public class NodeState extends Object
| Constructor and Description |
|---|
NodeState(NameIdPair nameIdPair,
RepImpl repImpl) |
| Modifier and Type | Method and Description |
|---|---|
void |
changeAndNotify(ReplicatedEnvironment.State state,
NameIdPair masterNameId)
Change to a new node state and release any threads waiting for a state
transition.
|
StateChangeListener |
getChangeListener() |
ReplicatedEnvironment.State |
getRepEnvState() |
StateChangeEvent |
getStateChangeEvent() |
void |
setChangeListener(StateChangeListener stateChangeListener) |
public NodeState(NameIdPair nameIdPair, RepImpl repImpl)
public void setChangeListener(StateChangeListener stateChangeListener)
public StateChangeListener getChangeListener()
public void changeAndNotify(ReplicatedEnvironment.State state, NameIdPair masterNameId)
public ReplicatedEnvironment.State getRepEnvState()
public StateChangeEvent getStateChangeEvent()
Copyright © 2024. All rights reserved.