public class BufferedBreedingPipeline extends BreedingPipeline
What is this useful for? Well, let's say for example that you want to cross over two individuals, then cross them over again. You'd like to hook up two CrossoverPipelines in series. Unfortunately, CrossoverPipeline takes two sources; even if you set them to the same source, it requests one individual from the first source and then one from the second, where what you really want is for it to request two individuals from a single source (the other CrossoverPipeline).
The solution to this is to hook a CrossoverPipeline as the source to a BufferedBreedingPipeline of buffer-size 2 (or some multiple of 2 actually). Then the BufferedBreedingPipeline is set as both sources to another CrossoverPipeline.
Typical Number of Individuals Produced Per produce(...) call
1
Number of Sources
1
Parameters
| base.num-inds int >= 1 |
(the buffer size) |
Default Base
breed.buffered
| Modifier and Type | Field and Description |
|---|---|
Individual[] |
buffer |
int |
currentSize |
static int |
INDS_PRODUCED |
static int |
NUM_SOURCES |
static String |
P_BUFFERED |
static String |
P_BUFSIZE |
DYNAMIC_SOURCES, likelihood, mybase, P_LIKELIHOOD, P_NUMSOURCES, P_SOURCE, sources, V_SAMENO_PROBABILITY, P_PROB, probability| Constructor and Description |
|---|
BufferedBreedingPipeline() |
| Modifier and Type | Method and Description |
|---|---|
Parameter |
defaultBase()
Returns the default base for this prototype.
|
int |
numSources()
Returns the number of sources to this pipeline.
|
void |
prepareToProduce(EvolutionState state,
int subpopulation,
int thread)
Called before produce(...), usually once a generation, or maybe only
once if you're doing steady-state evolution, to let the breeding source
"warm up" prior to producing.
|
int |
produce(int min,
int max,
int start,
int subpopulation,
Individual[] inds,
EvolutionState state,
int thread)
Produces n individuals from the given subpopulation
and puts them into inds[start...start+n-1],
where n = Min(Max(q,min),max), where q is the "typical" number of
individuals the BreedingSource produces in one shot, and returns
n.
|
void |
setup(EvolutionState state,
Parameter base)
Sets up the BreedingPipeline.
|
int |
typicalIndsProduced()
Returns the "typical" number of individuals produced -- by default
this is the minimum typical number of individuals produced by any
children sources of the pipeline.
|
clone, finishProducing, individualReplaced, maxChildProduction, minChildProduction, preparePipeline, produces, reproduce, sourcesAreProperFormgetProbability, pickRandom, setProbability, setupProbabilitiespublic static final String P_BUFSIZE
public static final String P_BUFFERED
public static final int INDS_PRODUCED
public static final int NUM_SOURCES
public Individual[] buffer
public int currentSize
public Parameter defaultBase()
Prototypepublic int numSources()
BreedingPipelinenumSources in class BreedingPipelinepublic int typicalIndsProduced()
BreedingPipelinetypicalIndsProduced in class BreedingPipelinepublic void setup(EvolutionState state, Parameter base)
BreedingSourceThe most common modification is to normalize it with some other set of probabilities, then set all of them up in increasing summation; this allows the use of the fast static BreedingSource-picking utility method, BreedingSource.pickRandom(...). In order to use this method, for example, if four breeding source probabilities are {0.3, 0.2, 0.1, 0.4}, then they should get normalized and summed by the outside owners as: {0.3, 0.5, 0.6, 1.0}.
setup in interface Prototypesetup in interface Setupsetup in class BreedingPipelinePrototype.setup(EvolutionState,Parameter)public void prepareToProduce(EvolutionState state, int subpopulation, int thread)
BreedingSourceprepareToProduce in class BreedingPipelinepublic int produce(int min,
int max,
int start,
int subpopulation,
Individual[] inds,
EvolutionState state,
int thread)
BreedingSourceproduce in class BreedingSourceCopyright © 2014 Evolutionary Computation Laboratory at George Mason University. All rights reserved.