The game server deployment rollout to be updated. Only fields specified in update_mask are updated.
.google.cloud.gaming.v1.GameServerDeploymentRollout rollout = 1 [(.google.api.field_behavior) = REQUIRED];
public GameServerDeploymentRollout.Builder getRolloutBuilder()
Required. The game server deployment rollout to be updated. Only fields specified in update_mask are updated.
.google.cloud.gaming.v1.GameServerDeploymentRollout rollout = 1 [(.google.api.field_behavior) = REQUIRED];
public GameServerDeploymentRolloutOrBuilder getRolloutOrBuilder()
Required. The game server deployment rollout to be updated. Only fields specified in update_mask are updated.
.google.cloud.gaming.v1.GameServerDeploymentRollout rollout = 1 [(.google.api.field_behavior) = REQUIRED];
getRolloutOrBuilder in interface PreviewGameServerDeploymentRolloutRequestOrBuilderpublic boolean hasUpdateMask()
Optional. Mask of fields to update. At least one path must be supplied in this field. For the `FieldMask` definition, see https://developers.google.com/protocol-buffers/docs/reference/google.protobuf#fieldmask
.google.protobuf.FieldMask update_mask = 2 [(.google.api.field_behavior) = OPTIONAL];
hasUpdateMask in interface PreviewGameServerDeploymentRolloutRequestOrBuilderpublic com.google.protobuf.FieldMask getUpdateMask()
Optional. Mask of fields to update. At least one path must be supplied in this field. For the `FieldMask` definition, see https://developers.google.com/protocol-buffers/docs/reference/google.protobuf#fieldmask
.google.protobuf.FieldMask update_mask = 2 [(.google.api.field_behavior) = OPTIONAL];
getUpdateMask in interface PreviewGameServerDeploymentRolloutRequestOrBuilderpublic PreviewGameServerDeploymentRolloutRequest.Builder setUpdateMask(com.google.protobuf.FieldMask value)
Optional. Mask of fields to update. At least one path must be supplied in this field. For the `FieldMask` definition, see https://developers.google.com/protocol-buffers/docs/reference/google.protobuf#fieldmask
.google.protobuf.FieldMask update_mask = 2 [(.google.api.field_behavior) = OPTIONAL];
public PreviewGameServerDeploymentRolloutRequest.Builder setUpdateMask(com.google.protobuf.FieldMask.Builder builderForValue)
Optional. Mask of fields to update. At least one path must be supplied in this field. For the `FieldMask` definition, see https://developers.google.com/protocol-buffers/docs/reference/google.protobuf#fieldmask
.google.protobuf.FieldMask update_mask = 2 [(.google.api.field_behavior) = OPTIONAL];
public PreviewGameServerDeploymentRolloutRequest.Builder mergeUpdateMask(com.google.protobuf.FieldMask value)
Optional. Mask of fields to update. At least one path must be supplied in this field. For the `FieldMask` definition, see https://developers.google.com/protocol-buffers/docs/reference/google.protobuf#fieldmask
.google.protobuf.FieldMask update_mask = 2 [(.google.api.field_behavior) = OPTIONAL];
public PreviewGameServerDeploymentRolloutRequest.Builder clearUpdateMask()
Optional. Mask of fields to update. At least one path must be supplied in this field. For the `FieldMask` definition, see https://developers.google.com/protocol-buffers/docs/reference/google.protobuf#fieldmask
.google.protobuf.FieldMask update_mask = 2 [(.google.api.field_behavior) = OPTIONAL];
public com.google.protobuf.FieldMask.Builder getUpdateMaskBuilder()
Optional. Mask of fields to update. At least one path must be supplied in this field. For the `FieldMask` definition, see https://developers.google.com/protocol-buffers/docs/reference/google.protobuf#fieldmask
.google.protobuf.FieldMask update_mask = 2 [(.google.api.field_behavior) = OPTIONAL];
public com.google.protobuf.FieldMaskOrBuilder getUpdateMaskOrBuilder()
Optional. Mask of fields to update. At least one path must be supplied in this field. For the `FieldMask` definition, see https://developers.google.com/protocol-buffers/docs/reference/google.protobuf#fieldmask
.google.protobuf.FieldMask update_mask = 2 [(.google.api.field_behavior) = OPTIONAL];
getUpdateMaskOrBuilder in interface PreviewGameServerDeploymentRolloutRequestOrBuilderpublic boolean hasPreviewTime()
Optional. The target timestamp to compute the preview. Defaults to the immediately after the proposed rollout completes.
.google.protobuf.Timestamp preview_time = 3 [(.google.api.field_behavior) = OPTIONAL];
hasPreviewTime in interface PreviewGameServerDeploymentRolloutRequestOrBuilderpublic com.google.protobuf.Timestamp getPreviewTime()
Optional. The target timestamp to compute the preview. Defaults to the immediately after the proposed rollout completes.
.google.protobuf.Timestamp preview_time = 3 [(.google.api.field_behavior) = OPTIONAL];
getPreviewTime in interface PreviewGameServerDeploymentRolloutRequestOrBuilderpublic PreviewGameServerDeploymentRolloutRequest.Builder setPreviewTime(com.google.protobuf.Timestamp value)
Optional. The target timestamp to compute the preview. Defaults to the immediately after the proposed rollout completes.
.google.protobuf.Timestamp preview_time = 3 [(.google.api.field_behavior) = OPTIONAL];
public PreviewGameServerDeploymentRolloutRequest.Builder setPreviewTime(com.google.protobuf.Timestamp.Builder builderForValue)
Optional. The target timestamp to compute the preview. Defaults to the immediately after the proposed rollout completes.
.google.protobuf.Timestamp preview_time = 3 [(.google.api.field_behavior) = OPTIONAL];
public PreviewGameServerDeploymentRolloutRequest.Builder mergePreviewTime(com.google.protobuf.Timestamp value)
Optional. The target timestamp to compute the preview. Defaults to the immediately after the proposed rollout completes.
.google.protobuf.Timestamp preview_time = 3 [(.google.api.field_behavior) = OPTIONAL];
public PreviewGameServerDeploymentRolloutRequest.Builder clearPreviewTime()
Optional. The target timestamp to compute the preview. Defaults to the immediately after the proposed rollout completes.
.google.protobuf.Timestamp preview_time = 3 [(.google.api.field_behavior) = OPTIONAL];
public com.google.protobuf.Timestamp.Builder getPreviewTimeBuilder()
Optional. The target timestamp to compute the preview. Defaults to the immediately after the proposed rollout completes.
.google.protobuf.Timestamp preview_time = 3 [(.google.api.field_behavior) = OPTIONAL];
public com.google.protobuf.TimestampOrBuilder getPreviewTimeOrBuilder()
Optional. The target timestamp to compute the preview. Defaults to the immediately after the proposed rollout completes.
.google.protobuf.Timestamp preview_time = 3 [(.google.api.field_behavior) = OPTIONAL];
getPreviewTimeOrBuilder in interface PreviewGameServerDeploymentRolloutRequestOrBuilderpublic final PreviewGameServerDeploymentRolloutRequest.Builder setUnknownFields(com.google.protobuf.UnknownFieldSet unknownFields)
setUnknownFields in interface com.google.protobuf.Message.BuildersetUnknownFields in class com.google.protobuf.GeneratedMessageV3.Builder<PreviewGameServerDeploymentRolloutRequest.Builder>public final PreviewGameServerDeploymentRolloutRequest.Builder mergeUnknownFields(com.google.protobuf.UnknownFieldSet unknownFields)
mergeUnknownFields in interface com.google.protobuf.Message.BuildermergeUnknownFields in class com.google.protobuf.GeneratedMessageV3.Builder<PreviewGameServerDeploymentRolloutRequest.Builder>Copyright © 2023 Google LLC. All rights reserved.