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Methods in org.robovm.apple.scenekit that return SCNMatrix4
| Modifier and Type |
Method |
Description |
SCNMatrix4 |
SCNNode.convertTransformFromNode(SCNMatrix4 transform,
SCNNode node) |
|
SCNMatrix4 |
SCNNode.convertTransformToNode(SCNMatrix4 transform,
SCNNode node) |
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static SCNMatrix4 |
SCNMatrix4.createRotation(float angle,
float x,
float y,
float z) |
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static SCNMatrix4 |
SCNMatrix4.createScale(float sx,
float sy,
float sz) |
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static SCNMatrix4 |
SCNMatrix4.createTranslation(float x,
float y,
float z) |
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static SCNMatrix4 |
SCNMatrix4.fromGLKMatrix4(GLKMatrix4 mat) |
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SCNMatrix4 |
SCNSkinner.getBaseGeometryBindTransform() |
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SCNMatrix4 |
SCNMaterialProperty.getContentsTransform() |
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SCNMatrix4 |
SCNPhysicsConeTwistJoint.getFrameA() |
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SCNMatrix4 |
SCNPhysicsConeTwistJoint.getFrameB() |
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SCNMatrix4 |
SCNHitTestResult.getModelTransform() |
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SCNMatrix4 |
SCNNode.getPivot() |
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SCNMatrix4 |
SCNCamera.getProjectionTransform() |
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SCNMatrix4 |
SCNCamera.getProjectionTransform(CGSize viewportSize) |
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static SCNMatrix4 |
NSValueExtensions.getSCNMatrix4Value(NSValue thiz) |
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SCNMatrix4 |
SCNNode.getTransform() |
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SCNMatrix4 |
SCNNode.getWorldTransform() |
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static SCNMatrix4 |
SCNMatrix4.Identity() |
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SCNMatrix4 |
SCNMatrix4.invert() |
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SCNMatrix4 |
SCNMatrix4.mult(SCNMatrix4 b) |
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SCNMatrix4 |
SCNMatrix4.rotate(float angle,
float x,
float y,
float z) |
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SCNMatrix4 |
SCNMatrix4.scale(float sx,
float sy,
float sz) |
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SCNMatrix4 |
SCNMatrix4.setM11(float m11) |
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SCNMatrix4 |
SCNMatrix4.setM12(float m12) |
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SCNMatrix4 |
SCNMatrix4.setM13(float m13) |
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SCNMatrix4 |
SCNMatrix4.setM14(float m14) |
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SCNMatrix4 |
SCNMatrix4.setM21(float m21) |
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SCNMatrix4 |
SCNMatrix4.setM22(float m22) |
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SCNMatrix4 |
SCNMatrix4.setM23(float m23) |
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SCNMatrix4 |
SCNMatrix4.setM24(float m24) |
|
SCNMatrix4 |
SCNMatrix4.setM31(float m31) |
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SCNMatrix4 |
SCNMatrix4.setM32(float m32) |
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SCNMatrix4 |
SCNMatrix4.setM33(float m33) |
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SCNMatrix4 |
SCNMatrix4.setM34(float m34) |
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SCNMatrix4 |
SCNMatrix4.setM41(float m41) |
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SCNMatrix4 |
SCNMatrix4.setM42(float m42) |
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SCNMatrix4 |
SCNMatrix4.setM43(float m43) |
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SCNMatrix4 |
SCNMatrix4.setM44(float m44) |
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SCNMatrix4 |
SCNMatrix4.translate(float x,
float y,
float z) |
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Methods in org.robovm.apple.scenekit with parameters of type SCNMatrix4
| Modifier and Type |
Method |
Description |
void |
SCNScene.addParticleSystem(SCNParticleSystem system,
SCNMatrix4 transform) |
|
SCNMatrix4 |
SCNNode.convertTransformFromNode(SCNMatrix4 transform,
SCNNode node) |
|
SCNMatrix4 |
SCNNode.convertTransformToNode(SCNMatrix4 transform,
SCNNode node) |
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NSArray<SCNHitTestResult> |
SCNPhysicsWorld.convexSweepTestWithShape(SCNPhysicsShape shape,
SCNMatrix4 from,
SCNMatrix4 to,
SCNPhysicsTestOptions options) |
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static NSValue |
NSValueExtensions.create(SCNMatrix4 v) |
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protected static NSValue |
NSValueExtensions.create(ObjCClass clazz,
SCNMatrix4 v) |
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boolean |
SCNMatrix4.equalsTo(SCNMatrix4 b) |
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static SCNPhysicsConeTwistJoint |
SCNPhysicsConeTwistJoint.joint(SCNPhysicsBody body,
SCNMatrix4 frame) |
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static SCNPhysicsConeTwistJoint |
SCNPhysicsConeTwistJoint.joint(SCNPhysicsBody bodyA,
SCNMatrix4 frameA,
SCNPhysicsBody bodyB,
SCNMatrix4 frameB) |
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SCNMatrix4 |
SCNMatrix4.mult(SCNMatrix4 b) |
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void |
SCNSkinner.setBaseGeometryBindTransform(SCNMatrix4 v) |
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void |
SCNMaterialProperty.setContentsTransform(SCNMatrix4 v) |
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void |
SCNPhysicsConeTwistJoint.setFrameA(SCNMatrix4 v) |
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void |
SCNPhysicsConeTwistJoint.setFrameB(SCNMatrix4 v) |
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void |
SCNNode.setPivot(SCNMatrix4 v) |
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void |
SCNCamera.setProjectionTransform(SCNMatrix4 v) |
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void |
SCNNode.setTransform(SCNMatrix4 v) |
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void |
SCNNode.setWorldTransform(SCNMatrix4 v) |
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Method parameters in org.robovm.apple.scenekit with type arguments of type SCNMatrix4
| Modifier and Type |
Method |
Description |
static SCNPhysicsShape |
SCNPhysicsShape.create(NSArray<SCNPhysicsShape> shapes,
List<SCNMatrix4> transforms) |
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static SCNSkinner |
SCNSkinner.create(SCNGeometry baseGeometry,
NSArray<SCNNode> bones,
List<SCNMatrix4> boneInverseBindTransforms,
SCNGeometrySource boneWeights,
SCNGeometrySource boneIndices) |
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static SCNTransformConstraint |
SCNTransformConstraint.createTransformConstraint(boolean world,
Block2<SCNNode,SCNMatrix4,SCNMatrix4> block) |
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static SCNTransformConstraint |
SCNTransformConstraint.createTransformConstraint(boolean world,
Block2<SCNNode,SCNMatrix4,SCNMatrix4> block) |
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static long |
SCNMatrix4.AsListMarshaler.toNative(List<SCNMatrix4> l,
long flags) |
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