| Modifier and Type | Method and Description |
|---|---|
DeployedFleetDetails.DeployedFleet.DeployedFleetStatus.Builder |
DeployedFleetDetails.DeployedFleet.DeployedFleetStatus.Builder.addRepeatedField(com.google.protobuf.Descriptors.FieldDescriptor field,
Object value) |
DeployedFleetDetails.DeployedFleet.DeployedFleetStatus.Builder |
DeployedFleetDetails.DeployedFleet.DeployedFleetStatus.Builder.clear() |
DeployedFleetDetails.DeployedFleet.DeployedFleetStatus.Builder |
DeployedFleetDetails.DeployedFleet.DeployedFleetStatus.Builder.clearAllocatedReplicas()
The number of GameServer replicas in the ALLOCATED state in this fleet.
|
DeployedFleetDetails.DeployedFleet.DeployedFleetStatus.Builder |
DeployedFleetDetails.DeployedFleet.DeployedFleetStatus.Builder.clearField(com.google.protobuf.Descriptors.FieldDescriptor field) |
DeployedFleetDetails.DeployedFleet.DeployedFleetStatus.Builder |
DeployedFleetDetails.DeployedFleet.DeployedFleetStatus.Builder.clearOneof(com.google.protobuf.Descriptors.OneofDescriptor oneof) |
DeployedFleetDetails.DeployedFleet.DeployedFleetStatus.Builder |
DeployedFleetDetails.DeployedFleet.DeployedFleetStatus.Builder.clearReadyReplicas()
The number of GameServer replicas in the READY state in this fleet.
|
DeployedFleetDetails.DeployedFleet.DeployedFleetStatus.Builder |
DeployedFleetDetails.DeployedFleet.DeployedFleetStatus.Builder.clearReplicas()
The total number of current GameServer replicas in this fleet.
|
DeployedFleetDetails.DeployedFleet.DeployedFleetStatus.Builder |
DeployedFleetDetails.DeployedFleet.DeployedFleetStatus.Builder.clearReservedReplicas()
The number of GameServer replicas in the RESERVED state in this fleet.
|
DeployedFleetDetails.DeployedFleet.DeployedFleetStatus.Builder |
DeployedFleetDetails.DeployedFleet.DeployedFleetStatus.Builder.clone() |
DeployedFleetDetails.DeployedFleet.DeployedFleetStatus.Builder |
DeployedFleetDetails.DeployedFleet.Builder.getStatusBuilder()
The current status of the Agones fleet.
|
DeployedFleetDetails.DeployedFleet.DeployedFleetStatus.Builder |
DeployedFleetDetails.DeployedFleet.DeployedFleetStatus.Builder.mergeFrom(com.google.protobuf.CodedInputStream input,
com.google.protobuf.ExtensionRegistryLite extensionRegistry) |
DeployedFleetDetails.DeployedFleet.DeployedFleetStatus.Builder |
DeployedFleetDetails.DeployedFleet.DeployedFleetStatus.Builder.mergeFrom(DeployedFleetDetails.DeployedFleet.DeployedFleetStatus other) |
DeployedFleetDetails.DeployedFleet.DeployedFleetStatus.Builder |
DeployedFleetDetails.DeployedFleet.DeployedFleetStatus.Builder.mergeFrom(com.google.protobuf.Message other) |
DeployedFleetDetails.DeployedFleet.DeployedFleetStatus.Builder |
DeployedFleetDetails.DeployedFleet.DeployedFleetStatus.Builder.mergeUnknownFields(com.google.protobuf.UnknownFieldSet unknownFields) |
static DeployedFleetDetails.DeployedFleet.DeployedFleetStatus.Builder |
DeployedFleetDetails.DeployedFleet.DeployedFleetStatus.newBuilder() |
static DeployedFleetDetails.DeployedFleet.DeployedFleetStatus.Builder |
DeployedFleetDetails.DeployedFleet.DeployedFleetStatus.newBuilder(DeployedFleetDetails.DeployedFleet.DeployedFleetStatus prototype) |
DeployedFleetDetails.DeployedFleet.DeployedFleetStatus.Builder |
DeployedFleetDetails.DeployedFleet.DeployedFleetStatus.newBuilderForType() |
protected DeployedFleetDetails.DeployedFleet.DeployedFleetStatus.Builder |
DeployedFleetDetails.DeployedFleet.DeployedFleetStatus.newBuilderForType(com.google.protobuf.GeneratedMessageV3.BuilderParent parent) |
DeployedFleetDetails.DeployedFleet.DeployedFleetStatus.Builder |
DeployedFleetDetails.DeployedFleet.DeployedFleetStatus.Builder.setAllocatedReplicas(long value)
The number of GameServer replicas in the ALLOCATED state in this fleet.
|
DeployedFleetDetails.DeployedFleet.DeployedFleetStatus.Builder |
DeployedFleetDetails.DeployedFleet.DeployedFleetStatus.Builder.setField(com.google.protobuf.Descriptors.FieldDescriptor field,
Object value) |
DeployedFleetDetails.DeployedFleet.DeployedFleetStatus.Builder |
DeployedFleetDetails.DeployedFleet.DeployedFleetStatus.Builder.setReadyReplicas(long value)
The number of GameServer replicas in the READY state in this fleet.
|
DeployedFleetDetails.DeployedFleet.DeployedFleetStatus.Builder |
DeployedFleetDetails.DeployedFleet.DeployedFleetStatus.Builder.setRepeatedField(com.google.protobuf.Descriptors.FieldDescriptor field,
int index,
Object value) |
DeployedFleetDetails.DeployedFleet.DeployedFleetStatus.Builder |
DeployedFleetDetails.DeployedFleet.DeployedFleetStatus.Builder.setReplicas(long value)
The total number of current GameServer replicas in this fleet.
|
DeployedFleetDetails.DeployedFleet.DeployedFleetStatus.Builder |
DeployedFleetDetails.DeployedFleet.DeployedFleetStatus.Builder.setReservedReplicas(long value)
The number of GameServer replicas in the RESERVED state in this fleet.
|
DeployedFleetDetails.DeployedFleet.DeployedFleetStatus.Builder |
DeployedFleetDetails.DeployedFleet.DeployedFleetStatus.Builder.setUnknownFields(com.google.protobuf.UnknownFieldSet unknownFields) |
DeployedFleetDetails.DeployedFleet.DeployedFleetStatus.Builder |
DeployedFleetDetails.DeployedFleet.DeployedFleetStatus.toBuilder() |
| Modifier and Type | Method and Description |
|---|---|
DeployedFleetDetails.DeployedFleet.Builder |
DeployedFleetDetails.DeployedFleet.Builder.setStatus(DeployedFleetDetails.DeployedFleet.DeployedFleetStatus.Builder builderForValue)
The current status of the Agones fleet.
|
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