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Methods in org.robovm.apple.spritekit with parameters of type CGVector
| Modifier and Type |
Method |
Description |
static SKAction |
SKAction.applyForce(CGVector force,
double duration) |
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static SKAction |
SKAction.applyForce(CGVector force,
CGPoint point,
double duration) |
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void |
SKPhysicsBody.applyForce(CGVector force) |
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void |
SKPhysicsBody.applyForce(CGVector force,
CGPoint point) |
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static SKAction |
SKAction.applyImpulse(CGVector impulse,
double duration) |
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static SKAction |
SKAction.applyImpulse(CGVector impulse,
CGPoint point,
double duration) |
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void |
SKPhysicsBody.applyImpulse(CGVector impulse) |
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void |
SKPhysicsBody.applyImpulse(CGVector impulse,
CGPoint point) |
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protected static long |
SKPhysicsJointSliding.create(SKPhysicsBody bodyA,
SKPhysicsBody bodyB,
CGPoint anchor,
CGVector axis) |
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static SKAction |
SKAction.moveBy(CGVector delta,
double duration) |
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void |
SKPhysicsWorld.setGravity(CGVector v) |
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void |
SKEmitterNode.setParticlePositionRange(CGVector v) |
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void |
SKPhysicsBody.setVelocity(CGVector v) |
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Methods in org.robovm.apple.uikit with parameters of type CGVector
| Modifier and Type |
Method |
Description |
static NSValue |
NSValueExtensions.create(CGVector vector) |
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protected static NSValue |
NSValueExtensions.create(ObjCClass clazz,
CGVector vector) |
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static void |
NSCoderExtensions.encodeCGVector(NSCoder thiz,
CGVector vector,
String key) |
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static UIAttachmentBehavior |
UIAttachmentBehavior.getSlidingAttachment(UIDynamicItem item,
CGPoint point,
CGVector axis) |
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static UIAttachmentBehavior |
UIAttachmentBehavior.getSlidingAttachment(UIDynamicItem item1,
UIDynamicItem item2,
CGPoint point,
CGVector axis) |
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protected long |
UISpringTimingParameters.init(double mass,
double stiffness,
double damping,
CGVector velocity) |
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protected long |
UISpringTimingParameters.init(double ratio,
CGVector velocity) |
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static UIFieldBehavior |
UIFieldBehavior.linearGravity(CGVector direction) |
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void |
UIFieldBehavior.setDirection(CGVector v) |
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void |
UIGravityBehavior.setGravityDirection(CGVector v) |
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void |
UIPushBehavior.setPushDirection(CGVector v) |
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static String |
UIGeometry.toString(CGVector vector) |
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static UIFieldBehavior |
UIFieldBehavior.velocity(CGVector direction) |
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