Transition

Represent a transition between states, which gets triggered when specified Event is posted to StateMachine

Inheritors

Types

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interface Listener

Properties

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abstract var argument: Any?

This parameter may be used to pass arbitrary data with a transition to targetState. This argument may be set from transition listener. Such transition must have only one listener that sets the argument.

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abstract val eventMatcher: EventMatcher<E>
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abstract val metaInfo: MetaInfo?
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abstract val name: String?
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abstract val sourceState: IState
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abstract val type: TransitionType

Functions

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open suspend override fun accept(visitor: CoVisitor)
open override fun accept(visitor: Visitor)
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abstract fun <L : Transition.Listener> addListener(listener: L): L
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abstract suspend fun isMatchingEvent(event: Event): Boolean

Checks if the event matches this Transition

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inline fun <E : Event> Transition<E>.onComplete(crossinline block: suspend (activeStates: Set<IState>, TransitionParams<E>) -> Unit): Transition.Listener
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inline fun <E : Event> Transition<E>.onTriggered(crossinline block: suspend (TransitionParams<E>) -> Unit): Transition.Listener
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abstract fun removeListener(listener: Transition.Listener)