Class SCNPhysicsConeTwistJoint

All Implemented Interfaces:
NSCoding, NSObjectProtocol, NSSecureCoding, ObjCProtocol

public class SCNPhysicsConeTwistJoint
extends SCNPhysicsBehavior
Since:
Available in iOS 11.0 and later.
  • Constructor Details

    • SCNPhysicsConeTwistJoint

      public SCNPhysicsConeTwistJoint()
    • SCNPhysicsConeTwistJoint

      protected SCNPhysicsConeTwistJoint​(NSObject.Handle h, long handle)
    • SCNPhysicsConeTwistJoint

      protected SCNPhysicsConeTwistJoint​(NSObject.SkipInit skipInit)
  • Method Details

    • getBodyA

      public SCNPhysicsBody getBodyA()
    • getFrameA

      public SCNMatrix4 getFrameA()
    • setFrameA

      public void setFrameA​(SCNMatrix4 v)
    • getBodyB

      public SCNPhysicsBody getBodyB()
    • getFrameB

      public SCNMatrix4 getFrameB()
    • setFrameB

      public void setFrameB​(SCNMatrix4 v)
    • getMaximumAngularLimit1

      public double getMaximumAngularLimit1()
    • setMaximumAngularLimit1

      public void setMaximumAngularLimit1​(double v)
    • getMaximumAngularLimit2

      public double getMaximumAngularLimit2()
    • setMaximumAngularLimit2

      public void setMaximumAngularLimit2​(double v)
    • getMaximumTwistAngle

      public double getMaximumTwistAngle()
    • setMaximumTwistAngle

      public void setMaximumTwistAngle​(double v)
    • supportsSecureCoding

      public static boolean supportsSecureCoding()
    • joint

      public static SCNPhysicsConeTwistJoint joint​(SCNPhysicsBody bodyA, SCNMatrix4 frameA, SCNPhysicsBody bodyB, SCNMatrix4 frameB)
    • joint

      public static SCNPhysicsConeTwistJoint joint​(SCNPhysicsBody body, SCNMatrix4 frame)