Control.ScenarioResult.Builder |
Control.ScenarioResult.Builder.addAllClientStats(java.lang.Iterable<? extends Stats.ClientStats> values) |
Client stats for each client
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Control.ScenarioResult.Builder |
Control.ScenarioResult.Builder.addAllClientSuccess(java.lang.Iterable<? extends java.lang.Boolean> values) |
Information on success or failure of each worker
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Control.ScenarioResult.Builder |
Control.ScenarioResult.Builder.addAllRequestResults(java.lang.Iterable<? extends Stats.RequestResultCount> values) |
Number of failed requests (one row per status code seen)
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Control.ScenarioResult.Builder |
Control.ScenarioResult.Builder.addAllServerCores(java.lang.Iterable<? extends java.lang.Integer> values) |
Number of cores available to each server
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Control.ScenarioResult.Builder |
Control.ScenarioResult.Builder.addAllServerStats(java.lang.Iterable<? extends Stats.ServerStats> values) |
Server stats for each server
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Control.ScenarioResult.Builder |
Control.ScenarioResult.Builder.addAllServerSuccess(java.lang.Iterable<? extends java.lang.Boolean> values) |
repeated bool server_success = 8;
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Control.ScenarioResult.Builder |
Control.ScenarioResult.Builder.addClientStats(int index,
Stats.ClientStats value) |
Client stats for each client
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Control.ScenarioResult.Builder |
Control.ScenarioResult.Builder.addClientStats(int index,
Stats.ClientStats.Builder builderForValue) |
Client stats for each client
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Control.ScenarioResult.Builder |
Control.ScenarioResult.Builder.addClientStats(Stats.ClientStats value) |
Client stats for each client
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Control.ScenarioResult.Builder |
Control.ScenarioResult.Builder.addClientStats(Stats.ClientStats.Builder builderForValue) |
Client stats for each client
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Control.ScenarioResult.Builder |
Control.ScenarioResult.Builder.addClientSuccess(boolean value) |
Information on success or failure of each worker
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Control.ScenarioResult.Builder |
Control.ScenarioResult.Builder.addRepeatedField(com.google.protobuf.Descriptors.FieldDescriptor field,
java.lang.Object value) |
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Control.ScenarioResult.Builder |
Control.ScenarioResult.Builder.addRequestResults(int index,
Stats.RequestResultCount value) |
Number of failed requests (one row per status code seen)
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Control.ScenarioResult.Builder |
Control.ScenarioResult.Builder.addRequestResults(int index,
Stats.RequestResultCount.Builder builderForValue) |
Number of failed requests (one row per status code seen)
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Control.ScenarioResult.Builder |
Control.ScenarioResult.Builder.addRequestResults(Stats.RequestResultCount value) |
Number of failed requests (one row per status code seen)
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Control.ScenarioResult.Builder |
Control.ScenarioResult.Builder.addRequestResults(Stats.RequestResultCount.Builder builderForValue) |
Number of failed requests (one row per status code seen)
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Control.ScenarioResult.Builder |
Control.ScenarioResult.Builder.addServerCores(int value) |
Number of cores available to each server
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Control.ScenarioResult.Builder |
Control.ScenarioResult.Builder.addServerStats(int index,
Stats.ServerStats value) |
Server stats for each server
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Control.ScenarioResult.Builder |
Control.ScenarioResult.Builder.addServerStats(int index,
Stats.ServerStats.Builder builderForValue) |
Server stats for each server
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Control.ScenarioResult.Builder |
Control.ScenarioResult.Builder.addServerStats(Stats.ServerStats value) |
Server stats for each server
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Control.ScenarioResult.Builder |
Control.ScenarioResult.Builder.addServerStats(Stats.ServerStats.Builder builderForValue) |
Server stats for each server
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Control.ScenarioResult.Builder |
Control.ScenarioResult.Builder.addServerSuccess(boolean value) |
repeated bool server_success = 8;
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Control.ScenarioResult.Builder |
Control.ScenarioResult.Builder.clear() |
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Control.ScenarioResult.Builder |
Control.ScenarioResult.Builder.clearClientStats() |
Client stats for each client
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Control.ScenarioResult.Builder |
Control.ScenarioResult.Builder.clearClientSuccess() |
Information on success or failure of each worker
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Control.ScenarioResult.Builder |
Control.ScenarioResult.Builder.clearField(com.google.protobuf.Descriptors.FieldDescriptor field) |
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Control.ScenarioResult.Builder |
Control.ScenarioResult.Builder.clearLatencies() |
Histograms from all clients merged into one histogram.
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Control.ScenarioResult.Builder |
Control.ScenarioResult.Builder.clearOneof(com.google.protobuf.Descriptors.OneofDescriptor oneof) |
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Control.ScenarioResult.Builder |
Control.ScenarioResult.Builder.clearRequestResults() |
Number of failed requests (one row per status code seen)
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Control.ScenarioResult.Builder |
Control.ScenarioResult.Builder.clearScenario() |
Inputs used to run the scenario.
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Control.ScenarioResult.Builder |
Control.ScenarioResult.Builder.clearServerCores() |
Number of cores available to each server
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Control.ScenarioResult.Builder |
Control.ScenarioResult.Builder.clearServerStats() |
Server stats for each server
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Control.ScenarioResult.Builder |
Control.ScenarioResult.Builder.clearServerSuccess() |
repeated bool server_success = 8;
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Control.ScenarioResult.Builder |
Control.ScenarioResult.Builder.clearSummary() |
An after-the-fact computed summary
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Control.ScenarioResult.Builder |
Control.ScenarioResult.Builder.clone() |
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Control.ScenarioResult.Builder |
Control.ScenarioResult.Builder.mergeFrom(com.google.protobuf.CodedInputStream input,
com.google.protobuf.ExtensionRegistryLite extensionRegistry) |
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Control.ScenarioResult.Builder |
Control.ScenarioResult.Builder.mergeFrom(com.google.protobuf.Message other) |
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Control.ScenarioResult.Builder |
Control.ScenarioResult.Builder.mergeFrom(Control.ScenarioResult other) |
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Control.ScenarioResult.Builder |
Control.ScenarioResult.Builder.mergeLatencies(Stats.HistogramData value) |
Histograms from all clients merged into one histogram.
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Control.ScenarioResult.Builder |
Control.ScenarioResult.Builder.mergeScenario(Control.Scenario value) |
Inputs used to run the scenario.
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Control.ScenarioResult.Builder |
Control.ScenarioResult.Builder.mergeSummary(Control.ScenarioResultSummary value) |
An after-the-fact computed summary
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Control.ScenarioResult.Builder |
Control.ScenarioResult.Builder.mergeUnknownFields(com.google.protobuf.UnknownFieldSet unknownFields) |
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static Control.ScenarioResult.Builder |
Control.ScenarioResult.newBuilder() |
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static Control.ScenarioResult.Builder |
Control.ScenarioResult.newBuilder(Control.ScenarioResult prototype) |
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Control.ScenarioResult.Builder |
Control.ScenarioResult.newBuilderForType() |
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protected Control.ScenarioResult.Builder |
Control.ScenarioResult.newBuilderForType(com.google.protobuf.GeneratedMessageV3.BuilderParent parent) |
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Control.ScenarioResult.Builder |
Control.ScenarioResult.Builder.removeClientStats(int index) |
Client stats for each client
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Control.ScenarioResult.Builder |
Control.ScenarioResult.Builder.removeRequestResults(int index) |
Number of failed requests (one row per status code seen)
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Control.ScenarioResult.Builder |
Control.ScenarioResult.Builder.removeServerStats(int index) |
Server stats for each server
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Control.ScenarioResult.Builder |
Control.ScenarioResult.Builder.setClientStats(int index,
Stats.ClientStats value) |
Client stats for each client
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Control.ScenarioResult.Builder |
Control.ScenarioResult.Builder.setClientStats(int index,
Stats.ClientStats.Builder builderForValue) |
Client stats for each client
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Control.ScenarioResult.Builder |
Control.ScenarioResult.Builder.setClientSuccess(int index,
boolean value) |
Information on success or failure of each worker
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Control.ScenarioResult.Builder |
Control.ScenarioResult.Builder.setField(com.google.protobuf.Descriptors.FieldDescriptor field,
java.lang.Object value) |
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Control.ScenarioResult.Builder |
Control.ScenarioResult.Builder.setLatencies(Stats.HistogramData value) |
Histograms from all clients merged into one histogram.
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Control.ScenarioResult.Builder |
Control.ScenarioResult.Builder.setLatencies(Stats.HistogramData.Builder builderForValue) |
Histograms from all clients merged into one histogram.
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Control.ScenarioResult.Builder |
Control.ScenarioResult.Builder.setRepeatedField(com.google.protobuf.Descriptors.FieldDescriptor field,
int index,
java.lang.Object value) |
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Control.ScenarioResult.Builder |
Control.ScenarioResult.Builder.setRequestResults(int index,
Stats.RequestResultCount value) |
Number of failed requests (one row per status code seen)
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Control.ScenarioResult.Builder |
Control.ScenarioResult.Builder.setRequestResults(int index,
Stats.RequestResultCount.Builder builderForValue) |
Number of failed requests (one row per status code seen)
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Control.ScenarioResult.Builder |
Control.ScenarioResult.Builder.setScenario(Control.Scenario value) |
Inputs used to run the scenario.
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Control.ScenarioResult.Builder |
Control.ScenarioResult.Builder.setScenario(Control.Scenario.Builder builderForValue) |
Inputs used to run the scenario.
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Control.ScenarioResult.Builder |
Control.ScenarioResult.Builder.setServerCores(int index,
int value) |
Number of cores available to each server
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Control.ScenarioResult.Builder |
Control.ScenarioResult.Builder.setServerStats(int index,
Stats.ServerStats value) |
Server stats for each server
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Control.ScenarioResult.Builder |
Control.ScenarioResult.Builder.setServerStats(int index,
Stats.ServerStats.Builder builderForValue) |
Server stats for each server
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Control.ScenarioResult.Builder |
Control.ScenarioResult.Builder.setServerSuccess(int index,
boolean value) |
repeated bool server_success = 8;
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Control.ScenarioResult.Builder |
Control.ScenarioResult.Builder.setSummary(Control.ScenarioResultSummary value) |
An after-the-fact computed summary
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Control.ScenarioResult.Builder |
Control.ScenarioResult.Builder.setSummary(Control.ScenarioResultSummary.Builder builderForValue) |
An after-the-fact computed summary
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Control.ScenarioResult.Builder |
Control.ScenarioResult.Builder.setUnknownFields(com.google.protobuf.UnknownFieldSet unknownFields) |
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Control.ScenarioResult.Builder |
Control.ScenarioResult.toBuilder() |
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