All Classes and Interfaces

Class
Description
Provides an abstract implementation of the BufferedImageOp interface.
A blend composite defines the rule according to which a drawing primitive (known as the source) is mixed with existing graphics (know as the destination.)
A blending mode defines the compositing rule of a BlendComposite.
A color tint filter can be used to mix a solid color to an image.
ColorUtilities contains a set of tools to perform common color operations easily.
A fast blur filter can be used to blur pictures quickly.
A FilterComposite allows the inclusion of arbitrary image filters during the paint processing of Graphics2D events.
A Gaussian blur filter, also known as Gaussian smoothing
A simple facade that forwards all graphics calls to a delegate.
 
A morphing shape is a shape which geometry is constructed from two other shapes: a start shape and an end shape.
Provides an abstract implementation of the BufferedImageOp interface.
 
A reflection renderer generates the reflection of a given picture.
A shadow renderer generates a drop shadow for any given picture, respecting the transparency channel if present.
A stack blur filter can be used to create an approximation of a Gaussian blur.
This class provides a star shape.