Server Factory
Constructors
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fun ServerFactory( lifetime: Lifetime, wireParametersFactory: () -> SocketWire.WireParameters, port: Int?, allowRemoteConnections: Boolean = false)
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fun ServerFactory( lifetime: Lifetime, scheduler: IScheduler, port: Int?, allowRemoteConnections: Boolean = false)
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Functions
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open override fun advise(lifetime: Lifetime, handler: (IViewableSet.Event<SocketWire.Server>) -> Unit)
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open override fun advise(lifetime: Lifetime, handler: (AddRemove, SocketWire.Server) -> Unit)
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open override fun containsAll(elements: Collection<SocketWire.Server>): Boolean
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open override fun view(lifetime: Lifetime, handler: (Lifetime, SocketWire.Server) -> Unit)
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