HazeStyle

constructor(backgroundColor: Color = Color.Unspecified, tint: HazeTint? = null, blurRadius: Dp = Dp.Unspecified, noiseFactor: Float = -1f, fallbackTint: HazeTint = HazeTint.Unspecified)
constructor(backgroundColor: Color = Color.Unspecified, tints: List<HazeTint> = emptyList(), blurRadius: Dp = Dp.Unspecified, noiseFactor: Float = -1f, fallbackTint: HazeTint = HazeTint.Unspecified)