Transition
Represent a transition between states, which gets triggered when specified Event is posted to StateMachine
Inheritors
Properties
Functions
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Checks if the event matches this Transition
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inline fun <E : Event> Transition<E>.onComplete(crossinline block: suspend (activeStates: Set<IState>, TransitionParams<E>) -> Unit): Transition.Listener
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inline fun <E : Event> Transition<E>.onTriggered(crossinline block: suspend (TransitionParams<E>) -> Unit): Transition.Listener
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