GLKMatrix4 |
GLKMatrix4.add(GLKMatrix4 matrixRight) |
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static GLKMatrix4 |
GLKMatrix4.add(GLKMatrix4 matrixLeft,
GLKMatrix4 matrixRight) |
ported from GLKMatrix4Add
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static GLKMatrix4 |
GLKMatrix4.create(float[] values) |
ported from GLKMatrix4MakeWithArray
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static GLKMatrix4 |
GLKMatrix4.create(float m00,
float m01,
float m02,
float m03,
float m10,
float m11,
float m12,
float m13,
float m20,
float m21,
float m22,
float m23,
float m30,
float m31,
float m32,
float m33) |
ported from GLKMatrix4Make
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static GLKMatrix4 |
GLKMatrix4.create(GLKQuaternion quaternion) |
ported from GLKMatrix4MakeWithQuaternion
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static GLKMatrix4 |
GLKMatrix4.createAndTranspose(float[] values) |
ported from GLKMatrix4MakeWithArrayAndTranspose
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static GLKMatrix4 |
GLKMatrix4.createAndTranspose(float m00,
float m01,
float m02,
float m03,
float m10,
float m11,
float m12,
float m13,
float m20,
float m21,
float m22,
float m23,
float m30,
float m31,
float m32,
float m33) |
ported from GLKMatrix4MakeAndTranspose
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static GLKMatrix4 |
GLKMatrix4.createFrustum(float left,
float right,
float bottom,
float top,
float nearZ,
float farZ) |
ported from GLKMatrix4MakeFrustum
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static GLKMatrix4 |
GLKMatrix4.createLookAt(float eyeX,
float eyeY,
float eyeZ,
float centerX,
float centerY,
float centerZ,
float upX,
float upY,
float upZ) |
ported from GLKMatrix4MakeLookAt
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static GLKMatrix4 |
GLKMatrix4.createOrtho(float left,
float right,
float bottom,
float top,
float nearZ,
float farZ) |
ported from GLKMatrix4MakeOrtho
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static GLKMatrix4 |
GLKMatrix4.createPerspective(float fovyRadians,
float aspect,
float nearZ,
float farZ) |
ported from GLKMatrix4MakePerspective
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static GLKMatrix4 |
GLKMatrix4.createRotation(float radians,
float x,
float y,
float z) |
ported from GLKMatrix4MakeRotation
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static GLKMatrix4 |
GLKMatrix4.createScale(float sx,
float sy,
float sz) |
ported from GLKMatrix4MakeScale
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static GLKMatrix4 |
GLKMatrix4.createTranslation(float tx,
float ty,
float tz) |
ported from GLKMatrix4MakeTranslation
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static GLKMatrix4 |
GLKMatrix4.createWithColumns(GLKVector4 column0,
GLKVector4 column1,
GLKVector4 column2,
GLKVector4 column3) |
ported from GLKMatrix4MakeWithColumns
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static GLKMatrix4 |
GLKMatrix4.createWithRows(GLKVector4 row0,
GLKVector4 row1,
GLKVector4 row2,
GLKVector4 row3) |
ported from GLKMatrix4MakeWithRows
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static GLKMatrix4 |
GLKMatrix4.createXRotation(float radians) |
ported from GLKMatrix4MakeXRotation
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static GLKMatrix4 |
GLKMatrix4.createYRotation(float radians) |
ported from GLKMatrix4MakeYRotation
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static GLKMatrix4 |
GLKMatrix4.createZRotation(float radians) |
ported from GLKMatrix4MakeZRotation
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GLKMatrix4 |
GLKMatrixStack.getMatrix4() |
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GLKMatrix4 |
GLKMatrixStack.getMatrix4Inverse() |
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GLKMatrix4 |
GLKMatrixStack.getMatrix4InverseTranspose() |
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GLKMatrix4 |
GLKEffectPropertyTransform.getModelviewMatrix() |
Deprecated.
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GLKMatrix4 |
GLKEffectPropertyTransform.getProjectionMatrix() |
Deprecated.
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static GLKMatrix4 |
GLKMatrix4.Identity() |
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GLKMatrix4 |
GLKMatrix4.invert(BooleanPtr isInvertible) |
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GLKMatrix4 |
GLKMatrix4.invertAndTranspose(BooleanPtr isInvertible) |
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GLKMatrix4 |
GLKMatrix4.multiply(GLKMatrix4 matrixRight) |
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static GLKMatrix4 |
GLKMatrix4.multiply(GLKMatrix4 matrixLeft,
GLKMatrix4 matrixRight) |
ported from GLKMatrix4Multiply
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GLKMatrix4 |
GLKMatrix4.rotate(float radians,
float x,
float y,
float z) |
ported from GLKMatrix4Rotate
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GLKMatrix4 |
GLKMatrix4.rotateWithVector3(float radians,
GLKVector3 axisVector) |
ported from GLKMatrix4RotateWithVector3
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GLKMatrix4 |
GLKMatrix4.rotateWithVector4(float radians,
GLKVector4 axisVector) |
ported from GLKMatrix4RotateWithVector4
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GLKMatrix4 |
GLKMatrix4.rotateX(float radians) |
ported from GLKMatrix4RotateX
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GLKMatrix4 |
GLKMatrix4.rotateY(float radians) |
ported from GLKMatrix4RotateY
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GLKMatrix4 |
GLKMatrix4.rotateZ(float radians) |
ported from GLKMatrix4RotateZ
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GLKMatrix4 |
GLKMatrix4.scale(float sx,
float sy,
float sz) |
ported from GLKMatrix4Scale
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GLKMatrix4 |
GLKMatrix4.scaleWithVector3(GLKVector3 scaleVector) |
ported from GLKMatrix4ScaleWithVector3
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GLKMatrix4 |
GLKMatrix4.scaleWithVector4(GLKVector4 scaleVector) |
ported from GLKMatrix4ScaleWithVector4
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GLKMatrix4 |
GLKMatrix4.setColumn(int column,
GLKVector4 vector) |
ported from GLKMatrix4SetColumn
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GLKMatrix4 |
GLKMatrix4.setM(FloatBuffer m) |
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GLKMatrix4 |
GLKMatrix4.setRow(int row,
GLKVector4 vector) |
ported from GLKMatrix4SetRow
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GLKMatrix4 |
GLKMatrix4.subtract(GLKMatrix4 matrixRight) |
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static GLKMatrix4 |
GLKMatrix4.subtract(GLKMatrix4 matrixLeft,
GLKMatrix4 matrixRight) |
ported from GLKMatrix4Subtract
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GLKMatrix4 |
GLKMatrix4.translate(float tx,
float ty,
float tz) |
ported from GLKMatrix4Translate
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GLKMatrix4 |
GLKMatrix4.translateWithVector3(GLKVector3 translationVector) |
ported from GLKMatrix4TranslateWithVector3
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GLKMatrix4 |
GLKMatrix4.translateWithVector4(GLKVector4 translationVector) |
ported from GLKMatrix4TranslateWithVector4
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GLKMatrix4 |
GLKMatrix4.transpose() |
ported from GLKMatrix4Transpose
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