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Package io.vertx.ext.stomp

= Vert.x-Stomp :toc: left STOMP is the Simple (or Streaming) Text Orientated Messaging Protocol.

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Package io.vertx.ext.stomp Description

= Vert.x-Stomp :toc: left STOMP is the Simple (or Streaming) Text Orientated Messaging Protocol. STOMP provides an interoperable wire format so that STOMP clients can communicate with any STOMP message broker to provide easy and widespread messaging interoperability among many languages, platforms and brokers. Get more details about STOMP on https://stomp.github.io/index.html. Vertx-Stomp is an implementation of a STOMP server and client. You can use the STOMP server with other clients and use the STOMP client with other servers. The server and the client supports the version 1.0, 1.1 and 1.2 of the STOMP protocol (see https://stomp.github.io/stomp-specification-1.2.html). The STOMP server can also be used as a bridge with the vert.x event bus, or directly with web sockets (using StompJS). == Using vertx-stomp To use the Vert.x Stomp server and client, add the following dependency to the _dependencies_ section of your build descriptor: * Maven (in your `pom.xml`): [source,xml,subs="+attributes"] ---- ${maven.groupId} ${maven.artifactId} ${maven.version} ---- * Gradle (in your `build.gradle` file): [source,groovy,subs="+attributes"] ---- compile '${maven.groupId}:${maven.artifactId}:${maven.version}' ---- == STOMP server === Creating a STOMP server The simplest way to create an STOMP server, using all default options is as follows: [source,$lang] ---- examples.StompServerExamples#example1 ---- This creates a STOMP server listening on `localhost:61613` that is compliant with the STOMP specification. You can configure the port and host in the StompServer.listen(int, java.lang.String) method: [source,$lang] ---- examples.StompServerExamples#example2 ---- If you pass -1 as port, the TCP server would not be started. This is useful when using the websocket bridge. To be notified when the server is ready, use a handler as follows: [source,$lang] ---- examples.StompServerExamples#example3 ---- The handler receive a reference on the StompServer. You can also configure the host and port in StompServerOptions: [source,$lang] ---- examples.StompServerExamples#example4 ---- === Closing a STOMP server STOMP servers are closed as follows: [source,$lang] ---- examples.StompServerExamples#example10 ---- === Configuration The StompServerOptions let you configure some aspects of the STOMP server. First, the STOMP server is based on a NetServer, so you can configure the underlying NetServer from the StompServerOptions. Alternatively you can also pass the NetServer you want to use: [source,$lang] ---- examples.StompServerExamples#example5 ---- The StompServerOptions let you configure: * the host and port of the STOMP server - defaults to `0.0.0.0:61613`. * whether or not the STOMP server is secured - defaults to `false` * the max STOMP frame body - default to 10 Mb * the maximum number of headers accepted in a STOMP frame - defaults to 1000 * the max length of a header line in a STOMP frame - defaults to 10240 * the STOMP heartbeat time - default to `1000, 1000` * the supported STOMP protocol versions (1.0, 1.1 and 1.2 by default) * the maximum number of frame allowed in a transaction (defaults to 1000) * the size of the transaction chunk - defaults to 1000 (see StompServerOptions.setTransactionChunkSize(int)) * the maximum number of subscriptions a client can handle - defaults to 1000 The STOMP heartbeat is configured using a JSON object as follows: [source,$lang] ---- examples.StompServerExamples#example6 ---- Enabling security requires an additional AuthProvider handling the authentication requests: [source,$lang] ---- examples.StompServerExamples#example7 ---- More information about AuthProvider is available http://vertx.io/docs/#authentication_and_authorisation[here]. If a frame exceeds one of the size limits, the frame is rejected and the client receives an `ERROR` frame. As the specification requires, the client connection is closed immediately after having sent the error. The same behavior happens with the other thresholds. === Subscriptions The default STOMP server handles subscription destination as opaque Strings. So it does not promote a structure and it not hierarchic. By default the STOMP server follow a _topic_ semantic (so messages are dispatched to all subscribers). === Type of destinations By default, the STOMP server manages _destinations_ as topics. So messages are dispatched to all subscribers. You can configure the server to use queues, or mix both types: [source,$lang] ---- examples.StompServerExamples#example11 ---- In the last example, all destination starting with `/queue` are queues while others are topics. The destination is created when the first subscription on this destination is received. A server can decide to reject the destination creation by returning `null`: [source,$lang] ---- examples.StompServerExamples#example12 ---- In this case, the subscriber received an `ERROR` frame. Queues dispatches messages using a round-robin strategies. === Providing your own type of destination On purpose the STOMP server does not implement any advanced feature. IF you need more advanced dispatching policy, you can implement your own type of destination by providing a DestinationFactory returning your own Destination object. === Acknowledgment By default, the STOMP server does nothing when a message is not acknowledged. You can customize this by providing your own Destination implementation. The custom destination should call the StompServerHandler.onAck(io.vertx.ext.stomp.StompServerConnection, io.vertx.ext.stomp.Frame, java.util.List) and StompServerHandler.onNack(io.vertx.ext.stomp.StompServerConnection, io.vertx.ext.stomp.Frame, java.util.List) method in order to let the StompServerHandler customizes the behavior: [source,$lang] ---- examples.StompServerExamples#example8 ---- === Customizing the STOMP server In addition to the handlers seen above, you can configure almost all aspects of the STOMP server, such as the actions made when specific frames are received, the `ping` to sent to the client (to implement the heartbeat). Here are some examples: [source,$lang] ---- examples.StompServerExamples#example9 ---- Be aware that changing the default behavior may break the compliance with the STOMP specification. So, please look at the default implementations. == STOMP client STOMP clients connect to STOMP server and can send and receive frames. === Creating a STOMP client You create a StompClient instance with default options as follows: [source,$lang] ---- examples.StompClientExamples#example1(io.vertx.core.Vertx) ---- The previous snippet creates a STOMP client connecting to "0.0.0.0:61613". Once connected, you get a StompClientConnection that let you interact with the server. You can configure the host and port as follows: [source,$lang] ---- examples.StompClientExamples#example2(io.vertx.core.Vertx) ---- To catch connection errors due to authentication issues, or whatever error frames sent by the server during the connection negotiation, you can register a _error handler_ on the Stomp Client. All connections created with the client inherit of the error handler (but can have their own): [source,$lang] ---- examples.StompClientExamples#example21(io.vertx.core.Vertx) ---- You can also configure the host and port in the StompClientOptions: [source,$lang] ---- examples.StompClientExamples#example3(io.vertx.core.Vertx) ---- === Closing a STOMP client You can close a STOMP client: [source,$lang] ---- examples.StompClientExamples#example4(io.vertx.core.Vertx) ---- However, this way would not notify the server of the disconnection. To cleanly close the connection, you should use the StompClientConnection.disconnect() method: [source,$lang] ---- examples.StompClientExamples#example5(io.vertx.core.Vertx) ---- If the heartbeat is enabled and if the client did not detect server activity after the configured timeout, the connection is automatically closed. === Handling errors On the StompClientConnection, you can register an error handler receiving `ERROR` frames sent by the server. Notice that the server closes the connection with the client after having sent such frame: [source,$lang] ---- examples.StompClientExamples#example6(io.vertx.core.Vertx) ---- The client can also be notified when a connection drop has been detected. Connection failures are detected using the STOMP heartbeat mechanism. When the server has not sent a message in the heartbeat time window, the connection is closed and the `connectionDroppedHandler` is called (if set). To configure a `connectionDroppedHandler`, call StompClientConnection.connectionDroppedHandler(io.vertx.core.Handler). The handler can for instance tries to reconnect to the server: [source,$lang] ---- examples.StompClientExamples#example14(io.vertx.core.Vertx) ---- === Configuration You can configure various aspect by passing a StompClientOptions when creating the StompClient. As the STOMP client relies on a NetClient, you can configure the underlying Net Client from the StompClientOptions. Alternatively, you can pass the NetClient you want to use in the StompClient.connect(io.vertx.core.net.NetClient, io.vertx.core.Handler) method: [source,$lang] ---- examples.StompClientExamples#example7(io.vertx.core.Vertx, io.vertx.core.net.NetClient) ---- The StompClientOptions let you configure: * the host and port ot the STOMP server * the login and passcode to connect to the server * whether or not the `content-length` header should be added to the frame if not set explicitly. (enabled by default) * whether or not the `STOMP` command should be used instead of the `CONNECT` command (disabled by default) * whether or not the `host` header should be ignored in the `CONNECT` frame (disabled by default) * the heartbeat configuration (1000, 1000 by default) === Subscribing to destinations To subscribe to a destination, use: [source,$lang] ---- examples.StompClientExamples#example8(io.vertx.core.Vertx) ---- To unsubscribe, use: [source,$lang] ---- examples.StompClientExamples#example9(io.vertx.core.Vertx) ---- === Sending messages To send a message, use: [source,$lang] ---- examples.StompClientExamples#example10(io.vertx.core.Vertx) ---- [language,java,groovy] ---- In Java and Groovy, you can use the Headers class to ease the header creation. ---- === Acknowledgements Clients can send `ACK` and `NACK` frames: [source,$lang] ---- examples.StompClientExamples#example11(io.vertx.core.Vertx) ---- === Transactions Clients can also create transactions. `ACK`, `NACK` and `SEND` frames sent in the transaction will be delivery only when the transaction is committed. [source,$lang] ---- examples.StompClientExamples#example12(io.vertx.core.Vertx) ---- === Receipt Each sent commands can have a _receipt_ handler, notified when the server has processed the message: [source,$lang] ---- examples.StompClientExamples#example13(io.vertx.core.Vertx) ---- == Using the STOMP server as a bridge to the vert.x Event Bus The STOMP server can be used as a bridge to the vert.x Event Bus. The bridge is bi-directional meaning the STOMP frames are translated to Event Bus messages and Event Bus messages are translated to STOMP frames. To enable the bridge you need to configure the inbound and outbound addresses. Inbound addresses are STOMP destination that are transferred to the event bus. The STOMP destination is used as the event bus address. Outbound addresses are event bus addresses that are transferred to STOMP. [source,$lang] ---- examples.StompServerExamples#example13(io.vertx.core.Vertx) ---- By default, the bridge use a publish/subscribe delivery (topic). You can configure it to use a point to point delivery where only one STOMP client or Event Bus consumer is invoked: [source,$lang] ---- examples.StompServerExamples#example14(io.vertx.core.Vertx) ---- The permitted options can also be expressed as a "regex" or with a _match_. A _match_ is a structure that the message payload must meet. For instance, in the next examples, the payload must contains the field "foo" set to "bar". Structure match only supports JSON object. [source,$lang] ---- examples.StompServerExamples#example15(io.vertx.core.Vertx) ---- == Using the STOMP server with web sockets If you want to connect a JavaScript client (node.js or a browser) directly with the STOMP server, you can use a web socket. The STOMP protocol has been adapted to work over web sockets in http://jmesnil.net/stomp-websocket/doc/[StompJS]. The JavaScript connects directly to the STOMP server and send STOMP frames on the web socket. It also receives the STOMP frame directly on the web socket. To configure the server to use StompJS, you need to: 1. Enable the web socket bridge and configure the path of the listening web socket (/stomp by default). 2. Import http://jmesnil.net/stomp-websocket/doc/#download[StompJS] in your application (as a script on an HTML page, or as an npm module (https://www.npmjs.com/package/stompjs). 3. Connect to the server To achieve the first step, you would need a HTTP server, and pass the StompServer.webSocketHandler() result to HttpServer.websocketHandler(io.vertx.core.Handler): [source,$lang] ---- examples.StompServerExamples#example16(io.vertx.core.Vertx) ---- Don't forget to declare the supported sub-protocols. Without this, the connection will be rejected. Then follow the instructions from http://jmesnil.net/stomp-websocket/doc/[the StompJS documentation] to connect to the server. Here is a simple example: [source, javascript] ---- var url = "ws://localhost:8080/stomp"; var client = Stomp.client(url); var callback = function(frame) { console.log(frame); }; client.connect({}, function() { var subscription = client.subscribe("foo", callback); }); ---- == Registering received and writing frame handlers STOMP clients, client's connections and server handlers support registering a received Frame handler that would be notified every time a frame is received from the wire. It lets you log the frames, or implement custom behavior. The handler is already called for PING frames, and _illegal / unknown_ frames: [source,$lang] ---- examples.StompServerExamples#example17(io.vertx.core.Vertx) ---- The handler is called before the frame is processed, so you can also _modify_ the frame. Frames not using a valid STOMP command use the UNKNOWN command. The original command is written in the headers using the Frame.STOMP_FRAME_COMMAND key. You can also register a handler to be notified when a frame is going to be sent (written to the wire): [source,$lang] ---- examples.StompServerExamples#example18(io.vertx.core.Vertx) ----
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