| Modifier and Type | Method and Description |
|---|---|
SquidLayers |
SquidLayers.addExtraLayer()
Add an extra layer on top of the foreground layer.
|
SquidLayers |
SquidLayers.bump(AnimatedEntity ae,
squidpony.squidgrid.Direction dir) |
SquidLayers |
SquidLayers.bump(AnimatedEntity ae,
int layer,
squidpony.squidgrid.Direction dir,
float duration) |
SquidLayers |
SquidLayers.bump(int x,
int y,
squidpony.squidgrid.Direction dir) |
SquidLayers |
SquidLayers.bump(int x,
int y,
int layer,
squidpony.squidgrid.Direction dir,
float duration) |
SquidLayers |
SquidLayers.clear(int x,
int y)
Clear one cell at position x, y of its foreground contents.
|
SquidLayers |
SquidLayers.erase()
Erase everything visible in all cells or all layers.
|
SquidLayers |
SquidLayers.highlight(int x,
int y,
int lightness)
Change the lightness for the background of the cell at x, y (0 is no change, 100 is
very bright, -100 is very dark, anything past -150 or 150 will make the background almost fully black or white).
|
SquidLayers |
SquidLayers.highlight(int x,
int y,
int[][] lightness)
Change the lightness for the background of the cell at x, y (0 is no change, 100 is
very bright, -100 is very dark, anything past -150 or 150 will make the background almost fully black or white).
|
SquidLayers |
SquidLayers.put(int x,
int y,
char c)
Place a char c into the foreground at position x, y, with the default color.
|
SquidLayers |
SquidLayers.put(int x,
int y,
char[][] c) |
SquidLayers |
SquidLayers.put(int x,
int y,
char[][] c,
ArrayList<com.badlogic.gdx.graphics.Color> alternatePalette,
int[][] foregroundIndex,
int[][] backgroundIndex,
int[][] backgroundLightness)
Place a char c into the foreground, with a foreground color specified by an index into alternatePalette, a
background color specified in the same way, and a lightness variation for the background (0 is no change, 100 is
very bright, -100 is very dark, anything past -150 or 150 will make the background almost fully black or white).
|
SquidLayers |
SquidLayers.put(int x,
int y,
char[][] c,
com.badlogic.gdx.graphics.Color[][] foregrounds,
com.badlogic.gdx.graphics.Color[][] backgrounds,
int[][] backgroundLightness)
Place a char c into the foreground, with a foreground color specified by an index into alternatePalette, a
background color specified in the same way, and a lightness variation for the background (0 is no change, 100 is
very bright, -100 is very dark, anything past -150 or 150 will make the background almost fully black or white).
|
SquidLayers |
SquidLayers.put(int x,
int y,
char[][] c,
int[][] foregroundIndex) |
SquidLayers |
SquidLayers.put(int x,
int y,
char[][] c,
int[][] foregroundIndex,
ArrayList<com.badlogic.gdx.graphics.Color> fgPalette,
int[][] backgroundIndex,
ArrayList<com.badlogic.gdx.graphics.Color> bgPalette,
int[][] backgroundLightness)
Place a char c into the foreground, with a foreground color specified by an index into alternatePalette, a
background color specified in the same way, and a lightness variation for the background (0 is no change, 100 is
very bright, -100 is very dark, anything past -150 or 150 will make the background almost fully black or white).
|
SquidLayers |
SquidLayers.put(int x,
int y,
char[][] c,
int[][] foregroundIndex,
int[][] backgroundIndex) |
SquidLayers |
SquidLayers.put(int x,
int y,
char[][] c,
int[][] foregroundIndex,
int[][] backgroundIndex,
int[][] backgroundLightness)
Place a char[][] c into the foreground, with a foreground color specified by an index into alternatePalette, a
background color specified in the same way, and a lightness variation for the background (0 is no change, 100 is
very bright, -100 is very dark, anything past -150 or 150 will make the background almost fully black or white).
|
SquidLayers |
SquidLayers.put(int x,
int y,
char c,
ArrayList<com.badlogic.gdx.graphics.Color> alternatePalette,
int foregroundIndex,
int backgroundIndex,
int backgroundLightness)
Place a char c into the foreground, with a foreground color specified by an index into alternatePalette, a
background color specified in the same way, and a lightness variation for the background (0 is no change, 100 is
very bright, -100 is very dark, anything past -150 or 150 will make the background almost fully black or white).
|
SquidLayers |
SquidLayers.put(int x,
int y,
char c,
com.badlogic.gdx.graphics.Color foreground)
Place a char c into the foreground, with a foreground color specified by an index into the default palette.
|
SquidLayers |
SquidLayers.put(int x,
int y,
char c,
com.badlogic.gdx.graphics.Color foreground,
com.badlogic.gdx.graphics.Color background)
Place a char c into the foreground, with a foreground color specified by an index into the default palette, and a
background color specified in the same way.
|
SquidLayers |
SquidLayers.put(int x,
int y,
char c,
com.badlogic.gdx.graphics.Color foreground,
com.badlogic.gdx.graphics.Color background,
int backgroundLightness)
Place a char c into the foreground, with a foreground and background libGDX Color and a lightness variation for
the background (0 is no change, 100 is very bright, -100 is very dark, anything past -150 or 150 will make the
background almost fully black or white).
|
SquidLayers |
SquidLayers.put(int x,
int y,
char c,
int foregroundIndex)
Place a char c into the foreground, with a foreground color specified by an index into the default palette.
|
SquidLayers |
SquidLayers.put(int x,
int y,
char c,
int foregroundIndex,
ArrayList<com.badlogic.gdx.graphics.Color> fgPalette,
int backgroundIndex,
ArrayList<com.badlogic.gdx.graphics.Color> bgPalette,
int backgroundLightness)
Place a char c into the foreground, with a foreground color specified by an index into alternatePalette, a
background color specified in the same way, and a lightness variation for the background (0 is no change, 100 is
very bright, -100 is very dark, anything past -150 or 150 will make the background almost fully black or white).
|
SquidLayers |
SquidLayers.put(int x,
int y,
char c,
int foregroundIndex,
int backgroundIndex)
Place a char c into the foreground, with a foreground color specified by an index into the default palette, and a
background color specified in the same way.
|
SquidLayers |
SquidLayers.put(int x,
int y,
char c,
int foregroundIndex,
int backgroundIndex,
int backgroundLightness)
Place a char c into the foreground, with a foreground color specified by an index into the default palette, a
background color specified in the same way, and a lightness variation for the background (0 is no change, 100 is
very bright, -100 is very dark, anything past -150 or 150 will make the background almost fully black or white).
|
SquidLayers |
SquidLayers.putBoxedString(int x,
int y,
String s)
A utility method that draws a 1-cell-wide black box around the text you request (as s) and replaces the contents
of anything that was below or adjacent to the string's new position.
|
SquidLayers |
SquidLayers.putInto(int layer,
int x,
int y,
char c)
Place a char c[][] into the specified layer, with a color specified by an index into alternatePalette.
|
SquidLayers |
SquidLayers.putInto(int layer,
int x,
int y,
char[][] c)
Place a char c[][] into the specified layer, with a color specified by an index into alternatePalette.
|
SquidLayers |
SquidLayers.putInto(int layer,
int x,
int y,
char[][] c,
ArrayList<com.badlogic.gdx.graphics.Color> alternatePalette,
int[][] colorIndex)
Place a char c[][] into the specified layer, with a color specified by an index into alternatePalette.
|
SquidLayers |
SquidLayers.putInto(int layer,
int x,
int y,
char[][] c,
com.badlogic.gdx.graphics.Color[][] colors)
Place a char c[][] into the specified layer, with a color specified by an index into alternatePalette.
|
SquidLayers |
SquidLayers.putInto(int layer,
int x,
int y,
char[][] c,
int[][] colorIndex)
Place a char c[][] into the specified layer, with a color specified by an index into the default palette.
|
SquidLayers |
SquidLayers.putInto(int layer,
int x,
int y,
char c,
ArrayList<com.badlogic.gdx.graphics.Color> alternatePalette,
int colorIndex)
Place a char c[][] into the specified layer, with a color specified by an index into alternatePalette.
|
SquidLayers |
SquidLayers.putInto(int layer,
int x,
int y,
char c,
int colorIndex)
Place a char c[][] into the specified layer, with a color specified by an index into the default palette.
|
SquidLayers |
SquidLayers.putString(int x,
int y,
String s)
Put a string at the given x, y position, using the default color.
|
SquidLayers |
SquidLayers.putString(int x,
int y,
String s,
ArrayList<com.badlogic.gdx.graphics.Color> alternatePalette,
int foregroundIndex,
int backgroundIndex)
Put a string at the given x, y position, with the given indices for foreground and background color that look up
their index in alternatePalette.
|
SquidLayers |
SquidLayers.putString(int x,
int y,
String s,
com.badlogic.gdx.graphics.Color foreground,
com.badlogic.gdx.graphics.Color background)
Put a string at the given x, y position, with the given indices for foreground and background color that look up
their index in alternatePalette.
|
SquidLayers |
SquidLayers.putString(int x,
int y,
String s,
int foregroundIndex)
Put a string at the given x, y position, with the given index for foreground color that gets looked up in the
default palette.
|
SquidLayers |
SquidLayers.putString(int x,
int y,
String s,
int foregroundIndex,
int backgroundIndex)
Put a string at the given x, y position, with the given indices for foreground and background color that look up
their index in the default palette.
|
SquidLayers |
SquidLayers.slide(AnimatedEntity ae,
int endX,
int endY) |
SquidLayers |
SquidLayers.slide(AnimatedEntity ae,
int endX,
int endY,
int layer,
float duration) |
SquidLayers |
SquidLayers.slide(int x,
int y,
int endX,
int endY) |
SquidLayers |
SquidLayers.slide(int x,
int y,
int endX,
int endY,
int layer,
float duration) |
SquidLayers |
SquidLayers.tint(AnimatedEntity ae,
com.badlogic.gdx.graphics.Color color) |
SquidLayers |
SquidLayers.tint(AnimatedEntity ae,
com.badlogic.gdx.graphics.Color color,
int layer,
float duration) |
SquidLayers |
SquidLayers.tint(int x,
int y,
com.badlogic.gdx.graphics.Color color) |
SquidLayers |
SquidLayers.tint(int x,
int y,
com.badlogic.gdx.graphics.Color color,
int layer,
float duration) |
SquidLayers |
SquidLayers.wiggle(AnimatedEntity ae) |
SquidLayers |
SquidLayers.wiggle(AnimatedEntity ae,
int layer,
float duration) |
SquidLayers |
SquidLayers.wiggle(int x,
int y) |
SquidLayers |
SquidLayers.wiggle(int x,
int y,
int layer,
float duration) |
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