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Methods in org.robovm.apple.modelio with parameters of type MDLTexture
| Modifier and Type |
Method |
Description |
protected long |
MDLLightProbe.init(MDLTexture reflectiveTexture,
MDLTexture irradianceTexture) |
|
protected long |
MDLNormalMapTexture.init(MDLTexture sourceTexture,
String name,
float smoothness,
float contrast) |
|
static MDLCheckerboardTexture |
MDLCheckerboardTexture.newIrradianceTextureCube(MDLTexture texture,
String name,
VectorInt2 dimensions) |
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static MDLCheckerboardTexture |
MDLCheckerboardTexture.newIrradianceTextureCube(MDLTexture texture,
String name,
VectorInt2 dimensions,
float roughness) |
|
static MDLColorSwatchTexture |
MDLColorSwatchTexture.newIrradianceTextureCube(MDLTexture texture,
String name,
VectorInt2 dimensions) |
|
static MDLColorSwatchTexture |
MDLColorSwatchTexture.newIrradianceTextureCube(MDLTexture texture,
String name,
VectorInt2 dimensions,
float roughness) |
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static MDLNoiseTexture |
MDLNoiseTexture.newIrradianceTextureCube(MDLTexture texture,
String name,
VectorInt2 dimensions) |
|
static MDLNoiseTexture |
MDLNoiseTexture.newIrradianceTextureCube(MDLTexture texture,
String name,
VectorInt2 dimensions,
float roughness) |
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static MDLNormalMapTexture |
MDLNormalMapTexture.newIrradianceTextureCube(MDLTexture texture,
String name,
VectorInt2 dimensions) |
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static MDLNormalMapTexture |
MDLNormalMapTexture.newIrradianceTextureCube(MDLTexture texture,
String name,
VectorInt2 dimensions,
float roughness) |
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static MDLSkyCubeTexture |
MDLSkyCubeTexture.newIrradianceTextureCube(MDLTexture texture,
String name,
VectorInt2 dimensions) |
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static MDLSkyCubeTexture |
MDLSkyCubeTexture.newIrradianceTextureCube(MDLTexture texture,
String name,
VectorInt2 dimensions,
float roughness) |
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static MDLTexture |
MDLTexture.newIrradianceTextureCube(MDLTexture texture,
String name,
VectorInt2 dimensions) |
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static MDLTexture |
MDLTexture.newIrradianceTextureCube(MDLTexture texture,
String name,
VectorInt2 dimensions,
float roughness) |
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static MDLURLTexture |
MDLURLTexture.newIrradianceTextureCube(MDLTexture texture,
String name,
VectorInt2 dimensions) |
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static MDLURLTexture |
MDLURLTexture.newIrradianceTextureCube(MDLTexture texture,
String name,
VectorInt2 dimensions,
float roughness) |
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void |
MDLTextureSampler.setTexture(MDLTexture v) |
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