public static final class UpdateGameServerClusterRequest.Builder extends com.google.protobuf.GeneratedMessageV3.Builder<UpdateGameServerClusterRequest.Builder> implements UpdateGameServerClusterRequestOrBuilder
Request message for GameServerClustersService.UpdateGameServerCluster.Protobuf type
google.cloud.gaming.v1.UpdateGameServerClusterRequestgetAllFields, getField, getFieldBuilder, getOneofFieldDescriptor, getParentForChildren, getRepeatedField, getRepeatedFieldBuilder, getRepeatedFieldCount, getUnknownFields, getUnknownFieldSetBuilder, hasField, hasOneof, internalGetMapField, internalGetMutableMapField, isClean, markClean, mergeUnknownLengthDelimitedField, mergeUnknownVarintField, newBuilderForField, onBuilt, onChanged, parseUnknownField, setUnknownFieldSetBuilder, setUnknownFieldsProto3findInitializationErrors, getInitializationErrorString, internalMergeFrom, mergeFrom, mergeFrom, mergeFrom, mergeFrom, mergeFrom, mergeFrom, mergeFrom, mergeFrom, mergeFrom, newUninitializedMessageException, toStringaddAll, addAll, mergeDelimitedFrom, mergeDelimitedFrom, mergeFrom, newUninitializedMessageExceptionequals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, waitfindInitializationErrors, getAllFields, getField, getInitializationErrorString, getOneofFieldDescriptor, getRepeatedField, getRepeatedFieldCount, getUnknownFields, hasField, hasOneofpublic static final com.google.protobuf.Descriptors.Descriptor getDescriptor()
protected com.google.protobuf.GeneratedMessageV3.FieldAccessorTable internalGetFieldAccessorTable()
internalGetFieldAccessorTable in class com.google.protobuf.GeneratedMessageV3.Builder<UpdateGameServerClusterRequest.Builder>public UpdateGameServerClusterRequest.Builder clear()
clear in interface com.google.protobuf.Message.Builderclear in interface com.google.protobuf.MessageLite.Builderclear in class com.google.protobuf.GeneratedMessageV3.Builder<UpdateGameServerClusterRequest.Builder>public com.google.protobuf.Descriptors.Descriptor getDescriptorForType()
getDescriptorForType in interface com.google.protobuf.Message.BuildergetDescriptorForType in interface com.google.protobuf.MessageOrBuildergetDescriptorForType in class com.google.protobuf.GeneratedMessageV3.Builder<UpdateGameServerClusterRequest.Builder>public UpdateGameServerClusterRequest getDefaultInstanceForType()
getDefaultInstanceForType in interface com.google.protobuf.MessageLiteOrBuildergetDefaultInstanceForType in interface com.google.protobuf.MessageOrBuilderpublic UpdateGameServerClusterRequest build()
build in interface com.google.protobuf.Message.Builderbuild in interface com.google.protobuf.MessageLite.Builderpublic UpdateGameServerClusterRequest buildPartial()
buildPartial in interface com.google.protobuf.Message.BuilderbuildPartial in interface com.google.protobuf.MessageLite.Builderpublic UpdateGameServerClusterRequest.Builder clone()
clone in interface com.google.protobuf.Message.Builderclone in interface com.google.protobuf.MessageLite.Builderclone in class com.google.protobuf.GeneratedMessageV3.Builder<UpdateGameServerClusterRequest.Builder>public UpdateGameServerClusterRequest.Builder setField(com.google.protobuf.Descriptors.FieldDescriptor field, Object value)
setField in interface com.google.protobuf.Message.BuildersetField in class com.google.protobuf.GeneratedMessageV3.Builder<UpdateGameServerClusterRequest.Builder>public UpdateGameServerClusterRequest.Builder clearField(com.google.protobuf.Descriptors.FieldDescriptor field)
clearField in interface com.google.protobuf.Message.BuilderclearField in class com.google.protobuf.GeneratedMessageV3.Builder<UpdateGameServerClusterRequest.Builder>public UpdateGameServerClusterRequest.Builder clearOneof(com.google.protobuf.Descriptors.OneofDescriptor oneof)
clearOneof in interface com.google.protobuf.Message.BuilderclearOneof in class com.google.protobuf.GeneratedMessageV3.Builder<UpdateGameServerClusterRequest.Builder>public UpdateGameServerClusterRequest.Builder setRepeatedField(com.google.protobuf.Descriptors.FieldDescriptor field, int index, Object value)
setRepeatedField in interface com.google.protobuf.Message.BuildersetRepeatedField in class com.google.protobuf.GeneratedMessageV3.Builder<UpdateGameServerClusterRequest.Builder>public UpdateGameServerClusterRequest.Builder addRepeatedField(com.google.protobuf.Descriptors.FieldDescriptor field, Object value)
addRepeatedField in interface com.google.protobuf.Message.BuilderaddRepeatedField in class com.google.protobuf.GeneratedMessageV3.Builder<UpdateGameServerClusterRequest.Builder>public UpdateGameServerClusterRequest.Builder mergeFrom(com.google.protobuf.Message other)
mergeFrom in interface com.google.protobuf.Message.BuildermergeFrom in class com.google.protobuf.AbstractMessage.Builder<UpdateGameServerClusterRequest.Builder>public UpdateGameServerClusterRequest.Builder mergeFrom(UpdateGameServerClusterRequest other)
public final boolean isInitialized()
isInitialized in interface com.google.protobuf.MessageLiteOrBuilderisInitialized in class com.google.protobuf.GeneratedMessageV3.Builder<UpdateGameServerClusterRequest.Builder>public UpdateGameServerClusterRequest.Builder mergeFrom(com.google.protobuf.CodedInputStream input, com.google.protobuf.ExtensionRegistryLite extensionRegistry) throws IOException
mergeFrom in interface com.google.protobuf.Message.BuildermergeFrom in interface com.google.protobuf.MessageLite.BuildermergeFrom in class com.google.protobuf.AbstractMessage.Builder<UpdateGameServerClusterRequest.Builder>IOExceptionpublic boolean hasGameServerCluster()
Required. The game server cluster to be updated. Only fields specified in update_mask are updated.
.google.cloud.gaming.v1.GameServerCluster game_server_cluster = 1 [(.google.api.field_behavior) = REQUIRED];
hasGameServerCluster in interface UpdateGameServerClusterRequestOrBuilderpublic GameServerCluster getGameServerCluster()
Required. The game server cluster to be updated. Only fields specified in update_mask are updated.
.google.cloud.gaming.v1.GameServerCluster game_server_cluster = 1 [(.google.api.field_behavior) = REQUIRED];
getGameServerCluster in interface UpdateGameServerClusterRequestOrBuilderpublic UpdateGameServerClusterRequest.Builder setGameServerCluster(GameServerCluster value)
Required. The game server cluster to be updated. Only fields specified in update_mask are updated.
.google.cloud.gaming.v1.GameServerCluster game_server_cluster = 1 [(.google.api.field_behavior) = REQUIRED];
public UpdateGameServerClusterRequest.Builder setGameServerCluster(GameServerCluster.Builder builderForValue)
Required. The game server cluster to be updated. Only fields specified in update_mask are updated.
.google.cloud.gaming.v1.GameServerCluster game_server_cluster = 1 [(.google.api.field_behavior) = REQUIRED];
public UpdateGameServerClusterRequest.Builder mergeGameServerCluster(GameServerCluster value)
Required. The game server cluster to be updated. Only fields specified in update_mask are updated.
.google.cloud.gaming.v1.GameServerCluster game_server_cluster = 1 [(.google.api.field_behavior) = REQUIRED];
public UpdateGameServerClusterRequest.Builder clearGameServerCluster()
Required. The game server cluster to be updated. Only fields specified in update_mask are updated.
.google.cloud.gaming.v1.GameServerCluster game_server_cluster = 1 [(.google.api.field_behavior) = REQUIRED];
public GameServerCluster.Builder getGameServerClusterBuilder()
Required. The game server cluster to be updated. Only fields specified in update_mask are updated.
.google.cloud.gaming.v1.GameServerCluster game_server_cluster = 1 [(.google.api.field_behavior) = REQUIRED];
public GameServerClusterOrBuilder getGameServerClusterOrBuilder()
Required. The game server cluster to be updated. Only fields specified in update_mask are updated.
.google.cloud.gaming.v1.GameServerCluster game_server_cluster = 1 [(.google.api.field_behavior) = REQUIRED];
getGameServerClusterOrBuilder in interface UpdateGameServerClusterRequestOrBuilderpublic boolean hasUpdateMask()
Required. Mask of fields to update. At least one path must be supplied in this field. For the `FieldMask` definition, see https://developers.google.com/protocol-buffers/docs/reference/google.protobuf#fieldmask
.google.protobuf.FieldMask update_mask = 2 [(.google.api.field_behavior) = REQUIRED];
hasUpdateMask in interface UpdateGameServerClusterRequestOrBuilderpublic com.google.protobuf.FieldMask getUpdateMask()
Required. Mask of fields to update. At least one path must be supplied in this field. For the `FieldMask` definition, see https://developers.google.com/protocol-buffers/docs/reference/google.protobuf#fieldmask
.google.protobuf.FieldMask update_mask = 2 [(.google.api.field_behavior) = REQUIRED];
getUpdateMask in interface UpdateGameServerClusterRequestOrBuilderpublic UpdateGameServerClusterRequest.Builder setUpdateMask(com.google.protobuf.FieldMask value)
Required. Mask of fields to update. At least one path must be supplied in this field. For the `FieldMask` definition, see https://developers.google.com/protocol-buffers/docs/reference/google.protobuf#fieldmask
.google.protobuf.FieldMask update_mask = 2 [(.google.api.field_behavior) = REQUIRED];
public UpdateGameServerClusterRequest.Builder setUpdateMask(com.google.protobuf.FieldMask.Builder builderForValue)
Required. Mask of fields to update. At least one path must be supplied in this field. For the `FieldMask` definition, see https://developers.google.com/protocol-buffers/docs/reference/google.protobuf#fieldmask
.google.protobuf.FieldMask update_mask = 2 [(.google.api.field_behavior) = REQUIRED];
public UpdateGameServerClusterRequest.Builder mergeUpdateMask(com.google.protobuf.FieldMask value)
Required. Mask of fields to update. At least one path must be supplied in this field. For the `FieldMask` definition, see https://developers.google.com/protocol-buffers/docs/reference/google.protobuf#fieldmask
.google.protobuf.FieldMask update_mask = 2 [(.google.api.field_behavior) = REQUIRED];
public UpdateGameServerClusterRequest.Builder clearUpdateMask()
Required. Mask of fields to update. At least one path must be supplied in this field. For the `FieldMask` definition, see https://developers.google.com/protocol-buffers/docs/reference/google.protobuf#fieldmask
.google.protobuf.FieldMask update_mask = 2 [(.google.api.field_behavior) = REQUIRED];
public com.google.protobuf.FieldMask.Builder getUpdateMaskBuilder()
Required. Mask of fields to update. At least one path must be supplied in this field. For the `FieldMask` definition, see https://developers.google.com/protocol-buffers/docs/reference/google.protobuf#fieldmask
.google.protobuf.FieldMask update_mask = 2 [(.google.api.field_behavior) = REQUIRED];
public com.google.protobuf.FieldMaskOrBuilder getUpdateMaskOrBuilder()
Required. Mask of fields to update. At least one path must be supplied in this field. For the `FieldMask` definition, see https://developers.google.com/protocol-buffers/docs/reference/google.protobuf#fieldmask
.google.protobuf.FieldMask update_mask = 2 [(.google.api.field_behavior) = REQUIRED];
getUpdateMaskOrBuilder in interface UpdateGameServerClusterRequestOrBuilderpublic final UpdateGameServerClusterRequest.Builder setUnknownFields(com.google.protobuf.UnknownFieldSet unknownFields)
setUnknownFields in interface com.google.protobuf.Message.BuildersetUnknownFields in class com.google.protobuf.GeneratedMessageV3.Builder<UpdateGameServerClusterRequest.Builder>public final UpdateGameServerClusterRequest.Builder mergeUnknownFields(com.google.protobuf.UnknownFieldSet unknownFields)
mergeUnknownFields in interface com.google.protobuf.Message.BuildermergeUnknownFields in class com.google.protobuf.GeneratedMessageV3.Builder<UpdateGameServerClusterRequest.Builder>Copyright © 2023 Google LLC. All rights reserved.