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Methods in org.robovm.apple.scenekit with parameters of type SCNPhysicsBody
| Modifier and Type |
Method |
Description |
NSArray<SCNHitTestResult> |
SCNPhysicsWorld.contactTestBetweenBodies(SCNPhysicsBody bodyA,
SCNPhysicsBody bodyB,
SCNPhysicsTestOptions options) |
|
NSArray<SCNHitTestResult> |
SCNPhysicsWorld.contactTestWithBody(SCNPhysicsBody body,
SCNPhysicsTestOptions options) |
|
static SCNPhysicsBallSocketJoint |
SCNPhysicsBallSocketJoint.create(SCNPhysicsBody body,
SCNVector3 anchor) |
|
static SCNPhysicsBallSocketJoint |
SCNPhysicsBallSocketJoint.create(SCNPhysicsBody bodyA,
SCNVector3 anchorA,
SCNPhysicsBody bodyB,
SCNVector3 anchorB) |
|
static SCNPhysicsHingeJoint |
SCNPhysicsHingeJoint.create(SCNPhysicsBody body,
SCNVector3 axis,
SCNVector3 anchor) |
|
static SCNPhysicsHingeJoint |
SCNPhysicsHingeJoint.create(SCNPhysicsBody bodyA,
SCNVector3 axisA,
SCNVector3 anchorA,
SCNPhysicsBody bodyB,
SCNVector3 axisB,
SCNVector3 anchorB) |
|
static SCNPhysicsSliderJoint |
SCNPhysicsSliderJoint.create(SCNPhysicsBody body,
SCNVector3 axis,
SCNVector3 anchor) |
|
static SCNPhysicsSliderJoint |
SCNPhysicsSliderJoint.create(SCNPhysicsBody bodyA,
SCNVector3 axisA,
SCNVector3 anchorA,
SCNPhysicsBody bodyB,
SCNVector3 axisB,
SCNVector3 anchorB) |
|
static SCNPhysicsVehicle |
SCNPhysicsVehicle.create(SCNPhysicsBody chassisBody,
NSArray<SCNPhysicsVehicleWheel> wheels) |
|
static SCNPhysicsConeTwistJoint |
SCNPhysicsConeTwistJoint.joint(SCNPhysicsBody body,
SCNMatrix4 frame) |
|
static SCNPhysicsConeTwistJoint |
SCNPhysicsConeTwistJoint.joint(SCNPhysicsBody bodyA,
SCNMatrix4 frameA,
SCNPhysicsBody bodyB,
SCNMatrix4 frameB) |
|
void |
SCNNode.setPhysicsBody(SCNPhysicsBody v) |
|