animate Kottie Composition As State
actual fun animateKottieCompositionAsState(composition: Any?, isPlaying: Boolean, restartOnPlay: Boolean, reverseOnRepeat: Boolean, speed: Float, iterations: Int, useCompositionFrameRate: Boolean): State<KottieAnimationState>
expect fun animateKottieCompositionAsState(composition: Any?, isPlaying: Boolean = true, restartOnPlay: Boolean = true, reverseOnRepeat: Boolean = false, speed: Float = 1.0f, iterations: Int = 1, useCompositionFrameRate: Boolean = false): State<KottieAnimationState>
actual fun animateKottieCompositionAsState(composition: Any?, isPlaying: Boolean, restartOnPlay: Boolean, reverseOnRepeat: Boolean, speed: Float, iterations: Int, useCompositionFrameRate: Boolean): State<KottieAnimationState>
actual fun animateKottieCompositionAsState(composition: Any?, isPlaying: Boolean, restartOnPlay: Boolean, reverseOnRepeat: Boolean, speed: Float, iterations: Int, useCompositionFrameRate: Boolean): State<KottieAnimationState>
actual fun animateKottieCompositionAsState(composition: Any?, isPlaying: Boolean, restartOnPlay: Boolean, reverseOnRepeat: Boolean, speed: Float, iterations: Int, useCompositionFrameRate: Boolean): State<KottieAnimationState>
actual fun animateKottieCompositionAsState(composition: Any?, isPlaying: Boolean, restartOnPlay: Boolean, reverseOnRepeat: Boolean, speed: Float, iterations: Int, useCompositionFrameRate: Boolean): State<KottieAnimationState>