GLKMatrix3 |
GLKMatrix3.add(GLKMatrix3 matrixRight) |
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static GLKMatrix3 |
GLKMatrix3.add(GLKMatrix3 matrixLeft,
GLKMatrix3 matrixRight) |
ported from GLKMatrix3Add
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static GLKMatrix3 |
GLKMatrix3.create(float[] values) |
ported from GLKMatrix3MakeWithArray
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static GLKMatrix3 |
GLKMatrix3.create(float m00,
float m01,
float m02,
float m10,
float m11,
float m12,
float m20,
float m21,
float m22) |
ported from GLKMatrix3Make
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static GLKMatrix3 |
GLKMatrix3.create(GLKQuaternion quaternion) |
ported from GLKMatrix3MakeWithQuaternion
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static GLKMatrix3 |
GLKMatrix3.createAndTranspose(float[] values) |
ported from GLKMatrix3MakeWithArrayAndTranspose
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static GLKMatrix3 |
GLKMatrix3.createAndTranspose(float m00,
float m01,
float m02,
float m10,
float m11,
float m12,
float m20,
float m21,
float m22) |
ported from GLKMatrix3MakeAndTranspose
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static GLKMatrix3 |
GLKMatrix3.createRotation(float radians,
float x,
float y,
float z) |
ported from GLKMatrix3MakeRotation
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static GLKMatrix3 |
GLKMatrix3.createScale(float sx,
float sy,
float sz) |
ported from GLKMatrix3MakeScale
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static GLKMatrix3 |
GLKMatrix3.createWithColumns(GLKVector3 column0,
GLKVector3 column1,
GLKVector3 column2) |
ported from GLKMatrix3MakeWithColumns
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static GLKMatrix3 |
GLKMatrix3.createWithRows(GLKVector3 row0,
GLKVector3 row1,
GLKVector3 row2) |
ported from GLKMatrix3MakeWithRows
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static GLKMatrix3 |
GLKMatrix3.createXRotation(float radians) |
ported from GLKMatrix3MakeXRotation
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static GLKMatrix3 |
GLKMatrix3.createYRotation(float radians) |
ported from GLKMatrix3MakeYRotation
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static GLKMatrix3 |
GLKMatrix3.createZRotation(float radians) |
ported from GLKMatrix3MakeZRotation
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GLKMatrix3 |
GLKReflectionMapEffect.getMatrix() |
Deprecated.
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GLKMatrix3 |
GLKMatrix4.getMatrix3() |
ported from GLKMatrix4GetMatrix3
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GLKMatrix3 |
GLKMatrixStack.getMatrix3() |
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GLKMatrix3 |
GLKMatrixStack.getMatrix3Inverse() |
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GLKMatrix3 |
GLKMatrixStack.getMatrix3InverseTranspose() |
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GLKMatrix3 |
GLKEffectPropertyTransform.getNormalMatrix() |
Deprecated.
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static GLKMatrix3 |
GLKMatrix3.Identity() |
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GLKMatrix3 |
GLKMatrix3.invert(BooleanPtr isInvertible) |
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GLKMatrix3 |
GLKMatrix3.invertAndTranspose(BooleanPtr isInvertible) |
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GLKMatrix3 |
GLKMatrix3.multiply(GLKMatrix3 matrixRight) |
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static GLKMatrix3 |
GLKMatrix3.multiply(GLKMatrix3 matrixLeft,
GLKMatrix3 matrixRight) |
ported from GLKMatrix3Multiply
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GLKMatrix3 |
GLKMatrix3.rotate(float radians,
float x,
float y,
float z) |
ported from GLKMatrix3Rotate
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GLKMatrix3 |
GLKMatrix3.rotate(float radians,
GLKVector3 axisVector) |
ported from GLKMatrix3RotateWithVector3
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GLKMatrix3 |
GLKMatrix3.rotate(float radians,
GLKVector4 axisVector) |
ported from GLKMatrix3RotateWithVector4
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GLKMatrix3 |
GLKMatrix3.rotateX(float radians) |
ported from GLKMatrix3RotateX
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GLKMatrix3 |
GLKMatrix3.rotateY(float radians) |
ported from GLKMatrix3RotateY
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GLKMatrix3 |
GLKMatrix3.rotateZ(float radians) |
ported from GLKMatrix3RotateZ
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GLKMatrix3 |
GLKMatrix3.scale(float sx,
float sy,
float sz) |
ported from GLKMatrix3Scale
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GLKMatrix3 |
GLKMatrix3.scale(GLKVector3 scaleVector) |
ported from GLKMatrix3ScaleWithVector3
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GLKMatrix3 |
GLKMatrix3.scale(GLKVector4 scaleVector) |
ported from GLKMatrix3ScaleWithVector4
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GLKMatrix3 |
GLKMatrix3.setColumn(int column,
GLKVector3 vector) |
ported from GLKMatrix3SetRow
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GLKMatrix3 |
GLKMatrix3.setM(FloatBuffer m) |
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GLKMatrix3 |
GLKMatrix3.setRow(int row,
GLKVector3 vector) |
ported from GLKMatrix3SetRow
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GLKMatrix3 |
GLKMatrix3.subtract(GLKMatrix3 matrixRight) |
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static GLKMatrix3 |
GLKMatrix3.subtract(GLKMatrix3 matrixLeft,
GLKMatrix3 matrixRight) |
ported from GLKMatrix3Subtract
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GLKMatrix3 |
GLKMatrix3.transpose() |
ported from GLKMatrix3Transpose
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