GLKVector3 |
GLKVector3.add(GLKVector3 vectorRight) |
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static GLKVector3 |
GLKVector3.add(GLKVector3 vectorLeft,
GLKVector3 vectorRight) |
ported from GLKVector3Add
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boolean |
GLKVector3.allEqualToVector3(GLKVector3 vectorRight) |
ported from GLKVector3AllEqualToVector3
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static boolean |
GLKVector3.allEqualToVector3(GLKVector3 vectorLeft,
GLKVector3 vectorRight) |
ported from GLKVector3AllEqualToVector3
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boolean |
GLKVector3.allGreaterThanOrEqualToVector3(GLKVector3 vectorRight) |
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static boolean |
GLKVector3.allGreaterThanOrEqualToVector3(GLKVector3 vectorLeft,
GLKVector3 vectorRight) |
ported from GLKVector3AllGreaterThanOrEqualToVector3
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boolean |
GLKVector3.allGreaterThanVector3(GLKVector3 vectorRight) |
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static boolean |
GLKVector3.allGreaterThanVector3(GLKVector3 vectorLeft,
GLKVector3 vectorRight) |
ported from GLKVector3AllGreaterThanVector3
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static GLKQuaternion |
GLKQuaternion.create(GLKVector3 vector,
float scalar) |
ported from GLKQuaternionMakeWithVector3
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static GLKVector4 |
GLKVector4.create(GLKVector3 vector,
float w) |
ported from GLKVector4MakeWithVector3
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static GLKQuaternion |
GLKQuaternion.createRotation(float radians,
GLKVector3 axisVector) |
ported from GLKQuaternionMakeWithAngleAndVector3Axis
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static GLKMatrix3 |
GLKMatrix3.createWithColumns(GLKVector3 column0,
GLKVector3 column1,
GLKVector3 column2) |
ported from GLKMatrix3MakeWithColumns
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static GLKMatrix3 |
GLKMatrix3.createWithRows(GLKVector3 row0,
GLKVector3 row1,
GLKVector3 row2) |
ported from GLKMatrix3MakeWithRows
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GLKVector3 |
GLKVector3.crossProduct(GLKVector3 vectorRight) |
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static GLKVector3 |
GLKVector3.crossProduct(GLKVector3 vectorLeft,
GLKVector3 vectorRight) |
ported from GLKVector3CrossProduct
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float |
GLKVector3.distance(GLKVector3 vectorEnd) |
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static float |
GLKVector3.distance(GLKVector3 vectorStart,
GLKVector3 vectorEnd) |
ported from GLKVector3Distance
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GLKVector3 |
GLKVector3.divide(GLKVector3 vectorRight) |
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static GLKVector3 |
GLKVector3.divide(GLKVector3 vectorLeft,
GLKVector3 vectorRight) |
ported from GLKVector3Divide
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float |
GLKVector3.dotProduct(GLKVector3 vectorRight) |
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static float |
GLKVector3.dotProduct(GLKVector3 vectorLeft,
GLKVector3 vectorRight) |
ported from GLKVector3DotProduct
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GLKVector3 |
GLKVector3.lerp(GLKVector3 vectorEnd,
float t) |
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static GLKVector3 |
GLKVector3.lerp(GLKVector3 vectorStart,
GLKVector3 vectorEnd,
float t) |
ported from GLKVector3Lerp
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GLKVector3 |
GLKVector3.maximum(GLKVector3 vectorRight) |
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static GLKVector3 |
GLKVector3.maximum(GLKVector3 vectorLeft,
GLKVector3 vectorRight) |
ported from GLKVector3Maximum
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GLKVector3 |
GLKVector3.minimum(GLKVector3 vectorRight) |
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static GLKVector3 |
GLKVector3.minimum(GLKVector3 vectorLeft,
GLKVector3 vectorRight) |
ported from GLKVector3Minimum
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GLKVector3 |
GLKVector3.multiply(GLKVector3 vectorRight) |
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static GLKVector3 |
GLKVector3.multiply(GLKVector3 vectorLeft,
GLKVector3 vectorRight) |
ported from GLKVector3Multiply
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GLKVector3 |
GLKMatrix4.multiplyAndProjectVector3(GLKVector3 vectorRight) |
ported from GLKMatrix4MultiplyAndProjectVector3
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void |
GLKMatrix4.multiplyAndProjectVector3Array(GLKVector3 vectors,
long vectorCount) |
ported from GLKMatrix4MultiplyAndProjectVector3Array
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GLKVector3 |
GLKMatrix3.multiplyVector3(GLKVector3 vectorRight) |
ported from GLKMatrix3MultiplyVector3
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GLKVector3 |
GLKMatrix4.multiplyVector3(GLKVector3 vectorRight) |
ported from GLKMatrix4MultiplyVector3
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void |
GLKMatrix3.multiplyVector3Array(GLKVector3 vectors,
long vectorCount) |
ported from GLKMatrix3MultiplyVector3Array
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void |
GLKMatrix4.multiplyVector3Array(GLKVector3 vectors,
long vectorCount) |
ported from GLKMatrix4MultiplyVector3Array
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void |
GLKMatrix4.multiplyVector3ArrayWithTranslation(GLKVector3 vectors,
long vectorCount) |
ported from GLKMatrix4MultiplyVector3ArrayWithTranslation
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GLKVector3 |
GLKMatrix4.multiplyVector3WithTranslation(GLKVector3 vectorRight) |
ported from GLKMatrix4MultiplyVector3WithTranslation
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static GLKVector3 |
GLKMath.project(GLKVector3 object,
GLKMatrix4 model,
GLKMatrix4 projection,
int[] viewport) |
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GLKVector3 |
GLKVector3.project(GLKVector3 projectionVector) |
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static GLKVector3 |
GLKVector3.project(GLKVector3 vectorToProject,
GLKVector3 projectionVector) |
ported from GLKVector3Project
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GLKMatrix3 |
GLKMatrix3.rotate(float radians,
GLKVector3 axisVector) |
ported from GLKMatrix3RotateWithVector3
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void |
GLKMatrixStack.rotate(float radians,
GLKVector3 axisVector) |
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GLKVector3 |
GLKQuaternion.rotateVector3(GLKVector3 vector) |
ported from GLKQuaternionRotateVector3
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void |
GLKQuaternion.rotateVector3Array(GLKVector3 vectors,
long vectorCount) |
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GLKMatrix4 |
GLKMatrix4.rotateWithVector3(float radians,
GLKVector3 axisVector) |
ported from GLKMatrix4RotateWithVector3
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GLKMatrix3 |
GLKMatrix3.scale(GLKVector3 scaleVector) |
ported from GLKMatrix3ScaleWithVector3
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void |
GLKMatrixStack.scale(GLKVector3 scaleVector) |
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GLKMatrix4 |
GLKMatrix4.scaleWithVector3(GLKVector3 scaleVector) |
ported from GLKMatrix4ScaleWithVector3
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void |
GLKSkyboxEffect.setCenter(GLKVector3 v) |
Deprecated.
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GLKMatrix3 |
GLKMatrix3.setColumn(int column,
GLKVector3 vector) |
ported from GLKMatrix3SetRow
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GLKMatrix3 |
GLKMatrix3.setRow(int row,
GLKVector3 vector) |
ported from GLKMatrix3SetRow
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void |
GLKEffectPropertyLight.setSpotDirection(GLKVector3 v) |
Deprecated.
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GLKVector3 |
GLKVector3.subtract(GLKVector3 vectorRight) |
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static GLKVector3 |
GLKVector3.subtract(GLKVector3 vectorLeft,
GLKVector3 vectorRight) |
ported from GLKVector3Subtract
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void |
GLKMatrixStack.translate(GLKVector3 translationVector) |
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GLKMatrix4 |
GLKMatrix4.translateWithVector3(GLKVector3 translationVector) |
ported from GLKMatrix4TranslateWithVector3
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static GLKVector3 |
GLKMath.unproject(GLKVector3 window,
GLKMatrix4 model,
GLKMatrix4 projection,
int[] viewport,
BooleanPtr success) |
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