All Classes and Interfaces
Class
Description
Provides an abstract implementation of the
BufferedImageOp
interface.A blend composite defines the rule according to which a drawing primitive
(known as the source) is mixed with existing graphics (know as the
destination.)
A blending mode defines the compositing rule of a
BlendComposite.A color tint filter can be used to mix a solid color to an image.
ColorUtilities contains a set of tools to perform
common color operations easily.A fast blur filter can be used to blur pictures quickly.
A
FilterComposite allows the inclusion of arbitrary image filters during the paint
processing of Graphics2D events.A Gaussian blur filter, also known as Gaussian smoothing
A simple facade that forwards all graphics calls to a delegate.
A morphing shape is a shape which geometry is constructed from two
other shapes: a start shape and an end shape.
Provides an abstract implementation of the
BufferedImageOp
interface.A reflection renderer generates the reflection of a given picture.
A shadow renderer generates a drop shadow for any given picture, respecting
the transparency channel if present.
A stack blur filter can be used to create an approximation of a
Gaussian blur.
This class provides a star shape.