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Methods in org.robovm.apple.gameplaykit with parameters of type VectorInt2
| Modifier and Type |
Method |
Description |
NodeType |
GKGridGraph.getNodeAtGridPosition(VectorInt2 position) |
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protected long |
GKGridGraph.init(VectorInt2 position,
int width,
int height,
boolean diagonalsAllowed) |
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protected long |
GKGridGraph.init(VectorInt2 position,
int width,
int height,
boolean diagonalsAllowed,
Class<?> nodeClass) |
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protected long |
GKGridGraphNode.init(VectorInt2 gridPosition) |
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protected long |
GKNoiseMap.init(GKNoise noise,
VectorDouble2 size,
VectorDouble2 origin,
VectorInt2 sampleCount,
boolean seamless) |
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void |
GKNoiseMap.setValueAtPosition(float value,
VectorInt2 position) |
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float |
GKNoiseMap.valueAtPosition(VectorInt2 position) |
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Constructors in org.robovm.apple.gameplaykit with parameters of type VectorInt2
| Constructor |
Description |
GKGridGraph(VectorInt2 position,
int width,
int height,
boolean diagonalsAllowed) |
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GKGridGraph(VectorInt2 position,
int width,
int height,
boolean diagonalsAllowed,
Class<?> nodeClass) |
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GKGridGraphNode(VectorInt2 gridPosition) |
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GKNoiseMap(GKNoise noise,
VectorDouble2 size,
VectorDouble2 origin,
VectorInt2 sampleCount,
boolean seamless) |
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Methods in org.robovm.apple.modelio with parameters of type VectorInt2
| Modifier and Type |
Method |
Description |
boolean |
MDLMesh.generateAmbientOcclusionTexture(VectorInt2 textureSize,
long raysPerSample,
float attenuationFactor,
NSArray<MDLObject> objectsToConsider,
String vertexAttributeName,
String materialPropertyName) |
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boolean |
MDLMesh.generateLightMapTexture(VectorInt2 textureSize,
NSArray<MDLLight> lightsToConsider,
NSArray<MDLObject> objectsToConsider,
String vertexAttributeName,
String materialPropertyName) |
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protected long |
MDLCheckerboardTexture.init(float divisions,
String name,
VectorInt2 dimensions,
int channelCount,
MDLTextureChannelEncoding channelEncoding,
CGColor color1,
CGColor color2) |
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protected long |
MDLColorSwatchTexture.init(float colorTemperature1,
float colorTemperature2,
String name,
VectorInt2 textureDimensions) |
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protected long |
MDLColorSwatchTexture.init(CGColor color1,
CGColor color2,
String name,
VectorInt2 textureDimensions) |
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protected long |
MDLMesh.init(VectorFloat3 extent,
VectorInt2 segments,
boolean inwardNormals,
boolean topCap,
boolean bottomCap,
MDLGeometryType geometryType,
MDLMeshBufferAllocator allocator) |
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protected long |
MDLMesh.init(VectorFloat3 extent,
VectorInt2 segments,
boolean inwardNormals,
boolean cap,
MDLGeometryType geometryType,
MDLMeshBufferAllocator allocator) |
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protected long |
MDLMesh.init(VectorFloat3 extent,
VectorInt2 segments,
boolean inwardNormals,
MDLGeometryType geometryType,
MDLMeshBufferAllocator allocator) |
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protected long |
MDLMesh.init(VectorFloat3 extent,
VectorInt2 segments,
int hemisphereSegments,
boolean inwardNormals,
MDLGeometryType geometryType,
MDLMeshBufferAllocator allocator) |
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protected long |
MDLMesh.init(VectorFloat3 extent,
VectorInt2 segments,
MDLGeometryType geometryType,
MDLMeshBufferAllocator allocator) |
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protected long |
MDLNoiseTexture.init(float smoothness,
String name,
VectorInt2 textureDimensions,
int channelCount,
MDLTextureChannelEncoding channelEncoding,
boolean grayscale) |
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protected long |
MDLNoiseTexture.init(float smoothness,
String name,
VectorInt2 textureDimensions,
MDLTextureChannelEncoding channelEncoding) |
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protected long |
MDLSkyCubeTexture.init(String name,
MDLTextureChannelEncoding channelEncoding,
VectorInt2 textureDimensions,
float turbidity,
float sunElevation,
float upperAtmosphereScattering,
float groundAlbedo) |
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protected long |
MDLSkyCubeTexture.init(String name,
MDLTextureChannelEncoding channelEncoding,
VectorInt2 textureDimensions,
float turbidity,
float sunElevation,
float sunAzimuth,
float upperAtmosphereScattering,
float groundAlbedo) |
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protected long |
MDLTexture.init(NSData pixelData,
boolean topLeftOrigin,
String name,
VectorInt2 dimensions,
long rowStride,
long channelCount,
MDLTextureChannelEncoding channelEncoding,
boolean isCube) |
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protected long |
MDLNoiseTexture.initCellularNoise(float frequency,
String name,
VectorInt2 textureDimensions,
MDLTextureChannelEncoding channelEncoding) |
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protected long |
MDLMesh.initHemisphereWithExtent(VectorFloat3 extent,
VectorInt2 segments,
boolean inwardNormals,
boolean cap,
MDLGeometryType geometryType,
MDLMeshBufferAllocator allocator) |
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MDLTexture |
MDLCamera.newBokehKernel(VectorInt2 size) |
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static MDLCheckerboardTexture |
MDLCheckerboardTexture.newIrradianceTextureCube(MDLTexture texture,
String name,
VectorInt2 dimensions) |
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static MDLCheckerboardTexture |
MDLCheckerboardTexture.newIrradianceTextureCube(MDLTexture texture,
String name,
VectorInt2 dimensions,
float roughness) |
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static MDLColorSwatchTexture |
MDLColorSwatchTexture.newIrradianceTextureCube(MDLTexture texture,
String name,
VectorInt2 dimensions) |
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static MDLColorSwatchTexture |
MDLColorSwatchTexture.newIrradianceTextureCube(MDLTexture texture,
String name,
VectorInt2 dimensions,
float roughness) |
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static MDLNoiseTexture |
MDLNoiseTexture.newIrradianceTextureCube(MDLTexture texture,
String name,
VectorInt2 dimensions) |
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static MDLNoiseTexture |
MDLNoiseTexture.newIrradianceTextureCube(MDLTexture texture,
String name,
VectorInt2 dimensions,
float roughness) |
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static MDLNormalMapTexture |
MDLNormalMapTexture.newIrradianceTextureCube(MDLTexture texture,
String name,
VectorInt2 dimensions) |
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static MDLNormalMapTexture |
MDLNormalMapTexture.newIrradianceTextureCube(MDLTexture texture,
String name,
VectorInt2 dimensions,
float roughness) |
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static MDLSkyCubeTexture |
MDLSkyCubeTexture.newIrradianceTextureCube(MDLTexture texture,
String name,
VectorInt2 dimensions) |
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static MDLSkyCubeTexture |
MDLSkyCubeTexture.newIrradianceTextureCube(MDLTexture texture,
String name,
VectorInt2 dimensions,
float roughness) |
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static MDLTexture |
MDLTexture.newIrradianceTextureCube(MDLTexture texture,
String name,
VectorInt2 dimensions) |
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static MDLTexture |
MDLTexture.newIrradianceTextureCube(MDLTexture texture,
String name,
VectorInt2 dimensions,
float roughness) |
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static MDLURLTexture |
MDLURLTexture.newIrradianceTextureCube(MDLTexture texture,
String name,
VectorInt2 dimensions) |
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static MDLURLTexture |
MDLURLTexture.newIrradianceTextureCube(MDLTexture texture,
String name,
VectorInt2 dimensions,
float roughness) |
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static MDLMesh |
MDLMesh.newPlane(VectorFloat2 dimensions,
VectorInt2 segments,
MDLGeometryType geometryType,
MDLMeshBufferAllocator allocator) |
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VectorFloat3 |
MDLCamera.rayTo(VectorInt2 pixel,
VectorInt2 size) |
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Constructors in org.robovm.apple.modelio with parameters of type VectorInt2
| Constructor |
Description |
MDLCheckerboardTexture(float divisions,
String name,
VectorInt2 dimensions,
int channelCount,
MDLTextureChannelEncoding channelEncoding,
CGColor color1,
CGColor color2) |
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MDLCheckerboardTexture(NSData pixelData,
boolean topLeftOrigin,
String name,
VectorInt2 dimensions,
long rowStride,
long channelCount,
MDLTextureChannelEncoding channelEncoding,
boolean isCube) |
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MDLColorSwatchTexture(float colorTemperature1,
float colorTemperature2,
String name,
VectorInt2 textureDimensions) |
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MDLColorSwatchTexture(CGColor color1,
CGColor color2,
String name,
VectorInt2 textureDimensions) |
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MDLColorSwatchTexture(NSData pixelData,
boolean topLeftOrigin,
String name,
VectorInt2 dimensions,
long rowStride,
long channelCount,
MDLTextureChannelEncoding channelEncoding,
boolean isCube) |
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MDLMesh(VectorFloat3 extent,
VectorInt2 segments,
boolean inwardNormals,
boolean topCap,
boolean bottomCap,
MDLGeometryType geometryType,
MDLMeshBufferAllocator allocator) |
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MDLMesh(VectorFloat3 extent,
VectorInt2 segments,
boolean inwardNormals,
boolean cap,
MDLGeometryType geometryType,
MDLMeshBufferAllocator allocator) |
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MDLMesh(VectorFloat3 extent,
VectorInt2 segments,
boolean inwardNormals,
MDLGeometryType geometryType,
MDLMeshBufferAllocator allocator) |
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MDLMesh(VectorFloat3 extent,
VectorInt2 segments,
int hemisphereSegments,
boolean inwardNormals,
MDLGeometryType geometryType,
MDLMeshBufferAllocator allocator) |
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MDLMesh(VectorFloat3 extent,
VectorInt2 segments,
MDLGeometryType geometryType,
MDLMeshBufferAllocator allocator) |
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MDLNoiseTexture(float smoothness,
String name,
VectorInt2 textureDimensions,
int channelCount,
MDLTextureChannelEncoding channelEncoding,
boolean grayscale) |
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MDLNoiseTexture(float smoothness,
String name,
VectorInt2 textureDimensions,
MDLTextureChannelEncoding channelEncoding) |
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MDLNoiseTexture(NSData pixelData,
boolean topLeftOrigin,
String name,
VectorInt2 dimensions,
long rowStride,
long channelCount,
MDLTextureChannelEncoding channelEncoding,
boolean isCube) |
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MDLNormalMapTexture(NSData pixelData,
boolean topLeftOrigin,
String name,
VectorInt2 dimensions,
long rowStride,
long channelCount,
MDLTextureChannelEncoding channelEncoding,
boolean isCube) |
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MDLSkyCubeTexture(String name,
MDLTextureChannelEncoding channelEncoding,
VectorInt2 textureDimensions,
float turbidity,
float sunElevation,
float upperAtmosphereScattering,
float groundAlbedo) |
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MDLSkyCubeTexture(String name,
MDLTextureChannelEncoding channelEncoding,
VectorInt2 textureDimensions,
float turbidity,
float sunElevation,
float sunAzimuth,
float upperAtmosphereScattering,
float groundAlbedo) |
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MDLSkyCubeTexture(NSData pixelData,
boolean topLeftOrigin,
String name,
VectorInt2 dimensions,
long rowStride,
long channelCount,
MDLTextureChannelEncoding channelEncoding,
boolean isCube) |
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MDLTexture(NSData pixelData,
boolean topLeftOrigin,
String name,
VectorInt2 dimensions,
long rowStride,
long channelCount,
MDLTextureChannelEncoding channelEncoding,
boolean isCube) |
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MDLURLTexture(NSData pixelData,
boolean topLeftOrigin,
String name,
VectorInt2 dimensions,
long rowStride,
long channelCount,
MDLTextureChannelEncoding channelEncoding,
boolean isCube) |
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