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Methods in org.robovm.apple.scenekit with parameters of type SCNVector3
| Modifier and Type |
Method |
Description |
void |
SCNPhysicsBody.applyForce(SCNVector3 direction,
boolean impulse) |
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void |
SCNPhysicsBody.applyForce(SCNVector3 direction,
SCNVector3 position,
boolean impulse) |
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SCNVector3 |
SCNNode.convertPositionFromNode(SCNVector3 position,
SCNNode node) |
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SCNVector3 |
SCNNode.convertPositionToNode(SCNVector3 position,
SCNNode node) |
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SCNVector3 |
SCNNode.convertVectorFromNode(SCNVector3 vector,
SCNNode node) |
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SCNVector3 |
SCNNode.convertVectorToNode(SCNVector3 vector,
SCNNode node) |
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static NSValue |
NSValueExtensions.create(SCNVector3 v) |
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protected static NSValue |
NSValueExtensions.create(ObjCClass clazz,
SCNVector3 v) |
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static SCNPhysicsBallSocketJoint |
SCNPhysicsBallSocketJoint.create(SCNPhysicsBody body,
SCNVector3 anchor) |
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static SCNPhysicsBallSocketJoint |
SCNPhysicsBallSocketJoint.create(SCNPhysicsBody bodyA,
SCNVector3 anchorA,
SCNPhysicsBody bodyB,
SCNVector3 anchorB) |
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static SCNPhysicsHingeJoint |
SCNPhysicsHingeJoint.create(SCNPhysicsBody body,
SCNVector3 axis,
SCNVector3 anchor) |
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static SCNPhysicsHingeJoint |
SCNPhysicsHingeJoint.create(SCNPhysicsBody bodyA,
SCNVector3 axisA,
SCNVector3 anchorA,
SCNPhysicsBody bodyB,
SCNVector3 axisB,
SCNVector3 anchorB) |
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static SCNPhysicsSliderJoint |
SCNPhysicsSliderJoint.create(SCNPhysicsBody body,
SCNVector3 axis,
SCNVector3 anchor) |
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static SCNPhysicsSliderJoint |
SCNPhysicsSliderJoint.create(SCNPhysicsBody bodyA,
SCNVector3 axisA,
SCNVector3 anchorA,
SCNPhysicsBody bodyB,
SCNVector3 axisB,
SCNVector3 anchorB) |
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static SCNGeometrySource |
SCNGeometrySource.createWithNormals(SCNVector3 normals,
long count) |
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static SCNGeometrySource |
SCNGeometrySource.createWithVertices(SCNVector3 vertices,
long count) |
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boolean |
SCNVector3.equalsTo(SCNVector3 b) |
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NSArray<SCNHitTestResult> |
SCNNode.hitTestWithSegment(SCNVector3 pointA,
SCNVector3 pointB,
SCNHitTestOptions options) |
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void |
SCNNode.localTranslateBy(SCNVector3 translation) |
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void |
SCNNode.lookAt(SCNVector3 worldTarget) |
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void |
SCNNode.lookAt(SCNVector3 worldTarget,
SCNVector3 worldUp,
SCNVector3 localFront) |
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static SCNAction |
SCNAction.moveBy(SCNVector3 delta,
double duration) |
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static SCNAction |
SCNAction.moveTo(SCNVector3 location,
double duration) |
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SCNVector3 |
SCNRenderer.projectPoint(SCNVector3 point) |
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SCNVector3 |
SCNSceneRenderer.projectPoint(SCNVector3 point) |
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SCNVector3 |
SCNSceneRendererAdapter.projectPoint(SCNVector3 point) |
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SCNVector3 |
SCNView.projectPoint(SCNVector3 point) |
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NSArray<SCNHitTestResult> |
SCNPhysicsWorld.rayTestWithSegment(SCNVector3 origin,
SCNVector3 dest,
SCNPhysicsTestOptions options) |
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void |
SCNNode.rotate(SCNVector4 worldRotation,
SCNVector3 worldTarget) |
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static SCNAction |
SCNAction.rotateBy(double angle,
SCNVector3 axis,
double duration) |
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void |
SCNParticleSystem.setAcceleration(SCNVector3 v) |
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void |
SCNPhysicsBallSocketJoint.setAnchorA(SCNVector3 v) |
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void |
SCNPhysicsHingeJoint.setAnchorA(SCNVector3 v) |
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void |
SCNPhysicsSliderJoint.setAnchorA(SCNVector3 v) |
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void |
SCNPhysicsBallSocketJoint.setAnchorB(SCNVector3 v) |
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void |
SCNPhysicsHingeJoint.setAnchorB(SCNVector3 v) |
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void |
SCNPhysicsSliderJoint.setAnchorB(SCNVector3 v) |
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void |
SCNPhysicsBody.setAngularVelocityFactor(SCNVector3 v) |
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void |
SCNPhysicsHingeJoint.setAxisA(SCNVector3 v) |
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void |
SCNPhysicsSliderJoint.setAxisA(SCNVector3 v) |
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void |
SCNPhysicsHingeJoint.setAxisB(SCNVector3 v) |
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void |
SCNPhysicsSliderJoint.setAxisB(SCNVector3 v) |
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void |
SCNPhysicsVehicleWheel.setAxle(SCNVector3 v) |
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void |
SCNNode.setBoundingBox(SCNVector3 min,
SCNVector3 max) |
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void |
SCNPhysicsBody.setCenterOfMassOffset(SCNVector3 v) |
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void |
SCNPhysicsVehicleWheel.setConnectionPosition(SCNVector3 v) |
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void |
SCNPhysicsField.setDirection(SCNVector3 v) |
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void |
SCNParticleSystem.setEmittingDirection(SCNVector3 v) |
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void |
SCNNode.setEulerAngles(SCNVector3 v) |
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void |
SCNPhysicsWorld.setGravity(SCNVector3 v) |
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void |
SCNPhysicsField.setHalfExtent(SCNVector3 v) |
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void |
SCNLookAtConstraint.setLocalFront(SCNVector3 v) |
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void |
SCNPhysicsBody.setMomentOfInertia(SCNVector3 v) |
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void |
SCNPhysicsField.setOffset(SCNVector3 v) |
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void |
SCNSliderConstraint.setOffset(SCNVector3 v) |
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void |
SCNParticleSystem.setOrientationDirection(SCNVector3 v) |
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void |
SCNNode.setPosition(SCNVector3 v) |
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void |
SCNReplicatorConstraint.setPositionOffset(SCNVector3 v) |
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void |
SCNNode.setScale(SCNVector3 v) |
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SCNPhysicsShapeOptions |
SCNPhysicsShapeOptions.setScale(SCNVector3 scale) |
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void |
SCNReplicatorConstraint.setScaleOffset(SCNVector3 v) |
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void |
SCNPhysicsVehicleWheel.setSteeringAxis(SCNVector3 v) |
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void |
SCNCameraController.setTarget(SCNVector3 v) |
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void |
SCNLookAtConstraint.setTargetOffset(SCNVector3 v) |
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void |
SCNIKConstraint.setTargetPosition(SCNVector3 v) |
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SCNScene |
SCNScene.setUpAxis(SCNVector3 upAxis) |
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void |
SCNPhysicsBody.setVelocity(SCNVector3 v) |
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void |
SCNPhysicsBody.setVelocityFactor(SCNVector3 v) |
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void |
SCNNode.setWorldPosition(SCNVector3 v) |
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void |
SCNCameraController.setWorldUp(SCNVector3 v) |
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void |
SCNLookAtConstraint.setWorldUp(SCNVector3 v) |
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SCNVector3 |
SCNRenderer.unprojectPoint(SCNVector3 point) |
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SCNVector3 |
SCNSceneRenderer.unprojectPoint(SCNVector3 point) |
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SCNVector3 |
SCNSceneRendererAdapter.unprojectPoint(SCNVector3 point) |
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SCNVector3 |
SCNView.unprojectPoint(SCNVector3 point) |
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Method parameters in org.robovm.apple.scenekit with type arguments of type SCNVector3
| Modifier and Type |
Method |
Description |
static SCNPhysicsField |
SCNPhysicsField.createCustomField(Block5<SCNVector3,SCNVector3,Float,Float,Double,SCNVector3> block) |
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static SCNPhysicsField |
SCNPhysicsField.createCustomField(Block5<SCNVector3,SCNVector3,Float,Float,Double,SCNVector3> block) |
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static SCNPhysicsField |
SCNPhysicsField.createCustomField(Block5<SCNVector3,SCNVector3,Float,Float,Double,SCNVector3> block) |
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static SCNTransformConstraint |
SCNTransformConstraint.createPositionConstraint(boolean world,
Block2<SCNNode,SCNVector3,SCNVector3> block) |
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static SCNTransformConstraint |
SCNTransformConstraint.createPositionConstraint(boolean world,
Block2<SCNNode,SCNVector3,SCNVector3> block) |
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