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public interface Buffered
Defines the interface to commit and discard changes to an object, supporting read-through and write-through modes.
Read-through mode means that the value read from the buffered object is constantly up to date with the data source. Write-through mode means that all changes to the object are immediately updated to the data source.
Since these modes are independent, their combinations may result in some behaviour that may sound surprising.
For example, if a Buffered object is in read-through mode but
not in write-through mode, the result is an object whose value is updated
directly from the data source only if it's not locally modified. If the value
is locally modified, retrieving the value from the object would result in a
value that is different than the one stored in the data source, even though
the object is in read-through mode.
| Nested Class Summary | |
|---|---|
static class |
Buffered.SourceException
An exception that signals that one or more exceptions occurred while a buffered object tried to access its data source or if there is a problem in processing a data source. |
| Method Summary | |
|---|---|
void |
commit()
Updates all changes since the previous commit to the data source. |
void |
discard()
Discards all changes since last commit. |
boolean |
isBuffered()
Checks the buffered mode of this Object. |
boolean |
isModified()
Tests if the value stored in the object has been modified since it was last updated from the data source. |
void |
setBuffered(boolean buffered)
Sets the object's buffered mode to the specified status. |
| Method Detail |
|---|
void commit()
throws Buffered.SourceException,
Validator.InvalidValueException
commit is called.
Buffered.SourceException - if the operation fails because of an exception is thrown by
the data source. The cause is included in the exception.
Validator.InvalidValueException - if the operation fails because validation is enabled and the
values do not validate
void discard()
throws Buffered.SourceException
Buffered.SourceException - if the operation fails because of an exception is thrown by
the data source. The cause is included in the exception.void setBuffered(boolean buffered)
When the object is in buffered mode, an internal buffer will be used to
store changes until commit() is called. Calling
discard() will revert the internal buffer to the value of the
data source.
This is an easier way to use #setReadThrough(boolean) and
#setWriteThrough(boolean) and not as error prone. Changing
buffered mode will change both the read through and write through state
of the object.
Mixing calls to setBuffered(boolean)/isBuffered() and
#setReadThrough(boolean)/#isReadThrough() or
#setWriteThrough(boolean)/#isWriteThrough() is generally
a bad idea.
buffered - true if buffered mode should be turned on, false otherwiseboolean isBuffered()
This method only returns true if both read and write buffering is used.
boolean isModified()
true if the value in the object has been modified
since the last data source update, false if not.
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