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com.nvidia.spark.rapids

SpillPriorities

object SpillPriorities

Utility methods for managing spillable buffer priorities. The spill priority numerical space is divided into potentially overlapping ranges based on the type of buffer.

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  4. val ACTIVE_BATCHING_PRIORITY: Long

    Priority for multiple buffers being buffered within a call to next.

  5. val ACTIVE_ON_DECK_PRIORITY: Long

    Priority for buffers that are waiting for next to be called.

    Priority for buffers that are waiting for next to be called. i.e. data held between calls to hasNext and next or between different calls to next.

  6. val INPUT_FROM_SHUFFLE_PRIORITY: Long

    Priorities for buffers received from shuffle.

    Priorities for buffers received from shuffle. Shuffle input buffers are about to be read by a task, so spill them if there's no other choice, but leave some space at the end of the priority range so there can be some things after it.

  7. val OUTPUT_FOR_SHUFFLE_INITIAL_PRIORITY: Long

    Priorities for task output buffers intended for shuffle.

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  14. def getShuffleOutputBufferReadPriority: Long
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