public static final class PreviewUpdateGameServerClusterRequest.Builder extends com.google.protobuf.GeneratedMessageV3.Builder<PreviewUpdateGameServerClusterRequest.Builder> implements PreviewUpdateGameServerClusterRequestOrBuilder
Request message for GameServerClustersService.UpdateGameServerCluster.Protobuf type
google.cloud.gaming.v1.PreviewUpdateGameServerClusterRequestgetAllFields, getField, getFieldBuilder, getOneofFieldDescriptor, getParentForChildren, getRepeatedField, getRepeatedFieldBuilder, getRepeatedFieldCount, getUnknownFields, getUnknownFieldSetBuilder, hasField, hasOneof, internalGetMapField, internalGetMutableMapField, isClean, markClean, mergeUnknownLengthDelimitedField, mergeUnknownVarintField, newBuilderForField, onBuilt, onChanged, parseUnknownField, setUnknownFieldSetBuilder, setUnknownFieldsProto3findInitializationErrors, getInitializationErrorString, internalMergeFrom, mergeFrom, mergeFrom, mergeFrom, mergeFrom, mergeFrom, mergeFrom, mergeFrom, mergeFrom, mergeFrom, newUninitializedMessageException, toStringaddAll, addAll, mergeDelimitedFrom, mergeDelimitedFrom, mergeFrom, newUninitializedMessageExceptionequals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, waitfindInitializationErrors, getAllFields, getField, getInitializationErrorString, getOneofFieldDescriptor, getRepeatedField, getRepeatedFieldCount, getUnknownFields, hasField, hasOneofpublic static final com.google.protobuf.Descriptors.Descriptor getDescriptor()
protected com.google.protobuf.GeneratedMessageV3.FieldAccessorTable internalGetFieldAccessorTable()
internalGetFieldAccessorTable in class com.google.protobuf.GeneratedMessageV3.Builder<PreviewUpdateGameServerClusterRequest.Builder>public PreviewUpdateGameServerClusterRequest.Builder clear()
clear in interface com.google.protobuf.Message.Builderclear in interface com.google.protobuf.MessageLite.Builderclear in class com.google.protobuf.GeneratedMessageV3.Builder<PreviewUpdateGameServerClusterRequest.Builder>public com.google.protobuf.Descriptors.Descriptor getDescriptorForType()
getDescriptorForType in interface com.google.protobuf.Message.BuildergetDescriptorForType in interface com.google.protobuf.MessageOrBuildergetDescriptorForType in class com.google.protobuf.GeneratedMessageV3.Builder<PreviewUpdateGameServerClusterRequest.Builder>public PreviewUpdateGameServerClusterRequest getDefaultInstanceForType()
getDefaultInstanceForType in interface com.google.protobuf.MessageLiteOrBuildergetDefaultInstanceForType in interface com.google.protobuf.MessageOrBuilderpublic PreviewUpdateGameServerClusterRequest build()
build in interface com.google.protobuf.Message.Builderbuild in interface com.google.protobuf.MessageLite.Builderpublic PreviewUpdateGameServerClusterRequest buildPartial()
buildPartial in interface com.google.protobuf.Message.BuilderbuildPartial in interface com.google.protobuf.MessageLite.Builderpublic PreviewUpdateGameServerClusterRequest.Builder clone()
clone in interface com.google.protobuf.Message.Builderclone in interface com.google.protobuf.MessageLite.Builderclone in class com.google.protobuf.GeneratedMessageV3.Builder<PreviewUpdateGameServerClusterRequest.Builder>public PreviewUpdateGameServerClusterRequest.Builder setField(com.google.protobuf.Descriptors.FieldDescriptor field, Object value)
setField in interface com.google.protobuf.Message.BuildersetField in class com.google.protobuf.GeneratedMessageV3.Builder<PreviewUpdateGameServerClusterRequest.Builder>public PreviewUpdateGameServerClusterRequest.Builder clearField(com.google.protobuf.Descriptors.FieldDescriptor field)
clearField in interface com.google.protobuf.Message.BuilderclearField in class com.google.protobuf.GeneratedMessageV3.Builder<PreviewUpdateGameServerClusterRequest.Builder>public PreviewUpdateGameServerClusterRequest.Builder clearOneof(com.google.protobuf.Descriptors.OneofDescriptor oneof)
clearOneof in interface com.google.protobuf.Message.BuilderclearOneof in class com.google.protobuf.GeneratedMessageV3.Builder<PreviewUpdateGameServerClusterRequest.Builder>public PreviewUpdateGameServerClusterRequest.Builder setRepeatedField(com.google.protobuf.Descriptors.FieldDescriptor field, int index, Object value)
setRepeatedField in interface com.google.protobuf.Message.BuildersetRepeatedField in class com.google.protobuf.GeneratedMessageV3.Builder<PreviewUpdateGameServerClusterRequest.Builder>public PreviewUpdateGameServerClusterRequest.Builder addRepeatedField(com.google.protobuf.Descriptors.FieldDescriptor field, Object value)
addRepeatedField in interface com.google.protobuf.Message.BuilderaddRepeatedField in class com.google.protobuf.GeneratedMessageV3.Builder<PreviewUpdateGameServerClusterRequest.Builder>public PreviewUpdateGameServerClusterRequest.Builder mergeFrom(com.google.protobuf.Message other)
mergeFrom in interface com.google.protobuf.Message.BuildermergeFrom in class com.google.protobuf.AbstractMessage.Builder<PreviewUpdateGameServerClusterRequest.Builder>public PreviewUpdateGameServerClusterRequest.Builder mergeFrom(PreviewUpdateGameServerClusterRequest other)
public final boolean isInitialized()
isInitialized in interface com.google.protobuf.MessageLiteOrBuilderisInitialized in class com.google.protobuf.GeneratedMessageV3.Builder<PreviewUpdateGameServerClusterRequest.Builder>public PreviewUpdateGameServerClusterRequest.Builder mergeFrom(com.google.protobuf.CodedInputStream input, com.google.protobuf.ExtensionRegistryLite extensionRegistry) throws IOException
mergeFrom in interface com.google.protobuf.Message.BuildermergeFrom in interface com.google.protobuf.MessageLite.BuildermergeFrom in class com.google.protobuf.AbstractMessage.Builder<PreviewUpdateGameServerClusterRequest.Builder>IOExceptionpublic boolean hasGameServerCluster()
Required. The game server cluster to be updated. Only fields specified in update_mask are updated.
.google.cloud.gaming.v1.GameServerCluster game_server_cluster = 1 [(.google.api.field_behavior) = REQUIRED];
hasGameServerCluster in interface PreviewUpdateGameServerClusterRequestOrBuilderpublic GameServerCluster getGameServerCluster()
Required. The game server cluster to be updated. Only fields specified in update_mask are updated.
.google.cloud.gaming.v1.GameServerCluster game_server_cluster = 1 [(.google.api.field_behavior) = REQUIRED];
getGameServerCluster in interface PreviewUpdateGameServerClusterRequestOrBuilderpublic PreviewUpdateGameServerClusterRequest.Builder setGameServerCluster(GameServerCluster value)
Required. The game server cluster to be updated. Only fields specified in update_mask are updated.
.google.cloud.gaming.v1.GameServerCluster game_server_cluster = 1 [(.google.api.field_behavior) = REQUIRED];
public PreviewUpdateGameServerClusterRequest.Builder setGameServerCluster(GameServerCluster.Builder builderForValue)
Required. The game server cluster to be updated. Only fields specified in update_mask are updated.
.google.cloud.gaming.v1.GameServerCluster game_server_cluster = 1 [(.google.api.field_behavior) = REQUIRED];
public PreviewUpdateGameServerClusterRequest.Builder mergeGameServerCluster(GameServerCluster value)
Required. The game server cluster to be updated. Only fields specified in update_mask are updated.
.google.cloud.gaming.v1.GameServerCluster game_server_cluster = 1 [(.google.api.field_behavior) = REQUIRED];
public PreviewUpdateGameServerClusterRequest.Builder clearGameServerCluster()
Required. The game server cluster to be updated. Only fields specified in update_mask are updated.
.google.cloud.gaming.v1.GameServerCluster game_server_cluster = 1 [(.google.api.field_behavior) = REQUIRED];
public GameServerCluster.Builder getGameServerClusterBuilder()
Required. The game server cluster to be updated. Only fields specified in update_mask are updated.
.google.cloud.gaming.v1.GameServerCluster game_server_cluster = 1 [(.google.api.field_behavior) = REQUIRED];
public GameServerClusterOrBuilder getGameServerClusterOrBuilder()
Required. The game server cluster to be updated. Only fields specified in update_mask are updated.
.google.cloud.gaming.v1.GameServerCluster game_server_cluster = 1 [(.google.api.field_behavior) = REQUIRED];
getGameServerClusterOrBuilder in interface PreviewUpdateGameServerClusterRequestOrBuilderpublic boolean hasUpdateMask()
Required. Mask of fields to update. At least one path must be supplied in this field. For the `FieldMask` definition, see https://developers.google.com/protocol-buffers/docs/reference/google.protobuf#fieldmask
.google.protobuf.FieldMask update_mask = 2 [(.google.api.field_behavior) = REQUIRED];
hasUpdateMask in interface PreviewUpdateGameServerClusterRequestOrBuilderpublic com.google.protobuf.FieldMask getUpdateMask()
Required. Mask of fields to update. At least one path must be supplied in this field. For the `FieldMask` definition, see https://developers.google.com/protocol-buffers/docs/reference/google.protobuf#fieldmask
.google.protobuf.FieldMask update_mask = 2 [(.google.api.field_behavior) = REQUIRED];
getUpdateMask in interface PreviewUpdateGameServerClusterRequestOrBuilderpublic PreviewUpdateGameServerClusterRequest.Builder setUpdateMask(com.google.protobuf.FieldMask value)
Required. Mask of fields to update. At least one path must be supplied in this field. For the `FieldMask` definition, see https://developers.google.com/protocol-buffers/docs/reference/google.protobuf#fieldmask
.google.protobuf.FieldMask update_mask = 2 [(.google.api.field_behavior) = REQUIRED];
public PreviewUpdateGameServerClusterRequest.Builder setUpdateMask(com.google.protobuf.FieldMask.Builder builderForValue)
Required. Mask of fields to update. At least one path must be supplied in this field. For the `FieldMask` definition, see https://developers.google.com/protocol-buffers/docs/reference/google.protobuf#fieldmask
.google.protobuf.FieldMask update_mask = 2 [(.google.api.field_behavior) = REQUIRED];
public PreviewUpdateGameServerClusterRequest.Builder mergeUpdateMask(com.google.protobuf.FieldMask value)
Required. Mask of fields to update. At least one path must be supplied in this field. For the `FieldMask` definition, see https://developers.google.com/protocol-buffers/docs/reference/google.protobuf#fieldmask
.google.protobuf.FieldMask update_mask = 2 [(.google.api.field_behavior) = REQUIRED];
public PreviewUpdateGameServerClusterRequest.Builder clearUpdateMask()
Required. Mask of fields to update. At least one path must be supplied in this field. For the `FieldMask` definition, see https://developers.google.com/protocol-buffers/docs/reference/google.protobuf#fieldmask
.google.protobuf.FieldMask update_mask = 2 [(.google.api.field_behavior) = REQUIRED];
public com.google.protobuf.FieldMask.Builder getUpdateMaskBuilder()
Required. Mask of fields to update. At least one path must be supplied in this field. For the `FieldMask` definition, see https://developers.google.com/protocol-buffers/docs/reference/google.protobuf#fieldmask
.google.protobuf.FieldMask update_mask = 2 [(.google.api.field_behavior) = REQUIRED];
public com.google.protobuf.FieldMaskOrBuilder getUpdateMaskOrBuilder()
Required. Mask of fields to update. At least one path must be supplied in this field. For the `FieldMask` definition, see https://developers.google.com/protocol-buffers/docs/reference/google.protobuf#fieldmask
.google.protobuf.FieldMask update_mask = 2 [(.google.api.field_behavior) = REQUIRED];
getUpdateMaskOrBuilder in interface PreviewUpdateGameServerClusterRequestOrBuilderpublic boolean hasPreviewTime()
Optional. The target timestamp to compute the preview.
.google.protobuf.Timestamp preview_time = 3 [(.google.api.field_behavior) = OPTIONAL];
hasPreviewTime in interface PreviewUpdateGameServerClusterRequestOrBuilderpublic com.google.protobuf.Timestamp getPreviewTime()
Optional. The target timestamp to compute the preview.
.google.protobuf.Timestamp preview_time = 3 [(.google.api.field_behavior) = OPTIONAL];
getPreviewTime in interface PreviewUpdateGameServerClusterRequestOrBuilderpublic PreviewUpdateGameServerClusterRequest.Builder setPreviewTime(com.google.protobuf.Timestamp value)
Optional. The target timestamp to compute the preview.
.google.protobuf.Timestamp preview_time = 3 [(.google.api.field_behavior) = OPTIONAL];
public PreviewUpdateGameServerClusterRequest.Builder setPreviewTime(com.google.protobuf.Timestamp.Builder builderForValue)
Optional. The target timestamp to compute the preview.
.google.protobuf.Timestamp preview_time = 3 [(.google.api.field_behavior) = OPTIONAL];
public PreviewUpdateGameServerClusterRequest.Builder mergePreviewTime(com.google.protobuf.Timestamp value)
Optional. The target timestamp to compute the preview.
.google.protobuf.Timestamp preview_time = 3 [(.google.api.field_behavior) = OPTIONAL];
public PreviewUpdateGameServerClusterRequest.Builder clearPreviewTime()
Optional. The target timestamp to compute the preview.
.google.protobuf.Timestamp preview_time = 3 [(.google.api.field_behavior) = OPTIONAL];
public com.google.protobuf.Timestamp.Builder getPreviewTimeBuilder()
Optional. The target timestamp to compute the preview.
.google.protobuf.Timestamp preview_time = 3 [(.google.api.field_behavior) = OPTIONAL];
public com.google.protobuf.TimestampOrBuilder getPreviewTimeOrBuilder()
Optional. The target timestamp to compute the preview.
.google.protobuf.Timestamp preview_time = 3 [(.google.api.field_behavior) = OPTIONAL];
getPreviewTimeOrBuilder in interface PreviewUpdateGameServerClusterRequestOrBuilderpublic final PreviewUpdateGameServerClusterRequest.Builder setUnknownFields(com.google.protobuf.UnknownFieldSet unknownFields)
setUnknownFields in interface com.google.protobuf.Message.BuildersetUnknownFields in class com.google.protobuf.GeneratedMessageV3.Builder<PreviewUpdateGameServerClusterRequest.Builder>public final PreviewUpdateGameServerClusterRequest.Builder mergeUnknownFields(com.google.protobuf.UnknownFieldSet unknownFields)
mergeUnknownFields in interface com.google.protobuf.Message.BuildermergeUnknownFields in class com.google.protobuf.GeneratedMessageV3.Builder<PreviewUpdateGameServerClusterRequest.Builder>Copyright © 2023 Google LLC. All rights reserved.