| Modifier and Type | Method and Description |
|---|---|
FetchDeploymentStateResponse.Builder |
FetchDeploymentStateResponse.Builder.addAllClusterState(Iterable<? extends FetchDeploymentStateResponse.DeployedClusterState> values)
The state of the game server deployment in each game server cluster.
|
FetchDeploymentStateResponse.Builder |
FetchDeploymentStateResponse.Builder.addAllUnavailable(Iterable<String> values)
List of locations that could not be reached.
|
FetchDeploymentStateResponse.Builder |
FetchDeploymentStateResponse.Builder.addClusterState(FetchDeploymentStateResponse.DeployedClusterState.Builder builderForValue)
The state of the game server deployment in each game server cluster.
|
FetchDeploymentStateResponse.Builder |
FetchDeploymentStateResponse.Builder.addClusterState(FetchDeploymentStateResponse.DeployedClusterState value)
The state of the game server deployment in each game server cluster.
|
FetchDeploymentStateResponse.Builder |
FetchDeploymentStateResponse.Builder.addClusterState(int index,
FetchDeploymentStateResponse.DeployedClusterState.Builder builderForValue)
The state of the game server deployment in each game server cluster.
|
FetchDeploymentStateResponse.Builder |
FetchDeploymentStateResponse.Builder.addClusterState(int index,
FetchDeploymentStateResponse.DeployedClusterState value)
The state of the game server deployment in each game server cluster.
|
FetchDeploymentStateResponse.Builder |
FetchDeploymentStateResponse.Builder.addRepeatedField(com.google.protobuf.Descriptors.FieldDescriptor field,
Object value) |
FetchDeploymentStateResponse.Builder |
FetchDeploymentStateResponse.Builder.addUnavailable(String value)
List of locations that could not be reached.
|
FetchDeploymentStateResponse.Builder |
FetchDeploymentStateResponse.Builder.addUnavailableBytes(com.google.protobuf.ByteString value)
List of locations that could not be reached.
|
FetchDeploymentStateResponse.Builder |
FetchDeploymentStateResponse.Builder.clear() |
FetchDeploymentStateResponse.Builder |
FetchDeploymentStateResponse.Builder.clearClusterState()
The state of the game server deployment in each game server cluster.
|
FetchDeploymentStateResponse.Builder |
FetchDeploymentStateResponse.Builder.clearField(com.google.protobuf.Descriptors.FieldDescriptor field) |
FetchDeploymentStateResponse.Builder |
FetchDeploymentStateResponse.Builder.clearOneof(com.google.protobuf.Descriptors.OneofDescriptor oneof) |
FetchDeploymentStateResponse.Builder |
FetchDeploymentStateResponse.Builder.clearUnavailable()
List of locations that could not be reached.
|
FetchDeploymentStateResponse.Builder |
FetchDeploymentStateResponse.Builder.clone() |
FetchDeploymentStateResponse.Builder |
FetchDeploymentStateResponse.Builder.mergeFrom(com.google.protobuf.CodedInputStream input,
com.google.protobuf.ExtensionRegistryLite extensionRegistry) |
FetchDeploymentStateResponse.Builder |
FetchDeploymentStateResponse.Builder.mergeFrom(FetchDeploymentStateResponse other) |
FetchDeploymentStateResponse.Builder |
FetchDeploymentStateResponse.Builder.mergeFrom(com.google.protobuf.Message other) |
FetchDeploymentStateResponse.Builder |
FetchDeploymentStateResponse.Builder.mergeUnknownFields(com.google.protobuf.UnknownFieldSet unknownFields) |
static FetchDeploymentStateResponse.Builder |
FetchDeploymentStateResponse.newBuilder() |
static FetchDeploymentStateResponse.Builder |
FetchDeploymentStateResponse.newBuilder(FetchDeploymentStateResponse prototype) |
FetchDeploymentStateResponse.Builder |
FetchDeploymentStateResponse.newBuilderForType() |
protected FetchDeploymentStateResponse.Builder |
FetchDeploymentStateResponse.newBuilderForType(com.google.protobuf.GeneratedMessageV3.BuilderParent parent) |
FetchDeploymentStateResponse.Builder |
FetchDeploymentStateResponse.Builder.removeClusterState(int index)
The state of the game server deployment in each game server cluster.
|
FetchDeploymentStateResponse.Builder |
FetchDeploymentStateResponse.Builder.setClusterState(int index,
FetchDeploymentStateResponse.DeployedClusterState.Builder builderForValue)
The state of the game server deployment in each game server cluster.
|
FetchDeploymentStateResponse.Builder |
FetchDeploymentStateResponse.Builder.setClusterState(int index,
FetchDeploymentStateResponse.DeployedClusterState value)
The state of the game server deployment in each game server cluster.
|
FetchDeploymentStateResponse.Builder |
FetchDeploymentStateResponse.Builder.setField(com.google.protobuf.Descriptors.FieldDescriptor field,
Object value) |
FetchDeploymentStateResponse.Builder |
FetchDeploymentStateResponse.Builder.setRepeatedField(com.google.protobuf.Descriptors.FieldDescriptor field,
int index,
Object value) |
FetchDeploymentStateResponse.Builder |
FetchDeploymentStateResponse.Builder.setUnavailable(int index,
String value)
List of locations that could not be reached.
|
FetchDeploymentStateResponse.Builder |
FetchDeploymentStateResponse.Builder.setUnknownFields(com.google.protobuf.UnknownFieldSet unknownFields) |
FetchDeploymentStateResponse.Builder |
FetchDeploymentStateResponse.toBuilder() |
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