public interface TargetDetailsOrBuilder
extends com.google.protobuf.MessageOrBuilder
| Modifier and Type | Method and Description |
|---|---|
TargetDetails.TargetFleetDetails |
getFleetDetails(int index)
Agones fleet details for game server clusters and game server deployments.
|
int |
getFleetDetailsCount()
Agones fleet details for game server clusters and game server deployments.
|
List<TargetDetails.TargetFleetDetails> |
getFleetDetailsList()
Agones fleet details for game server clusters and game server deployments.
|
TargetDetails.TargetFleetDetailsOrBuilder |
getFleetDetailsOrBuilder(int index)
Agones fleet details for game server clusters and game server deployments.
|
List<? extends TargetDetails.TargetFleetDetailsOrBuilder> |
getFleetDetailsOrBuilderList()
Agones fleet details for game server clusters and game server deployments.
|
String |
getGameServerClusterName()
The game server cluster name.
|
com.google.protobuf.ByteString |
getGameServerClusterNameBytes()
The game server cluster name.
|
String |
getGameServerDeploymentName()
The game server deployment name.
|
com.google.protobuf.ByteString |
getGameServerDeploymentNameBytes()
The game server deployment name.
|
findInitializationErrors, getAllFields, getDefaultInstanceForType, getDescriptorForType, getField, getInitializationErrorString, getOneofFieldDescriptor, getRepeatedField, getRepeatedFieldCount, getUnknownFields, hasField, hasOneofString getGameServerClusterName()
The game server cluster name. Uses the form:
`projects/{project}/locations/{location}/realms/{realm}/gameServerClusters/{cluster}`.
string game_server_cluster_name = 1;com.google.protobuf.ByteString getGameServerClusterNameBytes()
The game server cluster name. Uses the form:
`projects/{project}/locations/{location}/realms/{realm}/gameServerClusters/{cluster}`.
string game_server_cluster_name = 1;String getGameServerDeploymentName()
The game server deployment name. Uses the form:
`projects/{project}/locations/{location}/gameServerDeployments/{deployment_id}`.
string game_server_deployment_name = 2;com.google.protobuf.ByteString getGameServerDeploymentNameBytes()
The game server deployment name. Uses the form:
`projects/{project}/locations/{location}/gameServerDeployments/{deployment_id}`.
string game_server_deployment_name = 2;List<TargetDetails.TargetFleetDetails> getFleetDetailsList()
Agones fleet details for game server clusters and game server deployments.
repeated .google.cloud.gaming.v1.TargetDetails.TargetFleetDetails fleet_details = 3;
TargetDetails.TargetFleetDetails getFleetDetails(int index)
Agones fleet details for game server clusters and game server deployments.
repeated .google.cloud.gaming.v1.TargetDetails.TargetFleetDetails fleet_details = 3;
int getFleetDetailsCount()
Agones fleet details for game server clusters and game server deployments.
repeated .google.cloud.gaming.v1.TargetDetails.TargetFleetDetails fleet_details = 3;
List<? extends TargetDetails.TargetFleetDetailsOrBuilder> getFleetDetailsOrBuilderList()
Agones fleet details for game server clusters and game server deployments.
repeated .google.cloud.gaming.v1.TargetDetails.TargetFleetDetails fleet_details = 3;
TargetDetails.TargetFleetDetailsOrBuilder getFleetDetailsOrBuilder(int index)
Agones fleet details for game server clusters and game server deployments.
repeated .google.cloud.gaming.v1.TargetDetails.TargetFleetDetails fleet_details = 3;
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