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Methods in org.robovm.apple.modelio with parameters of type MDLGeometryType
| Modifier and Type |
Method |
Description |
protected long |
MDLMesh.init(VectorFloat3 extent,
boolean inwardNormals,
MDLGeometryType geometryType,
MDLMeshBufferAllocator allocator) |
|
protected long |
MDLMesh.init(VectorFloat3 extent,
VectorInt2 segments,
boolean inwardNormals,
boolean topCap,
boolean bottomCap,
MDLGeometryType geometryType,
MDLMeshBufferAllocator allocator) |
|
protected long |
MDLMesh.init(VectorFloat3 extent,
VectorInt2 segments,
boolean inwardNormals,
boolean cap,
MDLGeometryType geometryType,
MDLMeshBufferAllocator allocator) |
|
protected long |
MDLMesh.init(VectorFloat3 extent,
VectorInt2 segments,
boolean inwardNormals,
MDLGeometryType geometryType,
MDLMeshBufferAllocator allocator) |
|
protected long |
MDLMesh.init(VectorFloat3 extent,
VectorInt2 segments,
int hemisphereSegments,
boolean inwardNormals,
MDLGeometryType geometryType,
MDLMeshBufferAllocator allocator) |
|
protected long |
MDLMesh.init(VectorFloat3 extent,
VectorInt2 segments,
MDLGeometryType geometryType,
MDLMeshBufferAllocator allocator) |
|
protected long |
MDLMesh.init(VectorFloat3 extent,
VectorInt3 segments,
boolean inwardNormals,
MDLGeometryType geometryType,
MDLMeshBufferAllocator allocator) |
|
protected long |
MDLSubmesh.init(String name,
MDLMeshBuffer indexBuffer,
long indexCount,
MDLIndexBitDepth indexType,
MDLGeometryType geometryType,
MDLMaterial material) |
|
protected long |
MDLSubmesh.init(String name,
MDLMeshBuffer indexBuffer,
long indexCount,
MDLIndexBitDepth indexType,
MDLGeometryType geometryType,
MDLMaterial material,
MDLSubmeshTopology topology) |
|
protected long |
MDLSubmesh.init(MDLMeshBuffer indexBuffer,
long indexCount,
MDLIndexBitDepth indexType,
MDLGeometryType geometryType,
MDLMaterial material) |
|
protected long |
MDLSubmesh.init(MDLSubmesh submesh,
MDLIndexBitDepth indexType,
MDLGeometryType geometryType) |
|
protected long |
MDLMesh.initHemisphereWithExtent(VectorFloat3 extent,
VectorInt2 segments,
boolean inwardNormals,
boolean cap,
MDLGeometryType geometryType,
MDLMeshBufferAllocator allocator) |
|
static MDLMesh |
MDLMesh.newBox(VectorFloat3 dimensions,
VectorInt3 segments,
MDLGeometryType geometryType,
boolean inwardNormals,
MDLMeshBufferAllocator allocator) |
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static MDLMesh |
MDLMesh.newCapsuleWithHeight(float height,
VectorFloat2 radii,
long radialSegments,
long verticalSegments,
long hemisphereSegments,
MDLGeometryType geometryType,
boolean inwardNormals,
MDLMeshBufferAllocator allocator) |
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static MDLMesh |
MDLMesh.newCylinder(float height,
VectorFloat2 radii,
long radialSegments,
long verticalSegments,
MDLGeometryType geometryType,
boolean inwardNormals,
MDLMeshBufferAllocator allocator) |
|
static MDLMesh |
MDLMesh.newEllipsoid(VectorFloat3 radii,
long radialSegments,
long verticalSegments,
MDLGeometryType geometryType,
boolean inwardNormals,
boolean hemisphere,
MDLMeshBufferAllocator allocator) |
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static MDLMesh |
MDLMesh.newEllipticalCone(float height,
VectorFloat2 radii,
long radialSegments,
long verticalSegments,
MDLGeometryType geometryType,
boolean inwardNormals,
MDLMeshBufferAllocator allocator) |
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static MDLMesh |
MDLMesh.newIcosahedronWithRadius(float radius,
boolean inwardNormals,
MDLGeometryType geometryType,
MDLMeshBufferAllocator allocator) |
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static MDLMesh |
MDLMesh.newPlane(VectorFloat2 dimensions,
VectorInt2 segments,
MDLGeometryType geometryType,
MDLMeshBufferAllocator allocator) |
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Constructors in org.robovm.apple.modelio with parameters of type MDLGeometryType
| Constructor |
Description |
MDLMesh(VectorFloat3 extent,
boolean inwardNormals,
MDLGeometryType geometryType,
MDLMeshBufferAllocator allocator) |
|
MDLMesh(VectorFloat3 extent,
VectorInt2 segments,
boolean inwardNormals,
boolean topCap,
boolean bottomCap,
MDLGeometryType geometryType,
MDLMeshBufferAllocator allocator) |
|
MDLMesh(VectorFloat3 extent,
VectorInt2 segments,
boolean inwardNormals,
boolean cap,
MDLGeometryType geometryType,
MDLMeshBufferAllocator allocator) |
|
MDLMesh(VectorFloat3 extent,
VectorInt2 segments,
boolean inwardNormals,
MDLGeometryType geometryType,
MDLMeshBufferAllocator allocator) |
|
MDLMesh(VectorFloat3 extent,
VectorInt2 segments,
int hemisphereSegments,
boolean inwardNormals,
MDLGeometryType geometryType,
MDLMeshBufferAllocator allocator) |
|
MDLMesh(VectorFloat3 extent,
VectorInt2 segments,
MDLGeometryType geometryType,
MDLMeshBufferAllocator allocator) |
|
MDLMesh(VectorFloat3 extent,
VectorInt3 segments,
boolean inwardNormals,
MDLGeometryType geometryType,
MDLMeshBufferAllocator allocator) |
|
MDLSubmesh(String name,
MDLMeshBuffer indexBuffer,
long indexCount,
MDLIndexBitDepth indexType,
MDLGeometryType geometryType,
MDLMaterial material) |
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MDLSubmesh(String name,
MDLMeshBuffer indexBuffer,
long indexCount,
MDLIndexBitDepth indexType,
MDLGeometryType geometryType,
MDLMaterial material,
MDLSubmeshTopology topology) |
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MDLSubmesh(MDLMeshBuffer indexBuffer,
long indexCount,
MDLIndexBitDepth indexType,
MDLGeometryType geometryType,
MDLMaterial material) |
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MDLSubmesh(MDLSubmesh submesh,
MDLIndexBitDepth indexType,
MDLGeometryType geometryType) |
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