- ACHROMATIC_SERIES - Static variable in class squidpony.squidgrid.gui.gdx.SColor
-
This array is loaded with the colors from the traditional Japanese
Achromatic Series found at the wikipedia site here:
http://en.wikipedia.org/wiki/Traditional_colors_of_Japan
- actor - Variable in class squidpony.squidgrid.gui.gdx.AnimatedEntity
-
- add(SColor, SColor) - Static method in class squidpony.squidgrid.gui.gdx.SColorFactory
-
Adds the two colors together.
- addActors() - Method in class squidpony.squidgrid.gui.gdx.GroupCombinedPanel
-
- addExtraLayer() - Method in class squidpony.squidgrid.gui.gdx.SquidLayers
-
Add an extra layer on top of the foreground layer.
- addFit(String) - Method in class squidpony.squidgrid.gui.gdx.TextCellFactory
-
Adds the code points in the string to the list of characters that will be
guaranteed to fit.
- addPalette(String, ArrayList<SColor>) - Static method in class squidpony.squidgrid.gui.gdx.SColorFactory
-
Places the palette into the cache, along with each of the member colors.
- addPallet(String, ArrayList<SColor>) - Static method in class squidpony.squidgrid.gui.gdx.SColorFactory
-
- ALICE_BLUE - Static variable in class squidpony.squidgrid.gui.gdx.SColor
-
Color constant
- ALIZARIN - Static variable in class squidpony.squidgrid.gui.gdx.SColor
-
Color constant
- ALOEWOOD - Static variable in class squidpony.squidgrid.gui.gdx.SColor
-
Color constant
- ALOEWOOD_BROWN - Static variable in class squidpony.squidgrid.gui.gdx.SColor
-
Color constant
- alterPalette(int, Color) - Method in class squidpony.squidgrid.gui.gdx.SquidLayers
-
Changes a color at the specified index in the default palette, then returns that palette.
- AMARANTH - Static variable in class squidpony.squidgrid.gui.gdx.SColor
-
Color constant
- AMBER - Static variable in class squidpony.squidgrid.gui.gdx.SColor
-
Color constant
- AMBER_DYE - Static variable in class squidpony.squidgrid.gui.gdx.SColor
-
Color constant
- AMETHYST - Static variable in class squidpony.squidgrid.gui.gdx.SColor
-
Color constant
- AMUR_CORK_TREE - Static variable in class squidpony.squidgrid.gui.gdx.SColor
-
Color constant
- animateActor(int, int, char, Color, int) - Method in class squidpony.squidgrid.gui.gdx.SquidLayers
-
- animateActor(int, int, char, Color) - Method in class squidpony.squidgrid.gui.gdx.SquidLayers
-
- animateActor(int, int, char, Color, boolean) - Method in class squidpony.squidgrid.gui.gdx.SquidLayers
-
- animateActor(int, int, char, int, ArrayList<Color>, int) - Method in class squidpony.squidgrid.gui.gdx.SquidLayers
-
- animateActor(int, int, char, int, ArrayList<Color>) - Method in class squidpony.squidgrid.gui.gdx.SquidLayers
-
- animateActor(int, int, char, int, int) - Method in class squidpony.squidgrid.gui.gdx.SquidLayers
-
- animateActor(int, int, char, int) - Method in class squidpony.squidgrid.gui.gdx.SquidLayers
-
- animateActor(int, int, char, int, boolean) - Method in class squidpony.squidgrid.gui.gdx.SquidLayers
-
- animateActor(int, int, String, Color, int) - Method in class squidpony.squidgrid.gui.gdx.SquidLayers
-
- animateActor(int, int, String, Color, int, boolean) - Method in class squidpony.squidgrid.gui.gdx.SquidLayers
-
- animateActor(int, int, TextureRegion, Color, int) - Method in class squidpony.squidgrid.gui.gdx.SquidLayers
-
- animateActor(int, int, TextureRegion, Color, int, boolean, boolean) - Method in class squidpony.squidgrid.gui.gdx.SquidLayers
-
- animateActor(int, int, String, Color) - Method in class squidpony.squidgrid.gui.gdx.SquidLayers
-
- animateActor(int, int, String, Color, boolean) - Method in class squidpony.squidgrid.gui.gdx.SquidLayers
-
- animateActor(int, int, String, int, ArrayList<Color>, int) - Method in class squidpony.squidgrid.gui.gdx.SquidLayers
-
- animateActor(int, int, String, int, ArrayList<Color>) - Method in class squidpony.squidgrid.gui.gdx.SquidLayers
-
- animateActor(int, int, String, int, int) - Method in class squidpony.squidgrid.gui.gdx.SquidLayers
-
- animateActor(int, int, String, int) - Method in class squidpony.squidgrid.gui.gdx.SquidLayers
-
- animateActor(int, int, String, int, boolean) - Method in class squidpony.squidgrid.gui.gdx.SquidLayers
-
- animateActor(int, int, TextureRegion, Color) - Method in class squidpony.squidgrid.gui.gdx.SquidLayers
-
- animateActor(int, int, TextureRegion, Color, boolean) - Method in class squidpony.squidgrid.gui.gdx.SquidLayers
-
- animateActor(int, int, TextureRegion, Color, boolean, boolean) - Method in class squidpony.squidgrid.gui.gdx.SquidLayers
-
- animateActor(int, int, TextureRegion, int, ArrayList<Color>, int) - Method in class squidpony.squidgrid.gui.gdx.SquidLayers
-
- animateActor(int, int, TextureRegion, int, ArrayList<Color>, int, boolean) - Method in class squidpony.squidgrid.gui.gdx.SquidLayers
-
- animateActor(int, int, TextureRegion, int, ArrayList<Color>, int, boolean, boolean) - Method in class squidpony.squidgrid.gui.gdx.SquidLayers
-
- animateActor(int, int, TextureRegion, int, ArrayList<Color>) - Method in class squidpony.squidgrid.gui.gdx.SquidLayers
-
- animateActor(int, int, TextureRegion, int, int) - Method in class squidpony.squidgrid.gui.gdx.SquidLayers
-
- animateActor(int, int, TextureRegion, int) - Method in class squidpony.squidgrid.gui.gdx.SquidLayers
-
- animateActor(int, int, TextureRegion, int, boolean) - Method in class squidpony.squidgrid.gui.gdx.SquidLayers
-
- animateActor(int, int, TextureRegion, int, boolean, boolean) - Method in class squidpony.squidgrid.gui.gdx.SquidLayers
-
- animateActor(int, int, TextureRegion) - Method in class squidpony.squidgrid.gui.gdx.SquidLayers
-
- animateActor(int, int, TextureRegion, boolean) - Method in class squidpony.squidgrid.gui.gdx.SquidLayers
-
- animateActor(int, int, TextureRegion, boolean, boolean) - Method in class squidpony.squidgrid.gui.gdx.SquidLayers
-
- animateActor(int, int, char, Color) - Method in class squidpony.squidgrid.gui.gdx.SquidPanel
-
Create an AnimatedEntity at position x, y, using the char c in the given color.
- animateActor(int, int, boolean, char, Color) - Method in class squidpony.squidgrid.gui.gdx.SquidPanel
-
Create an AnimatedEntity at position x, y, using the char c in the given color.
- animateActor(int, int, String, Color) - Method in class squidpony.squidgrid.gui.gdx.SquidPanel
-
Create an AnimatedEntity at position x, y, using the String s in the given color.
- animateActor(int, int, boolean, String, Color) - Method in class squidpony.squidgrid.gui.gdx.SquidPanel
-
Create an AnimatedEntity at position x, y, using the String s in the given color.
- animateActor(int, int, char, int, ArrayList<Color>) - Method in class squidpony.squidgrid.gui.gdx.SquidPanel
-
Create an AnimatedEntity at position x, y, using the char c with a color looked up by index in palette.
- animateActor(int, int, String, int, ArrayList<Color>) - Method in class squidpony.squidgrid.gui.gdx.SquidPanel
-
Create an AnimatedEntity at position x, y, using the String s with a color looked up by index in palette.
- animateActor(int, int, TextureRegion) - Method in class squidpony.squidgrid.gui.gdx.SquidPanel
-
Create an AnimatedEntity at position x, y, using a TextureRegion with no color modifications, which will be
stretched to fit one cell.
- animateActor(int, int, TextureRegion, Color) - Method in class squidpony.squidgrid.gui.gdx.SquidPanel
-
Create an AnimatedEntity at position x, y, using a TextureRegion with the given color, which will be
stretched to fit one cell.
- animateActor(int, int, boolean, TextureRegion) - Method in class squidpony.squidgrid.gui.gdx.SquidPanel
-
Create an AnimatedEntity at position x, y, using a TextureRegion with no color modifications, which will be
stretched to fit one cell, or two cells if doubleWidth is true.
- animateActor(int, int, boolean, TextureRegion, Color) - Method in class squidpony.squidgrid.gui.gdx.SquidPanel
-
Create an AnimatedEntity at position x, y, using a TextureRegion with the given color, which will be
stretched to fit one cell, or two cells if doubleWidth is true.
- animateActor(int, int, boolean, boolean, TextureRegion) - Method in class squidpony.squidgrid.gui.gdx.SquidPanel
-
Create an AnimatedEntity at position x, y, using a TextureRegion with no color modifications, which, if and only
if stretch is true, will be stretched to fit one cell, or two cells if doubleWidth is true.
- animateActor(int, int, boolean, boolean, TextureRegion, Color) - Method in class squidpony.squidgrid.gui.gdx.SquidPanel
-
Create an AnimatedEntity at position x, y, using a TextureRegion with the given color, which, if and only
if stretch is true, will be stretched to fit one cell, or two cells if doubleWidth is true.
- AnimatedEntity - Class in squidpony.squidgrid.gui.gdx
-
Created by Tommy Ettinger on 7/22/2015.
- AnimatedEntity(Actor, int, int) - Constructor for class squidpony.squidgrid.gui.gdx.AnimatedEntity
-
- AnimatedEntity(Actor, int, int, boolean) - Constructor for class squidpony.squidgrid.gui.gdx.AnimatedEntity
-
- animating - Variable in class squidpony.squidgrid.gui.gdx.AnimatedEntity
-
- animationDuration - Variable in class squidpony.squidgrid.gui.gdx.SquidLayers
-
- antialias() - Method in class squidpony.squidgrid.gui.gdx.TextCellFactory
-
Returns whether this factory is currently set to do antialiasing on the
characters rendered, which is always true.
- antialias(boolean) - Method in class squidpony.squidgrid.gui.gdx.TextCellFactory
-
- APRICOT - Static variable in class squidpony.squidgrid.gui.gdx.SColor
-
Color constant
- AQUA - Static variable in class squidpony.squidgrid.gui.gdx.SColor
-
Duplicated as CYAN for backwards compatability Color constant
- AQUAMARINE - Static variable in class squidpony.squidgrid.gui.gdx.SColor
-
Color constant
- ARMY_GREEN - Static variable in class squidpony.squidgrid.gui.gdx.SColor
-
Color constant
- asGradient(SColor, SColor) - Static method in class squidpony.squidgrid.gui.gdx.SColorFactory
-
Returns a list of colors starting at the first color and moving to the
second color.
- ASPARAGUS - Static variable in class squidpony.squidgrid.gui.gdx.SColor
-
Color constant
- asSColor(int) - Static method in class squidpony.squidgrid.gui.gdx.SColorFactory
-
Returns the cached color that matches the desired rgb value.
- asSColor(float, float, float, float) - Static method in class squidpony.squidgrid.gui.gdx.SColorFactory
-
Returns the cached color that matches the desired rgb value.
- asSColor(int, int, int) - Static method in class squidpony.squidgrid.gui.gdx.SColorFactory
-
Returns an SColor that is opaque.
- asSColor(int, int, int, int) - Static method in class squidpony.squidgrid.gui.gdx.SColorFactory
-
Returns an SColor with the given values, with those values clamped
between 0 and 255.
- asSColor(Color) - Static method in class squidpony.squidgrid.gui.gdx.SColorFactory
-
Returns an SColor representation of the provided Color.
- ATOMIC_TANGERINE - Static variable in class squidpony.squidgrid.gui.gdx.SColor
-
Color constant
- AUBURN - Static variable in class squidpony.squidgrid.gui.gdx.SColor
-
Color constant
- AZUL - Static variable in class squidpony.squidgrid.gui.gdx.SColor
-
Color constant
- AZURE - Static variable in class squidpony.squidgrid.gui.gdx.SColor
-
Color constant