# Add project specific ProGuard rules here.
# You can control the set of applied configuration files using the
# proguardFiles setting in build.gradle.
#
# For more details, see
#   http://developer.android.com/guide/developing/tools/proguard.html

# If your project uses WebView with JS, uncomment the following
# and specify the fully qualified class name to the JavaScript interface
# class:
#-keepclassmembers class fqcn.of.javascript.interface.for.webview {
#   public *;
#}

# Uncomment this to preserve the line number information for
# debugging stack traces.
#-keepattributes SourceFile,LineNumberTable

# If you keep the line number information, uncomment this to
# hide the original source file name.
#-renamesourcefileattribute SourceFile

-printmapping obfuscation/mediation-sdk-mapping.txt
-printusage obfuscation/mediation-sdk-usage.txt
-printseeds obfuscation/mediation-sdk-seeds.txt

-keep public class com.unity3d.mediation.UnityMediation { public *;}
-keep public interface com.unity3d.mediation.IInitializationListener { public *; }
-keep public class com.unity3d.mediation.MediationAdUnitException { public *; }
-keep public class com.unity3d.mediation.InitializationConfiguration { public *; }
-keep public interface com.unity3d.mediation.InitializationConfiguration$InitializationConfigurationGameId { public *; }
-keep public interface com.unity3d.mediation.InitializationConfiguration$Build { public *; }

-keep public interface com.unity3d.mediation.IImpressionListener { public *;}
-keep public class com.unity3d.mediation.ImpressionEventPublisher { public *;}
-keep public class com.unity3d.mediation.ImpressionData { public *;}

-keep public class com.unity3d.mediation.DataPrivacy { public *; }
-keep public class com.unity3d.mediation.DataPrivacyLaw { public *; }
-keep public class com.unity3d.mediation.ConsentStatus { public *; }

-keep public class com.unity3d.mediation.InterstitialAd { public *;}
-keep public interface com.unity3d.mediation.IInterstitialAdLoadListener { public *;}
-keep public interface com.unity3d.mediation.IInterstitialAdShowListener { public *;}

-keep public class com.unity3d.mediation.RewardedAd { public *;}
-keep public class com.unity3d.mediation.RewardedAdShowOptions { public *; }
-keep public interface com.unity3d.mediation.IRewardedAdLoadListener { public *;}
-keep public interface com.unity3d.mediation.IRewardedAdShowListener { public *;}
-keep public interface com.unity3d.mediation.IReward { public *;}

-keep public class com.unity3d.mediation.BannerAdView { public *; }
-keep public class com.unity3d.mediation.BannerAdViewSize { public *; }
-keep public class com.unity3d.mediation.IBannerAdViewListener { public *; }

-keep public enum com.unity3d.mediation.AdState { public *;}
-keep public enum com.unity3d.mediation.InitializationState { public *;}
-keep public enum com.unity3d.mediation.errors.LoadError { public *;}
-keep public enum com.unity3d.mediation.errors.ShowError { public *;}
-keep public enum com.unity3d.mediation.errors.SdkInitializationError { public *; }

-keep public interface com.unity3d.mediation.IAdNetworkInitializationAdapter { public *; }

-keep class * extends com.google.protobuf.GeneratedMessageLite { *; }

## Protos
-keepattributes InnerClasses, Exceptions
-keep class com.unity3d.mediation.instantiationservice.v1.proto.** { *; }

## To avoid package conflicts
-keeppackagenames
