public static final class UpdateGameServerDeploymentRequest.Builder extends com.google.protobuf.GeneratedMessageV3.Builder<UpdateGameServerDeploymentRequest.Builder> implements UpdateGameServerDeploymentRequestOrBuilder
Request message for GameServerDeploymentsService.UpdateGameServerDeployment. Only allows updates for labels.Protobuf type
google.cloud.gaming.v1.UpdateGameServerDeploymentRequestgetAllFields, getField, getFieldBuilder, getOneofFieldDescriptor, getParentForChildren, getRepeatedField, getRepeatedFieldBuilder, getRepeatedFieldCount, getUnknownFields, getUnknownFieldSetBuilder, hasField, hasOneof, internalGetMapField, internalGetMutableMapField, isClean, markClean, mergeUnknownLengthDelimitedField, mergeUnknownVarintField, newBuilderForField, onBuilt, onChanged, parseUnknownField, setUnknownFieldSetBuilder, setUnknownFieldsProto3findInitializationErrors, getInitializationErrorString, internalMergeFrom, mergeFrom, mergeFrom, mergeFrom, mergeFrom, mergeFrom, mergeFrom, mergeFrom, mergeFrom, mergeFrom, newUninitializedMessageException, toStringaddAll, addAll, mergeDelimitedFrom, mergeDelimitedFrom, mergeFrom, newUninitializedMessageExceptionequals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, waitfindInitializationErrors, getAllFields, getField, getInitializationErrorString, getOneofFieldDescriptor, getRepeatedField, getRepeatedFieldCount, getUnknownFields, hasField, hasOneofpublic static final com.google.protobuf.Descriptors.Descriptor getDescriptor()
protected com.google.protobuf.GeneratedMessageV3.FieldAccessorTable internalGetFieldAccessorTable()
internalGetFieldAccessorTable in class com.google.protobuf.GeneratedMessageV3.Builder<UpdateGameServerDeploymentRequest.Builder>public UpdateGameServerDeploymentRequest.Builder clear()
clear in interface com.google.protobuf.Message.Builderclear in interface com.google.protobuf.MessageLite.Builderclear in class com.google.protobuf.GeneratedMessageV3.Builder<UpdateGameServerDeploymentRequest.Builder>public com.google.protobuf.Descriptors.Descriptor getDescriptorForType()
getDescriptorForType in interface com.google.protobuf.Message.BuildergetDescriptorForType in interface com.google.protobuf.MessageOrBuildergetDescriptorForType in class com.google.protobuf.GeneratedMessageV3.Builder<UpdateGameServerDeploymentRequest.Builder>public UpdateGameServerDeploymentRequest getDefaultInstanceForType()
getDefaultInstanceForType in interface com.google.protobuf.MessageLiteOrBuildergetDefaultInstanceForType in interface com.google.protobuf.MessageOrBuilderpublic UpdateGameServerDeploymentRequest build()
build in interface com.google.protobuf.Message.Builderbuild in interface com.google.protobuf.MessageLite.Builderpublic UpdateGameServerDeploymentRequest buildPartial()
buildPartial in interface com.google.protobuf.Message.BuilderbuildPartial in interface com.google.protobuf.MessageLite.Builderpublic UpdateGameServerDeploymentRequest.Builder clone()
clone in interface com.google.protobuf.Message.Builderclone in interface com.google.protobuf.MessageLite.Builderclone in class com.google.protobuf.GeneratedMessageV3.Builder<UpdateGameServerDeploymentRequest.Builder>public UpdateGameServerDeploymentRequest.Builder setField(com.google.protobuf.Descriptors.FieldDescriptor field, Object value)
setField in interface com.google.protobuf.Message.BuildersetField in class com.google.protobuf.GeneratedMessageV3.Builder<UpdateGameServerDeploymentRequest.Builder>public UpdateGameServerDeploymentRequest.Builder clearField(com.google.protobuf.Descriptors.FieldDescriptor field)
clearField in interface com.google.protobuf.Message.BuilderclearField in class com.google.protobuf.GeneratedMessageV3.Builder<UpdateGameServerDeploymentRequest.Builder>public UpdateGameServerDeploymentRequest.Builder clearOneof(com.google.protobuf.Descriptors.OneofDescriptor oneof)
clearOneof in interface com.google.protobuf.Message.BuilderclearOneof in class com.google.protobuf.GeneratedMessageV3.Builder<UpdateGameServerDeploymentRequest.Builder>public UpdateGameServerDeploymentRequest.Builder setRepeatedField(com.google.protobuf.Descriptors.FieldDescriptor field, int index, Object value)
setRepeatedField in interface com.google.protobuf.Message.BuildersetRepeatedField in class com.google.protobuf.GeneratedMessageV3.Builder<UpdateGameServerDeploymentRequest.Builder>public UpdateGameServerDeploymentRequest.Builder addRepeatedField(com.google.protobuf.Descriptors.FieldDescriptor field, Object value)
addRepeatedField in interface com.google.protobuf.Message.BuilderaddRepeatedField in class com.google.protobuf.GeneratedMessageV3.Builder<UpdateGameServerDeploymentRequest.Builder>public UpdateGameServerDeploymentRequest.Builder mergeFrom(com.google.protobuf.Message other)
mergeFrom in interface com.google.protobuf.Message.BuildermergeFrom in class com.google.protobuf.AbstractMessage.Builder<UpdateGameServerDeploymentRequest.Builder>public UpdateGameServerDeploymentRequest.Builder mergeFrom(UpdateGameServerDeploymentRequest other)
public final boolean isInitialized()
isInitialized in interface com.google.protobuf.MessageLiteOrBuilderisInitialized in class com.google.protobuf.GeneratedMessageV3.Builder<UpdateGameServerDeploymentRequest.Builder>public UpdateGameServerDeploymentRequest.Builder mergeFrom(com.google.protobuf.CodedInputStream input, com.google.protobuf.ExtensionRegistryLite extensionRegistry) throws IOException
mergeFrom in interface com.google.protobuf.Message.BuildermergeFrom in interface com.google.protobuf.MessageLite.BuildermergeFrom in class com.google.protobuf.AbstractMessage.Builder<UpdateGameServerDeploymentRequest.Builder>IOExceptionpublic boolean hasGameServerDeployment()
Required. The game server delpoyment to be updated. Only fields specified in update_mask are updated.
.google.cloud.gaming.v1.GameServerDeployment game_server_deployment = 1 [(.google.api.field_behavior) = REQUIRED];
hasGameServerDeployment in interface UpdateGameServerDeploymentRequestOrBuilderpublic GameServerDeployment getGameServerDeployment()
Required. The game server delpoyment to be updated. Only fields specified in update_mask are updated.
.google.cloud.gaming.v1.GameServerDeployment game_server_deployment = 1 [(.google.api.field_behavior) = REQUIRED];
getGameServerDeployment in interface UpdateGameServerDeploymentRequestOrBuilderpublic UpdateGameServerDeploymentRequest.Builder setGameServerDeployment(GameServerDeployment value)
Required. The game server delpoyment to be updated. Only fields specified in update_mask are updated.
.google.cloud.gaming.v1.GameServerDeployment game_server_deployment = 1 [(.google.api.field_behavior) = REQUIRED];
public UpdateGameServerDeploymentRequest.Builder setGameServerDeployment(GameServerDeployment.Builder builderForValue)
Required. The game server delpoyment to be updated. Only fields specified in update_mask are updated.
.google.cloud.gaming.v1.GameServerDeployment game_server_deployment = 1 [(.google.api.field_behavior) = REQUIRED];
public UpdateGameServerDeploymentRequest.Builder mergeGameServerDeployment(GameServerDeployment value)
Required. The game server delpoyment to be updated. Only fields specified in update_mask are updated.
.google.cloud.gaming.v1.GameServerDeployment game_server_deployment = 1 [(.google.api.field_behavior) = REQUIRED];
public UpdateGameServerDeploymentRequest.Builder clearGameServerDeployment()
Required. The game server delpoyment to be updated. Only fields specified in update_mask are updated.
.google.cloud.gaming.v1.GameServerDeployment game_server_deployment = 1 [(.google.api.field_behavior) = REQUIRED];
public GameServerDeployment.Builder getGameServerDeploymentBuilder()
Required. The game server delpoyment to be updated. Only fields specified in update_mask are updated.
.google.cloud.gaming.v1.GameServerDeployment game_server_deployment = 1 [(.google.api.field_behavior) = REQUIRED];
public GameServerDeploymentOrBuilder getGameServerDeploymentOrBuilder()
Required. The game server delpoyment to be updated. Only fields specified in update_mask are updated.
.google.cloud.gaming.v1.GameServerDeployment game_server_deployment = 1 [(.google.api.field_behavior) = REQUIRED];
getGameServerDeploymentOrBuilder in interface UpdateGameServerDeploymentRequestOrBuilderpublic boolean hasUpdateMask()
Required. Mask of fields to update. At least one path must be supplied in this field. For the `FieldMask` definition, see https://developers.google.com/protocol-buffers/docs/reference/google.protobuf#fieldmask
.google.protobuf.FieldMask update_mask = 2 [(.google.api.field_behavior) = REQUIRED];
hasUpdateMask in interface UpdateGameServerDeploymentRequestOrBuilderpublic com.google.protobuf.FieldMask getUpdateMask()
Required. Mask of fields to update. At least one path must be supplied in this field. For the `FieldMask` definition, see https://developers.google.com/protocol-buffers/docs/reference/google.protobuf#fieldmask
.google.protobuf.FieldMask update_mask = 2 [(.google.api.field_behavior) = REQUIRED];
getUpdateMask in interface UpdateGameServerDeploymentRequestOrBuilderpublic UpdateGameServerDeploymentRequest.Builder setUpdateMask(com.google.protobuf.FieldMask value)
Required. Mask of fields to update. At least one path must be supplied in this field. For the `FieldMask` definition, see https://developers.google.com/protocol-buffers/docs/reference/google.protobuf#fieldmask
.google.protobuf.FieldMask update_mask = 2 [(.google.api.field_behavior) = REQUIRED];
public UpdateGameServerDeploymentRequest.Builder setUpdateMask(com.google.protobuf.FieldMask.Builder builderForValue)
Required. Mask of fields to update. At least one path must be supplied in this field. For the `FieldMask` definition, see https://developers.google.com/protocol-buffers/docs/reference/google.protobuf#fieldmask
.google.protobuf.FieldMask update_mask = 2 [(.google.api.field_behavior) = REQUIRED];
public UpdateGameServerDeploymentRequest.Builder mergeUpdateMask(com.google.protobuf.FieldMask value)
Required. Mask of fields to update. At least one path must be supplied in this field. For the `FieldMask` definition, see https://developers.google.com/protocol-buffers/docs/reference/google.protobuf#fieldmask
.google.protobuf.FieldMask update_mask = 2 [(.google.api.field_behavior) = REQUIRED];
public UpdateGameServerDeploymentRequest.Builder clearUpdateMask()
Required. Mask of fields to update. At least one path must be supplied in this field. For the `FieldMask` definition, see https://developers.google.com/protocol-buffers/docs/reference/google.protobuf#fieldmask
.google.protobuf.FieldMask update_mask = 2 [(.google.api.field_behavior) = REQUIRED];
public com.google.protobuf.FieldMask.Builder getUpdateMaskBuilder()
Required. Mask of fields to update. At least one path must be supplied in this field. For the `FieldMask` definition, see https://developers.google.com/protocol-buffers/docs/reference/google.protobuf#fieldmask
.google.protobuf.FieldMask update_mask = 2 [(.google.api.field_behavior) = REQUIRED];
public com.google.protobuf.FieldMaskOrBuilder getUpdateMaskOrBuilder()
Required. Mask of fields to update. At least one path must be supplied in this field. For the `FieldMask` definition, see https://developers.google.com/protocol-buffers/docs/reference/google.protobuf#fieldmask
.google.protobuf.FieldMask update_mask = 2 [(.google.api.field_behavior) = REQUIRED];
getUpdateMaskOrBuilder in interface UpdateGameServerDeploymentRequestOrBuilderpublic final UpdateGameServerDeploymentRequest.Builder setUnknownFields(com.google.protobuf.UnknownFieldSet unknownFields)
setUnknownFields in interface com.google.protobuf.Message.BuildersetUnknownFields in class com.google.protobuf.GeneratedMessageV3.Builder<UpdateGameServerDeploymentRequest.Builder>public final UpdateGameServerDeploymentRequest.Builder mergeUnknownFields(com.google.protobuf.UnknownFieldSet unknownFields)
mergeUnknownFields in interface com.google.protobuf.Message.BuildermergeUnknownFields in class com.google.protobuf.GeneratedMessageV3.Builder<UpdateGameServerDeploymentRequest.Builder>Copyright © 2023 Google LLC. All rights reserved.