public class Lawnmower extends GPProblem implements SimpleProblemForm
Parameters
| base.data classname, inherits or == ec.app.lawnmower.LawnmowerData |
(the class for the prototypical GPData object for the Lawnmower problem) |
| base.file String |
(filename of the .trl file for the Lawnmower problem) |
| base.turns int >= 1 |
(maximal number of moves the lawnmower may make) |
Parameter bases
| base.data | species (the GPData object) |
| Modifier and Type | Field and Description |
|---|---|
int[][] |
map |
int |
maxx |
int |
maxy |
int |
moves |
static int |
O_DOWN |
static int |
O_LEFT |
static int |
O_RIGHT |
static int |
O_UP |
int |
orientation |
static String |
P_X |
static String |
P_Y |
int |
pmod |
int |
posx |
int |
posy |
private static long |
serialVersionUID |
int |
sum |
static int |
UNMOWED |
| Constructor and Description |
|---|
Lawnmower() |
| Modifier and Type | Method and Description |
|---|---|
Object |
clone()
Creates a new individual cloned from a prototype,
and suitable to begin use in its own evolutionary
context.
|
void |
describe(EvolutionState state,
Individual ind,
int subpopulation,
int threadnum,
int log)
Part of SimpleProblemForm.
|
void |
evaluate(EvolutionState state,
Individual ind,
int subpopulation,
int threadnum)
Evaluates the individual in ind, if necessary (perhaps
not evaluating them if their evaluated flags are true),
and sets their fitness appropriately.
|
void |
setup(EvolutionState state,
Parameter base)
Sets up the object by reading it from the parameters stored
in state, built off of the parameter base base.
|
defaultBasecanEvaluate, closeContacts, describe, finishEvaluating, initializeContacts, prepareToEvaluate, reinitializeContactsprivate static final long serialVersionUID
public static final String P_X
public static final String P_Y
public static final int UNMOWED
public static final int O_UP
public static final int O_LEFT
public static final int O_DOWN
public static final int O_RIGHT
public int[][] map
public int maxx
public int maxy
public int posx
public int posy
public int sum
public int orientation
public int moves
public int pmod
public Object clone()
PrototypeTypically this should be a full "deep" clone. However, you may share certain elements with other objects rather than clone hem, depending on the situation:
Implementations.
public Object clone()
{
try
{
return super.clone();
}
catch ((CloneNotSupportedException e)
{ throw new InternalError(); } // never happens
}
public Object clone()
{
try
{
MyObject myobj = (MyObject) (super.clone());
// put your deep-cloning code here...
}
catch ((CloneNotSupportedException e)
{ throw new InternalError(); } // never happens
return myobj;
}
public Object clone()
{
MyObject myobj = (MyObject) (super.clone());
// put your deep-cloning code here...
return myobj;
}
public void setup(EvolutionState state, Parameter base)
PrototypeFor prototypes, setup(...) is typically called once for the prototype instance; cloned instances do not receive the setup(...) call. setup(...) may be called more than once; the only guarantee is that it will get called at least once on an instance or some "parent" object from which it was ultimately cloned.
public void evaluate(EvolutionState state, Individual ind, int subpopulation, int threadnum)
SimpleProblemFormevaluate in interface SimpleProblemFormpublic void describe(EvolutionState state, Individual ind, int subpopulation, int threadnum, int log)
Problemdescribe in interface SimpleProblemFormdescribe in class ProblemCopyright © 2014 Evolutionary Computation Laboratory at George Mason University. All rights reserved.