public static final class Control.ScenarioResult.Builder extends com.google.protobuf.GeneratedMessageV3.Builder<Control.ScenarioResult.Builder> implements Control.ScenarioResultOrBuilder
Results of a single benchmark scenario.Protobuf type
grpc.testing.ScenarioResult| Modifier and Type | Method and Description |
|---|---|
Control.ScenarioResult.Builder |
addAllClientStats(Iterable<? extends Stats.ClientStats> values)
Client stats for each client
|
Control.ScenarioResult.Builder |
addAllClientSuccess(Iterable<? extends Boolean> values)
Information on success or failure of each worker
|
Control.ScenarioResult.Builder |
addAllRequestResults(Iterable<? extends Stats.RequestResultCount> values)
Number of failed requests (one row per status code seen)
|
Control.ScenarioResult.Builder |
addAllServerCores(Iterable<? extends Integer> values)
Number of cores available to each server
|
Control.ScenarioResult.Builder |
addAllServerStats(Iterable<? extends Stats.ServerStats> values)
Server stats for each server
|
Control.ScenarioResult.Builder |
addAllServerSuccess(Iterable<? extends Boolean> values)
repeated bool server_success = 8; |
Control.ScenarioResult.Builder |
addClientStats(int index,
Stats.ClientStats.Builder builderForValue)
Client stats for each client
|
Control.ScenarioResult.Builder |
addClientStats(int index,
Stats.ClientStats value)
Client stats for each client
|
Control.ScenarioResult.Builder |
addClientStats(Stats.ClientStats.Builder builderForValue)
Client stats for each client
|
Control.ScenarioResult.Builder |
addClientStats(Stats.ClientStats value)
Client stats for each client
|
Stats.ClientStats.Builder |
addClientStatsBuilder()
Client stats for each client
|
Stats.ClientStats.Builder |
addClientStatsBuilder(int index)
Client stats for each client
|
Control.ScenarioResult.Builder |
addClientSuccess(boolean value)
Information on success or failure of each worker
|
Control.ScenarioResult.Builder |
addRepeatedField(com.google.protobuf.Descriptors.FieldDescriptor field,
Object value) |
Control.ScenarioResult.Builder |
addRequestResults(int index,
Stats.RequestResultCount.Builder builderForValue)
Number of failed requests (one row per status code seen)
|
Control.ScenarioResult.Builder |
addRequestResults(int index,
Stats.RequestResultCount value)
Number of failed requests (one row per status code seen)
|
Control.ScenarioResult.Builder |
addRequestResults(Stats.RequestResultCount.Builder builderForValue)
Number of failed requests (one row per status code seen)
|
Control.ScenarioResult.Builder |
addRequestResults(Stats.RequestResultCount value)
Number of failed requests (one row per status code seen)
|
Stats.RequestResultCount.Builder |
addRequestResultsBuilder()
Number of failed requests (one row per status code seen)
|
Stats.RequestResultCount.Builder |
addRequestResultsBuilder(int index)
Number of failed requests (one row per status code seen)
|
Control.ScenarioResult.Builder |
addServerCores(int value)
Number of cores available to each server
|
Control.ScenarioResult.Builder |
addServerStats(int index,
Stats.ServerStats.Builder builderForValue)
Server stats for each server
|
Control.ScenarioResult.Builder |
addServerStats(int index,
Stats.ServerStats value)
Server stats for each server
|
Control.ScenarioResult.Builder |
addServerStats(Stats.ServerStats.Builder builderForValue)
Server stats for each server
|
Control.ScenarioResult.Builder |
addServerStats(Stats.ServerStats value)
Server stats for each server
|
Stats.ServerStats.Builder |
addServerStatsBuilder()
Server stats for each server
|
Stats.ServerStats.Builder |
addServerStatsBuilder(int index)
Server stats for each server
|
Control.ScenarioResult.Builder |
addServerSuccess(boolean value)
repeated bool server_success = 8; |
Control.ScenarioResult |
build() |
Control.ScenarioResult |
buildPartial() |
Control.ScenarioResult.Builder |
clear() |
Control.ScenarioResult.Builder |
clearClientStats()
Client stats for each client
|
Control.ScenarioResult.Builder |
clearClientSuccess()
Information on success or failure of each worker
|
Control.ScenarioResult.Builder |
clearField(com.google.protobuf.Descriptors.FieldDescriptor field) |
Control.ScenarioResult.Builder |
clearLatencies()
Histograms from all clients merged into one histogram.
|
Control.ScenarioResult.Builder |
clearOneof(com.google.protobuf.Descriptors.OneofDescriptor oneof) |
Control.ScenarioResult.Builder |
clearRequestResults()
Number of failed requests (one row per status code seen)
|
Control.ScenarioResult.Builder |
clearScenario()
Inputs used to run the scenario.
|
Control.ScenarioResult.Builder |
clearServerCores()
Number of cores available to each server
|
Control.ScenarioResult.Builder |
clearServerStats()
Server stats for each server
|
Control.ScenarioResult.Builder |
clearServerSuccess()
repeated bool server_success = 8; |
Control.ScenarioResult.Builder |
clearSummary()
An after-the-fact computed summary
|
Control.ScenarioResult.Builder |
clone() |
Stats.ClientStats |
getClientStats(int index)
Client stats for each client
|
Stats.ClientStats.Builder |
getClientStatsBuilder(int index)
Client stats for each client
|
List<Stats.ClientStats.Builder> |
getClientStatsBuilderList()
Client stats for each client
|
int |
getClientStatsCount()
Client stats for each client
|
List<Stats.ClientStats> |
getClientStatsList()
Client stats for each client
|
Stats.ClientStatsOrBuilder |
getClientStatsOrBuilder(int index)
Client stats for each client
|
List<? extends Stats.ClientStatsOrBuilder> |
getClientStatsOrBuilderList()
Client stats for each client
|
boolean |
getClientSuccess(int index)
Information on success or failure of each worker
|
int |
getClientSuccessCount()
Information on success or failure of each worker
|
List<Boolean> |
getClientSuccessList()
Information on success or failure of each worker
|
Control.ScenarioResult |
getDefaultInstanceForType() |
static com.google.protobuf.Descriptors.Descriptor |
getDescriptor() |
com.google.protobuf.Descriptors.Descriptor |
getDescriptorForType() |
Stats.HistogramData |
getLatencies()
Histograms from all clients merged into one histogram.
|
Stats.HistogramData.Builder |
getLatenciesBuilder()
Histograms from all clients merged into one histogram.
|
Stats.HistogramDataOrBuilder |
getLatenciesOrBuilder()
Histograms from all clients merged into one histogram.
|
Stats.RequestResultCount |
getRequestResults(int index)
Number of failed requests (one row per status code seen)
|
Stats.RequestResultCount.Builder |
getRequestResultsBuilder(int index)
Number of failed requests (one row per status code seen)
|
List<Stats.RequestResultCount.Builder> |
getRequestResultsBuilderList()
Number of failed requests (one row per status code seen)
|
int |
getRequestResultsCount()
Number of failed requests (one row per status code seen)
|
List<Stats.RequestResultCount> |
getRequestResultsList()
Number of failed requests (one row per status code seen)
|
Stats.RequestResultCountOrBuilder |
getRequestResultsOrBuilder(int index)
Number of failed requests (one row per status code seen)
|
List<? extends Stats.RequestResultCountOrBuilder> |
getRequestResultsOrBuilderList()
Number of failed requests (one row per status code seen)
|
Control.Scenario |
getScenario()
Inputs used to run the scenario.
|
Control.Scenario.Builder |
getScenarioBuilder()
Inputs used to run the scenario.
|
Control.ScenarioOrBuilder |
getScenarioOrBuilder()
Inputs used to run the scenario.
|
int |
getServerCores(int index)
Number of cores available to each server
|
int |
getServerCoresCount()
Number of cores available to each server
|
List<Integer> |
getServerCoresList()
Number of cores available to each server
|
Stats.ServerStats |
getServerStats(int index)
Server stats for each server
|
Stats.ServerStats.Builder |
getServerStatsBuilder(int index)
Server stats for each server
|
List<Stats.ServerStats.Builder> |
getServerStatsBuilderList()
Server stats for each server
|
int |
getServerStatsCount()
Server stats for each server
|
List<Stats.ServerStats> |
getServerStatsList()
Server stats for each server
|
Stats.ServerStatsOrBuilder |
getServerStatsOrBuilder(int index)
Server stats for each server
|
List<? extends Stats.ServerStatsOrBuilder> |
getServerStatsOrBuilderList()
Server stats for each server
|
boolean |
getServerSuccess(int index)
repeated bool server_success = 8; |
int |
getServerSuccessCount()
repeated bool server_success = 8; |
List<Boolean> |
getServerSuccessList()
repeated bool server_success = 8; |
Control.ScenarioResultSummary |
getSummary()
An after-the-fact computed summary
|
Control.ScenarioResultSummary.Builder |
getSummaryBuilder()
An after-the-fact computed summary
|
Control.ScenarioResultSummaryOrBuilder |
getSummaryOrBuilder()
An after-the-fact computed summary
|
boolean |
hasLatencies()
Histograms from all clients merged into one histogram.
|
boolean |
hasScenario()
Inputs used to run the scenario.
|
boolean |
hasSummary()
An after-the-fact computed summary
|
protected com.google.protobuf.GeneratedMessageV3.FieldAccessorTable |
internalGetFieldAccessorTable() |
boolean |
isInitialized() |
Control.ScenarioResult.Builder |
mergeFrom(com.google.protobuf.CodedInputStream input,
com.google.protobuf.ExtensionRegistryLite extensionRegistry) |
Control.ScenarioResult.Builder |
mergeFrom(Control.ScenarioResult other) |
Control.ScenarioResult.Builder |
mergeFrom(com.google.protobuf.Message other) |
Control.ScenarioResult.Builder |
mergeLatencies(Stats.HistogramData value)
Histograms from all clients merged into one histogram.
|
Control.ScenarioResult.Builder |
mergeScenario(Control.Scenario value)
Inputs used to run the scenario.
|
Control.ScenarioResult.Builder |
mergeSummary(Control.ScenarioResultSummary value)
An after-the-fact computed summary
|
Control.ScenarioResult.Builder |
mergeUnknownFields(com.google.protobuf.UnknownFieldSet unknownFields) |
Control.ScenarioResult.Builder |
removeClientStats(int index)
Client stats for each client
|
Control.ScenarioResult.Builder |
removeRequestResults(int index)
Number of failed requests (one row per status code seen)
|
Control.ScenarioResult.Builder |
removeServerStats(int index)
Server stats for each server
|
Control.ScenarioResult.Builder |
setClientStats(int index,
Stats.ClientStats.Builder builderForValue)
Client stats for each client
|
Control.ScenarioResult.Builder |
setClientStats(int index,
Stats.ClientStats value)
Client stats for each client
|
Control.ScenarioResult.Builder |
setClientSuccess(int index,
boolean value)
Information on success or failure of each worker
|
Control.ScenarioResult.Builder |
setField(com.google.protobuf.Descriptors.FieldDescriptor field,
Object value) |
Control.ScenarioResult.Builder |
setLatencies(Stats.HistogramData.Builder builderForValue)
Histograms from all clients merged into one histogram.
|
Control.ScenarioResult.Builder |
setLatencies(Stats.HistogramData value)
Histograms from all clients merged into one histogram.
|
Control.ScenarioResult.Builder |
setRepeatedField(com.google.protobuf.Descriptors.FieldDescriptor field,
int index,
Object value) |
Control.ScenarioResult.Builder |
setRequestResults(int index,
Stats.RequestResultCount.Builder builderForValue)
Number of failed requests (one row per status code seen)
|
Control.ScenarioResult.Builder |
setRequestResults(int index,
Stats.RequestResultCount value)
Number of failed requests (one row per status code seen)
|
Control.ScenarioResult.Builder |
setScenario(Control.Scenario.Builder builderForValue)
Inputs used to run the scenario.
|
Control.ScenarioResult.Builder |
setScenario(Control.Scenario value)
Inputs used to run the scenario.
|
Control.ScenarioResult.Builder |
setServerCores(int index,
int value)
Number of cores available to each server
|
Control.ScenarioResult.Builder |
setServerStats(int index,
Stats.ServerStats.Builder builderForValue)
Server stats for each server
|
Control.ScenarioResult.Builder |
setServerStats(int index,
Stats.ServerStats value)
Server stats for each server
|
Control.ScenarioResult.Builder |
setServerSuccess(int index,
boolean value)
repeated bool server_success = 8; |
Control.ScenarioResult.Builder |
setSummary(Control.ScenarioResultSummary.Builder builderForValue)
An after-the-fact computed summary
|
Control.ScenarioResult.Builder |
setSummary(Control.ScenarioResultSummary value)
An after-the-fact computed summary
|
Control.ScenarioResult.Builder |
setUnknownFields(com.google.protobuf.UnknownFieldSet unknownFields) |
getAllFields, getField, getFieldBuilder, getOneofFieldDescriptor, getParentForChildren, getRepeatedField, getRepeatedFieldBuilder, getRepeatedFieldCount, getUnknownFields, getUnknownFieldSetBuilder, hasField, hasOneof, internalGetMapField, internalGetMutableMapField, isClean, markClean, mergeUnknownLengthDelimitedField, mergeUnknownVarintField, newBuilderForField, onBuilt, onChanged, parseUnknownField, setUnknownFieldSetBuilder, setUnknownFieldsProto3findInitializationErrors, getInitializationErrorString, internalMergeFrom, mergeFrom, mergeFrom, mergeFrom, mergeFrom, mergeFrom, mergeFrom, mergeFrom, mergeFrom, mergeFrom, newUninitializedMessageException, toStringaddAll, addAll, mergeDelimitedFrom, mergeDelimitedFrom, mergeFrom, newUninitializedMessageExceptionequals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, waitfindInitializationErrors, getAllFields, getField, getInitializationErrorString, getOneofFieldDescriptor, getRepeatedField, getRepeatedFieldCount, getUnknownFields, hasField, hasOneofpublic static final com.google.protobuf.Descriptors.Descriptor getDescriptor()
protected com.google.protobuf.GeneratedMessageV3.FieldAccessorTable internalGetFieldAccessorTable()
internalGetFieldAccessorTable in class com.google.protobuf.GeneratedMessageV3.Builder<Control.ScenarioResult.Builder>public Control.ScenarioResult.Builder clear()
clear in interface com.google.protobuf.Message.Builderclear in interface com.google.protobuf.MessageLite.Builderclear in class com.google.protobuf.GeneratedMessageV3.Builder<Control.ScenarioResult.Builder>public com.google.protobuf.Descriptors.Descriptor getDescriptorForType()
getDescriptorForType in interface com.google.protobuf.Message.BuildergetDescriptorForType in interface com.google.protobuf.MessageOrBuildergetDescriptorForType in class com.google.protobuf.GeneratedMessageV3.Builder<Control.ScenarioResult.Builder>public Control.ScenarioResult getDefaultInstanceForType()
getDefaultInstanceForType in interface com.google.protobuf.MessageLiteOrBuildergetDefaultInstanceForType in interface com.google.protobuf.MessageOrBuilderpublic Control.ScenarioResult build()
build in interface com.google.protobuf.Message.Builderbuild in interface com.google.protobuf.MessageLite.Builderpublic Control.ScenarioResult buildPartial()
buildPartial in interface com.google.protobuf.Message.BuilderbuildPartial in interface com.google.protobuf.MessageLite.Builderpublic Control.ScenarioResult.Builder clone()
clone in interface com.google.protobuf.Message.Builderclone in interface com.google.protobuf.MessageLite.Builderclone in class com.google.protobuf.GeneratedMessageV3.Builder<Control.ScenarioResult.Builder>public Control.ScenarioResult.Builder setField(com.google.protobuf.Descriptors.FieldDescriptor field, Object value)
setField in interface com.google.protobuf.Message.BuildersetField in class com.google.protobuf.GeneratedMessageV3.Builder<Control.ScenarioResult.Builder>public Control.ScenarioResult.Builder clearField(com.google.protobuf.Descriptors.FieldDescriptor field)
clearField in interface com.google.protobuf.Message.BuilderclearField in class com.google.protobuf.GeneratedMessageV3.Builder<Control.ScenarioResult.Builder>public Control.ScenarioResult.Builder clearOneof(com.google.protobuf.Descriptors.OneofDescriptor oneof)
clearOneof in interface com.google.protobuf.Message.BuilderclearOneof in class com.google.protobuf.GeneratedMessageV3.Builder<Control.ScenarioResult.Builder>public Control.ScenarioResult.Builder setRepeatedField(com.google.protobuf.Descriptors.FieldDescriptor field, int index, Object value)
setRepeatedField in interface com.google.protobuf.Message.BuildersetRepeatedField in class com.google.protobuf.GeneratedMessageV3.Builder<Control.ScenarioResult.Builder>public Control.ScenarioResult.Builder addRepeatedField(com.google.protobuf.Descriptors.FieldDescriptor field, Object value)
addRepeatedField in interface com.google.protobuf.Message.BuilderaddRepeatedField in class com.google.protobuf.GeneratedMessageV3.Builder<Control.ScenarioResult.Builder>public Control.ScenarioResult.Builder mergeFrom(com.google.protobuf.Message other)
mergeFrom in interface com.google.protobuf.Message.BuildermergeFrom in class com.google.protobuf.AbstractMessage.Builder<Control.ScenarioResult.Builder>public Control.ScenarioResult.Builder mergeFrom(Control.ScenarioResult other)
public final boolean isInitialized()
isInitialized in interface com.google.protobuf.MessageLiteOrBuilderisInitialized in class com.google.protobuf.GeneratedMessageV3.Builder<Control.ScenarioResult.Builder>public Control.ScenarioResult.Builder mergeFrom(com.google.protobuf.CodedInputStream input, com.google.protobuf.ExtensionRegistryLite extensionRegistry) throws IOException
mergeFrom in interface com.google.protobuf.Message.BuildermergeFrom in interface com.google.protobuf.MessageLite.BuildermergeFrom in class com.google.protobuf.AbstractMessage.Builder<Control.ScenarioResult.Builder>IOExceptionpublic boolean hasScenario()
Inputs used to run the scenario.
.grpc.testing.Scenario scenario = 1;hasScenario in interface Control.ScenarioResultOrBuilderpublic Control.Scenario getScenario()
Inputs used to run the scenario.
.grpc.testing.Scenario scenario = 1;getScenario in interface Control.ScenarioResultOrBuilderpublic Control.ScenarioResult.Builder setScenario(Control.Scenario value)
Inputs used to run the scenario.
.grpc.testing.Scenario scenario = 1;public Control.ScenarioResult.Builder setScenario(Control.Scenario.Builder builderForValue)
Inputs used to run the scenario.
.grpc.testing.Scenario scenario = 1;public Control.ScenarioResult.Builder mergeScenario(Control.Scenario value)
Inputs used to run the scenario.
.grpc.testing.Scenario scenario = 1;public Control.ScenarioResult.Builder clearScenario()
Inputs used to run the scenario.
.grpc.testing.Scenario scenario = 1;public Control.Scenario.Builder getScenarioBuilder()
Inputs used to run the scenario.
.grpc.testing.Scenario scenario = 1;public Control.ScenarioOrBuilder getScenarioOrBuilder()
Inputs used to run the scenario.
.grpc.testing.Scenario scenario = 1;getScenarioOrBuilder in interface Control.ScenarioResultOrBuilderpublic boolean hasLatencies()
Histograms from all clients merged into one histogram.
.grpc.testing.HistogramData latencies = 2;hasLatencies in interface Control.ScenarioResultOrBuilderpublic Stats.HistogramData getLatencies()
Histograms from all clients merged into one histogram.
.grpc.testing.HistogramData latencies = 2;getLatencies in interface Control.ScenarioResultOrBuilderpublic Control.ScenarioResult.Builder setLatencies(Stats.HistogramData value)
Histograms from all clients merged into one histogram.
.grpc.testing.HistogramData latencies = 2;public Control.ScenarioResult.Builder setLatencies(Stats.HistogramData.Builder builderForValue)
Histograms from all clients merged into one histogram.
.grpc.testing.HistogramData latencies = 2;public Control.ScenarioResult.Builder mergeLatencies(Stats.HistogramData value)
Histograms from all clients merged into one histogram.
.grpc.testing.HistogramData latencies = 2;public Control.ScenarioResult.Builder clearLatencies()
Histograms from all clients merged into one histogram.
.grpc.testing.HistogramData latencies = 2;public Stats.HistogramData.Builder getLatenciesBuilder()
Histograms from all clients merged into one histogram.
.grpc.testing.HistogramData latencies = 2;public Stats.HistogramDataOrBuilder getLatenciesOrBuilder()
Histograms from all clients merged into one histogram.
.grpc.testing.HistogramData latencies = 2;getLatenciesOrBuilder in interface Control.ScenarioResultOrBuilderpublic List<Stats.ClientStats> getClientStatsList()
Client stats for each client
repeated .grpc.testing.ClientStats client_stats = 3;getClientStatsList in interface Control.ScenarioResultOrBuilderpublic int getClientStatsCount()
Client stats for each client
repeated .grpc.testing.ClientStats client_stats = 3;getClientStatsCount in interface Control.ScenarioResultOrBuilderpublic Stats.ClientStats getClientStats(int index)
Client stats for each client
repeated .grpc.testing.ClientStats client_stats = 3;getClientStats in interface Control.ScenarioResultOrBuilderpublic Control.ScenarioResult.Builder setClientStats(int index, Stats.ClientStats value)
Client stats for each client
repeated .grpc.testing.ClientStats client_stats = 3;public Control.ScenarioResult.Builder setClientStats(int index, Stats.ClientStats.Builder builderForValue)
Client stats for each client
repeated .grpc.testing.ClientStats client_stats = 3;public Control.ScenarioResult.Builder addClientStats(Stats.ClientStats value)
Client stats for each client
repeated .grpc.testing.ClientStats client_stats = 3;public Control.ScenarioResult.Builder addClientStats(int index, Stats.ClientStats value)
Client stats for each client
repeated .grpc.testing.ClientStats client_stats = 3;public Control.ScenarioResult.Builder addClientStats(Stats.ClientStats.Builder builderForValue)
Client stats for each client
repeated .grpc.testing.ClientStats client_stats = 3;public Control.ScenarioResult.Builder addClientStats(int index, Stats.ClientStats.Builder builderForValue)
Client stats for each client
repeated .grpc.testing.ClientStats client_stats = 3;public Control.ScenarioResult.Builder addAllClientStats(Iterable<? extends Stats.ClientStats> values)
Client stats for each client
repeated .grpc.testing.ClientStats client_stats = 3;public Control.ScenarioResult.Builder clearClientStats()
Client stats for each client
repeated .grpc.testing.ClientStats client_stats = 3;public Control.ScenarioResult.Builder removeClientStats(int index)
Client stats for each client
repeated .grpc.testing.ClientStats client_stats = 3;public Stats.ClientStats.Builder getClientStatsBuilder(int index)
Client stats for each client
repeated .grpc.testing.ClientStats client_stats = 3;public Stats.ClientStatsOrBuilder getClientStatsOrBuilder(int index)
Client stats for each client
repeated .grpc.testing.ClientStats client_stats = 3;getClientStatsOrBuilder in interface Control.ScenarioResultOrBuilderpublic List<? extends Stats.ClientStatsOrBuilder> getClientStatsOrBuilderList()
Client stats for each client
repeated .grpc.testing.ClientStats client_stats = 3;getClientStatsOrBuilderList in interface Control.ScenarioResultOrBuilderpublic Stats.ClientStats.Builder addClientStatsBuilder()
Client stats for each client
repeated .grpc.testing.ClientStats client_stats = 3;public Stats.ClientStats.Builder addClientStatsBuilder(int index)
Client stats for each client
repeated .grpc.testing.ClientStats client_stats = 3;public List<Stats.ClientStats.Builder> getClientStatsBuilderList()
Client stats for each client
repeated .grpc.testing.ClientStats client_stats = 3;public List<Stats.ServerStats> getServerStatsList()
Server stats for each server
repeated .grpc.testing.ServerStats server_stats = 4;getServerStatsList in interface Control.ScenarioResultOrBuilderpublic int getServerStatsCount()
Server stats for each server
repeated .grpc.testing.ServerStats server_stats = 4;getServerStatsCount in interface Control.ScenarioResultOrBuilderpublic Stats.ServerStats getServerStats(int index)
Server stats for each server
repeated .grpc.testing.ServerStats server_stats = 4;getServerStats in interface Control.ScenarioResultOrBuilderpublic Control.ScenarioResult.Builder setServerStats(int index, Stats.ServerStats value)
Server stats for each server
repeated .grpc.testing.ServerStats server_stats = 4;public Control.ScenarioResult.Builder setServerStats(int index, Stats.ServerStats.Builder builderForValue)
Server stats for each server
repeated .grpc.testing.ServerStats server_stats = 4;public Control.ScenarioResult.Builder addServerStats(Stats.ServerStats value)
Server stats for each server
repeated .grpc.testing.ServerStats server_stats = 4;public Control.ScenarioResult.Builder addServerStats(int index, Stats.ServerStats value)
Server stats for each server
repeated .grpc.testing.ServerStats server_stats = 4;public Control.ScenarioResult.Builder addServerStats(Stats.ServerStats.Builder builderForValue)
Server stats for each server
repeated .grpc.testing.ServerStats server_stats = 4;public Control.ScenarioResult.Builder addServerStats(int index, Stats.ServerStats.Builder builderForValue)
Server stats for each server
repeated .grpc.testing.ServerStats server_stats = 4;public Control.ScenarioResult.Builder addAllServerStats(Iterable<? extends Stats.ServerStats> values)
Server stats for each server
repeated .grpc.testing.ServerStats server_stats = 4;public Control.ScenarioResult.Builder clearServerStats()
Server stats for each server
repeated .grpc.testing.ServerStats server_stats = 4;public Control.ScenarioResult.Builder removeServerStats(int index)
Server stats for each server
repeated .grpc.testing.ServerStats server_stats = 4;public Stats.ServerStats.Builder getServerStatsBuilder(int index)
Server stats for each server
repeated .grpc.testing.ServerStats server_stats = 4;public Stats.ServerStatsOrBuilder getServerStatsOrBuilder(int index)
Server stats for each server
repeated .grpc.testing.ServerStats server_stats = 4;getServerStatsOrBuilder in interface Control.ScenarioResultOrBuilderpublic List<? extends Stats.ServerStatsOrBuilder> getServerStatsOrBuilderList()
Server stats for each server
repeated .grpc.testing.ServerStats server_stats = 4;getServerStatsOrBuilderList in interface Control.ScenarioResultOrBuilderpublic Stats.ServerStats.Builder addServerStatsBuilder()
Server stats for each server
repeated .grpc.testing.ServerStats server_stats = 4;public Stats.ServerStats.Builder addServerStatsBuilder(int index)
Server stats for each server
repeated .grpc.testing.ServerStats server_stats = 4;public List<Stats.ServerStats.Builder> getServerStatsBuilderList()
Server stats for each server
repeated .grpc.testing.ServerStats server_stats = 4;public List<Integer> getServerCoresList()
Number of cores available to each server
repeated int32 server_cores = 5;getServerCoresList in interface Control.ScenarioResultOrBuilderpublic int getServerCoresCount()
Number of cores available to each server
repeated int32 server_cores = 5;getServerCoresCount in interface Control.ScenarioResultOrBuilderpublic int getServerCores(int index)
Number of cores available to each server
repeated int32 server_cores = 5;getServerCores in interface Control.ScenarioResultOrBuilderindex - The index of the element to return.public Control.ScenarioResult.Builder setServerCores(int index, int value)
Number of cores available to each server
repeated int32 server_cores = 5;index - The index to set the value at.value - The serverCores to set.public Control.ScenarioResult.Builder addServerCores(int value)
Number of cores available to each server
repeated int32 server_cores = 5;value - The serverCores to add.public Control.ScenarioResult.Builder addAllServerCores(Iterable<? extends Integer> values)
Number of cores available to each server
repeated int32 server_cores = 5;values - The serverCores to add.public Control.ScenarioResult.Builder clearServerCores()
Number of cores available to each server
repeated int32 server_cores = 5;public boolean hasSummary()
An after-the-fact computed summary
.grpc.testing.ScenarioResultSummary summary = 6;hasSummary in interface Control.ScenarioResultOrBuilderpublic Control.ScenarioResultSummary getSummary()
An after-the-fact computed summary
.grpc.testing.ScenarioResultSummary summary = 6;getSummary in interface Control.ScenarioResultOrBuilderpublic Control.ScenarioResult.Builder setSummary(Control.ScenarioResultSummary value)
An after-the-fact computed summary
.grpc.testing.ScenarioResultSummary summary = 6;public Control.ScenarioResult.Builder setSummary(Control.ScenarioResultSummary.Builder builderForValue)
An after-the-fact computed summary
.grpc.testing.ScenarioResultSummary summary = 6;public Control.ScenarioResult.Builder mergeSummary(Control.ScenarioResultSummary value)
An after-the-fact computed summary
.grpc.testing.ScenarioResultSummary summary = 6;public Control.ScenarioResult.Builder clearSummary()
An after-the-fact computed summary
.grpc.testing.ScenarioResultSummary summary = 6;public Control.ScenarioResultSummary.Builder getSummaryBuilder()
An after-the-fact computed summary
.grpc.testing.ScenarioResultSummary summary = 6;public Control.ScenarioResultSummaryOrBuilder getSummaryOrBuilder()
An after-the-fact computed summary
.grpc.testing.ScenarioResultSummary summary = 6;getSummaryOrBuilder in interface Control.ScenarioResultOrBuilderpublic List<Boolean> getClientSuccessList()
Information on success or failure of each worker
repeated bool client_success = 7;getClientSuccessList in interface Control.ScenarioResultOrBuilderpublic int getClientSuccessCount()
Information on success or failure of each worker
repeated bool client_success = 7;getClientSuccessCount in interface Control.ScenarioResultOrBuilderpublic boolean getClientSuccess(int index)
Information on success or failure of each worker
repeated bool client_success = 7;getClientSuccess in interface Control.ScenarioResultOrBuilderindex - The index of the element to return.public Control.ScenarioResult.Builder setClientSuccess(int index, boolean value)
Information on success or failure of each worker
repeated bool client_success = 7;index - The index to set the value at.value - The clientSuccess to set.public Control.ScenarioResult.Builder addClientSuccess(boolean value)
Information on success or failure of each worker
repeated bool client_success = 7;value - The clientSuccess to add.public Control.ScenarioResult.Builder addAllClientSuccess(Iterable<? extends Boolean> values)
Information on success or failure of each worker
repeated bool client_success = 7;values - The clientSuccess to add.public Control.ScenarioResult.Builder clearClientSuccess()
Information on success or failure of each worker
repeated bool client_success = 7;public List<Boolean> getServerSuccessList()
repeated bool server_success = 8;getServerSuccessList in interface Control.ScenarioResultOrBuilderpublic int getServerSuccessCount()
repeated bool server_success = 8;getServerSuccessCount in interface Control.ScenarioResultOrBuilderpublic boolean getServerSuccess(int index)
repeated bool server_success = 8;getServerSuccess in interface Control.ScenarioResultOrBuilderindex - The index of the element to return.public Control.ScenarioResult.Builder setServerSuccess(int index, boolean value)
repeated bool server_success = 8;index - The index to set the value at.value - The serverSuccess to set.public Control.ScenarioResult.Builder addServerSuccess(boolean value)
repeated bool server_success = 8;value - The serverSuccess to add.public Control.ScenarioResult.Builder addAllServerSuccess(Iterable<? extends Boolean> values)
repeated bool server_success = 8;values - The serverSuccess to add.public Control.ScenarioResult.Builder clearServerSuccess()
repeated bool server_success = 8;public List<Stats.RequestResultCount> getRequestResultsList()
Number of failed requests (one row per status code seen)
repeated .grpc.testing.RequestResultCount request_results = 9;getRequestResultsList in interface Control.ScenarioResultOrBuilderpublic int getRequestResultsCount()
Number of failed requests (one row per status code seen)
repeated .grpc.testing.RequestResultCount request_results = 9;getRequestResultsCount in interface Control.ScenarioResultOrBuilderpublic Stats.RequestResultCount getRequestResults(int index)
Number of failed requests (one row per status code seen)
repeated .grpc.testing.RequestResultCount request_results = 9;getRequestResults in interface Control.ScenarioResultOrBuilderpublic Control.ScenarioResult.Builder setRequestResults(int index, Stats.RequestResultCount value)
Number of failed requests (one row per status code seen)
repeated .grpc.testing.RequestResultCount request_results = 9;public Control.ScenarioResult.Builder setRequestResults(int index, Stats.RequestResultCount.Builder builderForValue)
Number of failed requests (one row per status code seen)
repeated .grpc.testing.RequestResultCount request_results = 9;public Control.ScenarioResult.Builder addRequestResults(Stats.RequestResultCount value)
Number of failed requests (one row per status code seen)
repeated .grpc.testing.RequestResultCount request_results = 9;public Control.ScenarioResult.Builder addRequestResults(int index, Stats.RequestResultCount value)
Number of failed requests (one row per status code seen)
repeated .grpc.testing.RequestResultCount request_results = 9;public Control.ScenarioResult.Builder addRequestResults(Stats.RequestResultCount.Builder builderForValue)
Number of failed requests (one row per status code seen)
repeated .grpc.testing.RequestResultCount request_results = 9;public Control.ScenarioResult.Builder addRequestResults(int index, Stats.RequestResultCount.Builder builderForValue)
Number of failed requests (one row per status code seen)
repeated .grpc.testing.RequestResultCount request_results = 9;public Control.ScenarioResult.Builder addAllRequestResults(Iterable<? extends Stats.RequestResultCount> values)
Number of failed requests (one row per status code seen)
repeated .grpc.testing.RequestResultCount request_results = 9;public Control.ScenarioResult.Builder clearRequestResults()
Number of failed requests (one row per status code seen)
repeated .grpc.testing.RequestResultCount request_results = 9;public Control.ScenarioResult.Builder removeRequestResults(int index)
Number of failed requests (one row per status code seen)
repeated .grpc.testing.RequestResultCount request_results = 9;public Stats.RequestResultCount.Builder getRequestResultsBuilder(int index)
Number of failed requests (one row per status code seen)
repeated .grpc.testing.RequestResultCount request_results = 9;public Stats.RequestResultCountOrBuilder getRequestResultsOrBuilder(int index)
Number of failed requests (one row per status code seen)
repeated .grpc.testing.RequestResultCount request_results = 9;getRequestResultsOrBuilder in interface Control.ScenarioResultOrBuilderpublic List<? extends Stats.RequestResultCountOrBuilder> getRequestResultsOrBuilderList()
Number of failed requests (one row per status code seen)
repeated .grpc.testing.RequestResultCount request_results = 9;getRequestResultsOrBuilderList in interface Control.ScenarioResultOrBuilderpublic Stats.RequestResultCount.Builder addRequestResultsBuilder()
Number of failed requests (one row per status code seen)
repeated .grpc.testing.RequestResultCount request_results = 9;public Stats.RequestResultCount.Builder addRequestResultsBuilder(int index)
Number of failed requests (one row per status code seen)
repeated .grpc.testing.RequestResultCount request_results = 9;public List<Stats.RequestResultCount.Builder> getRequestResultsBuilderList()
Number of failed requests (one row per status code seen)
repeated .grpc.testing.RequestResultCount request_results = 9;public final Control.ScenarioResult.Builder setUnknownFields(com.google.protobuf.UnknownFieldSet unknownFields)
setUnknownFields in interface com.google.protobuf.Message.BuildersetUnknownFields in class com.google.protobuf.GeneratedMessageV3.Builder<Control.ScenarioResult.Builder>public final Control.ScenarioResult.Builder mergeUnknownFields(com.google.protobuf.UnknownFieldSet unknownFields)
mergeUnknownFields in interface com.google.protobuf.Message.BuildermergeUnknownFields in class com.google.protobuf.GeneratedMessageV3.Builder<Control.ScenarioResult.Builder>