Crossfade Drawable
class CrossfadeDrawable(start: Drawable?, end: Drawable?, scale: Scale, durationMillis: Int, fadeStart: Boolean, preferExactIntrinsicSize: Boolean) : Drawable, Drawable.Callback, Animatable2Compat
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A Drawable that crossfades from start to end.
NOTE: The animation can only be executed once as the start drawable is dereferenced at the end of the transition.
Parameters
Constructors
CrossfadeDrawable
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CrossfadeDrawable
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Types
Functions
apply Theme
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can Apply Theme
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clear Animation Callbacks
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open override fun clearAnimationCallbacks()
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clear Color Filter
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open fun clearColorFilter()
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copy Bounds
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get Alpha
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get Callback
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get Changing Configurations
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get Color Filter
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get Constant State
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get Current
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get Dirty Bounds
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get Hotspot Bounds
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get Intrinsic Height
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get Intrinsic Width
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get Layout Direction
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get Minimum Height
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get Minimum Width
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get Opacity
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get Optical Insets
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get Outline
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get Padding
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get Transparent Region
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has Focus State Specified
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inflate
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open fun inflate(p0: Resources, p1: XmlPullParser, p2: AttributeSet, p3: Resources.Theme?)
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invalidate Drawable
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invalidate Self
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open fun invalidateSelf()
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is Auto Mirrored
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is Filter Bitmap
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is Projected
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is Stateful
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jump To Current State
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open fun jumpToCurrentState()
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on Layout Direction Changed
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register Animation Callback
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open override fun registerAnimationCallback(callback: Animatable2Compat.AnimationCallback)
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schedule Drawable
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open override fun scheduleDrawable(who: Drawable, what: Runnable, when: Long)
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schedule Self
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set Auto Mirrored
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set Callback
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set Changing Configurations
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set Color Filter
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set Filter Bitmap
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set Hotspot
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set Hotspot Bounds
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set Layout Direction
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set Tint
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set Tint Blend Mode
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set Tint List
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set Tint Mode
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set Visible
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unregister Animation Callback
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open override fun unregisterAnimationCallback(callback: Animatable2Compat.AnimationCallback): Boolean
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unschedule Drawable
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unschedule Self
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