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D

DARK_BLUE - Static variable in class squidpony.squidgrid.gui.gdx.SColor
Color constant
DARK_BLUE_DYE - Static variable in class squidpony.squidgrid.gui.gdx.SColor
Color constant
DARK_BLUE_LAPIS_LAZULI - Static variable in class squidpony.squidgrid.gui.gdx.SColor
Color constant
DARK_BROWN - Static variable in class squidpony.squidgrid.gui.gdx.SColor
Color constant
DARK_CERULEAN - Static variable in class squidpony.squidgrid.gui.gdx.SColor
Color constant
DARK_CHESTNUT - Static variable in class squidpony.squidgrid.gui.gdx.SColor
Color constant
DARK_CORAL - Static variable in class squidpony.squidgrid.gui.gdx.SColor
Color constant
DARK_GOLDENROD - Static variable in class squidpony.squidgrid.gui.gdx.SColor
Color constant
DARK_GRAY - Static variable in class squidpony.squidgrid.gui.gdx.SColor
Color constant
DARK_GREEN - Static variable in class squidpony.squidgrid.gui.gdx.SColor
Color constant
DARK_INDIGO - Static variable in class squidpony.squidgrid.gui.gdx.SColor
Color constant
DARK_KHAKI - Static variable in class squidpony.squidgrid.gui.gdx.SColor
Color constant
DARK_PASTEL_GREEN - Static variable in class squidpony.squidgrid.gui.gdx.SColor
Color constant
DARK_PINK - Static variable in class squidpony.squidgrid.gui.gdx.SColor
Color constant
DARK_RED - Static variable in class squidpony.squidgrid.gui.gdx.SColor
Color constant
DARK_RED_DYE - Static variable in class squidpony.squidgrid.gui.gdx.SColor
Color constant
DARK_SALMON - Static variable in class squidpony.squidgrid.gui.gdx.SColor
Color constant
DARK_SCARLET - Static variable in class squidpony.squidgrid.gui.gdx.SColor
Color constant
DARK_SLATE_GRAY - Static variable in class squidpony.squidgrid.gui.gdx.SColor
Color constant
DARK_SPRING_GREEN - Static variable in class squidpony.squidgrid.gui.gdx.SColor
Color constant
DARK_TAN - Static variable in class squidpony.squidgrid.gui.gdx.SColor
Color constant
DARK_TURQUOISE - Static variable in class squidpony.squidgrid.gui.gdx.SColor
Color constant
DARK_VIOLET - Static variable in class squidpony.squidgrid.gui.gdx.SColor
Color constant
DAWN - Static variable in class squidpony.squidgrid.gui.gdx.SColor
Color constant
DAYLILY - Static variable in class squidpony.squidgrid.gui.gdx.SColor
Color constant
DEAD_MANS_FINGERS_SEAWEED - Static variable in class squidpony.squidgrid.gui.gdx.SColor
Color constant
DECAYING_LEAVES - Static variable in class squidpony.squidgrid.gui.gdx.SColor
Color constant
DEEP_CERISE - Static variable in class squidpony.squidgrid.gui.gdx.SColor
Color constant
DEEP_CHESTNUT - Static variable in class squidpony.squidgrid.gui.gdx.SColor
Color constant
DEEP_FUCHSIA - Static variable in class squidpony.squidgrid.gui.gdx.SColor
Color constant
DEEP_LILAC - Static variable in class squidpony.squidgrid.gui.gdx.SColor
Color constant
DEEP_MAGENTA - Static variable in class squidpony.squidgrid.gui.gdx.SColor
Color constant
DEEP_PEACH - Static variable in class squidpony.squidgrid.gui.gdx.SColor
Color constant
DEEP_PINK - Static variable in class squidpony.squidgrid.gui.gdx.SColor
Color constant
DEEP_PURPLE - Static variable in class squidpony.squidgrid.gui.gdx.SColor
Color constant
DEEP_SCARLET - Static variable in class squidpony.squidgrid.gui.gdx.SColor
Color constant
DEFAULT_ANIMATION_DURATION - Variable in class squidpony.squidgrid.gui.gdx.SquidPanel
 
DEFAULT_FITTING - Static variable in class squidpony.squidgrid.gui.gdx.TextCellFactory
The commonly used symbols in roguelike games.
defaultNarrowFont() - Method in class squidpony.squidgrid.gui.gdx.TextCellFactory
Sets this factory to use a default 12x24 font.
DefaultResources - Class in squidpony.squidgrid.gui.gdx
Default BitmapFonts, a sample image, and a central RNG for use with LibGDX.
defaultSquareFont() - Method in class squidpony.squidgrid.gui.gdx.TextCellFactory
Sets this factory to use a default 12x12 font.
DENIM - Static variable in class squidpony.squidgrid.gui.gdx.SColor
Color constant
desaturate(SColor, double) - Static method in class squidpony.squidgrid.gui.gdx.SColorFactory
Returns an SColor that is the version of the provided color desaturated the given amount.
desaturated(SColor) - Static method in class squidpony.squidgrid.gui.gdx.SColorFactory
Returns an SColor that is the fully desaturated (greyscale) version of the provided color.
dim(SColor) - Static method in class squidpony.squidgrid.gui.gdx.SColorFactory
Returns an SColor that is a slightly dimmer version of the provided color.
dimmer(SColor) - Static method in class squidpony.squidgrid.gui.gdx.SColorFactory
Returns an SColor that is a somewhat dimmer version of the provided color.
dimmest(SColor) - Static method in class squidpony.squidgrid.gui.gdx.SColorFactory
Returns an SColor that is a lot darker version of the provided color.
DISAPPEARING_PURPLE - Static variable in class squidpony.squidgrid.gui.gdx.SColor
Color constant
dispose() - Method in class squidpony.squidgrid.gui.gdx.DefaultResources
Called when the Application is about to be disposed
DISTANT_RIVER_BROWN - Static variable in class squidpony.squidgrid.gui.gdx.SColor
Color constant
DODGER_BLUE - Static variable in class squidpony.squidgrid.gui.gdx.SColor
Color constant
doubleWidth - Variable in class squidpony.squidgrid.gui.gdx.AnimatedEntity
 
DOVE_FEATHER_GREY - Static variable in class squidpony.squidgrid.gui.gdx.SColor
Color constant
DOWN_ARROW - Static variable in class squidpony.squidgrid.gui.gdx.SquidInput
Down arrow key.
DOWN_LEFT_ARROW - Static variable in class squidpony.squidgrid.gui.gdx.SquidInput
Not typically a dedicated key, but if numpadDirections is enabled, this will be sent by Numpad 1.
DOWN_RIGHT_ARROW - Static variable in class squidpony.squidgrid.gui.gdx.SquidInput
Not typically a dedicated key, but if numpadDirections is enabled, this will be sent by Numpad 3.
drain() - Method in class squidpony.squidgrid.gui.gdx.SquidInput
Processes all events queued up, passing them through this object's key processing and then to keyHandler.
drain() - Method in class squidpony.squidgrid.gui.gdx.SquidKey
Processes all events queued up, passing them to this object's InputProcessor.
draw(Batch, float) - Method in class squidpony.squidgrid.gui.gdx.SquidLayers
 
draw(Batch, float) - Method in class squidpony.squidgrid.gui.gdx.SquidPanel
 
draw(Batch, String, float, float) - Method in class squidpony.squidgrid.gui.gdx.TextCellFactory
Use the specified Batch to draw a String (often just one char long) with the default color (white), with x and y determining the world-space coordinates for the upper-left corner.
draw(Batch, String, float, float, float, float, float, float) - Method in class squidpony.squidgrid.gui.gdx.TextCellFactory
Use the specified Batch to draw a String (often just one char long) in the specified rgba color, with x and y determining the world-space coordinates for the upper-left corner.
draw(Batch, String, Color, float, float) - Method in class squidpony.squidgrid.gui.gdx.TextCellFactory
Use the specified Batch to draw a String (often just one char long) in the specified LibGDX Color, with x and y determining the world-space coordinates for the upper-left corner.
draw(Batch, TextureRegion, float, float) - Method in class squidpony.squidgrid.gui.gdx.TextCellFactory
Use the specified Batch to draw a TextureRegion with the default tint color (white, so un-tinted), with x and y determining the world-space coordinates for the upper-left corner.
draw(Batch, TextureRegion, float, float, float, float, float, float) - Method in class squidpony.squidgrid.gui.gdx.TextCellFactory
Use the specified Batch to draw a TextureRegion tinted with the specified rgba color, with x and y determining the world-space coordinates for the upper-left corner.
draw(Batch, TextureRegion, Color, float, float) - Method in class squidpony.squidgrid.gui.gdx.TextCellFactory
Use the specified Batch to draw a TextureRegion tinted with the specified LibGDX Color, with x and y determining the world-space coordinates for the upper-left corner.
draw(Batch, TextureRegion, float, float, float, float) - Method in class squidpony.squidgrid.gui.gdx.TextCellFactory
Use the specified Batch to draw a TextureRegion with the default tint color (white, so un-tinted), with x and y determining the world-space coordinates for the upper-left corner.
draw(Batch, TextureRegion, float, float, float, float, float, float, float, float) - Method in class squidpony.squidgrid.gui.gdx.TextCellFactory
Use the specified Batch to draw a TextureRegion tinted with the specified rgba color, with x and y determining the world-space coordinates for the upper-left corner.
draw(Batch, TextureRegion, Color, float, float, float, float) - Method in class squidpony.squidgrid.gui.gdx.TextCellFactory
Use the specified Batch to draw a TextureRegion tinted with the specified LibGDX Color, with x and y determining the world-space coordinates for the upper-left corner.
drawActor(Batch, float, AnimatedEntity, int) - Method in class squidpony.squidgrid.gui.gdx.SquidLayers
 
drawActor(Batch, float, AnimatedEntity) - Method in class squidpony.squidgrid.gui.gdx.SquidLayers
 
drawActor(Batch, float, AnimatedEntity) - Method in class squidpony.squidgrid.gui.gdx.SquidPanel
Draws one AnimatedEntity, specifically the Actor it contains.
DRIED_WEATHERED_BAMBOO - Static variable in class squidpony.squidgrid.gui.gdx.SColor
Color constant
DULL_BLUE - Static variable in class squidpony.squidgrid.gui.gdx.SColor
Color constant
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