public final class ProgressLogger extends Object
This class provides a simple way to log progress information about long-lasting activities. While originally based on Log4J 1.2, it is currently based on SLF4J.
To use this class, you first create a new instance by passing an SLF4J logger, a time interval and a name for the items that are being logged. Information will be logged about the current state of affairs no more often than the given time interval. Note that the name of the logged items can be changed at any time.
To log the progress of an activity, you call start(CharSequence) at the beginning, which will
display the given string. Then, each time you want to mark progress, you call usually update() or lightUpdate().
The latter methods increase the item counter, and will log progress information if enough time
has passed since the last log (and if the counter is a multiple of LIGHT_UPDATE_MASK + 1, in the case of lightUpdate()).
Other update methods (e.g., update(long), updateAndDisplay(), …) make the update and display process very flexible.
When the activity is over, you call stop(). At that point, the method toString() returns
information about the internal state of the logger (elapsed time, number of items per second) that
can be printed or otherwise processed. If update() has never been called, you will just
get the elapsed time. By calling done() instead of stop, this information will be logged for you.
Additionally:
start() you can get some estimations on the completion time;
displayFreeMemory you can display information about the
memory usage;
displayLocalSpeed you can display, beside the average speed since
the start of the activity, the speed since the last log;
info you can display arbitrary additional information.
speedTimeUnit and itemTimeUnit you can fix the time unit
used to measure the speed and the time per item.
After you finished a run of the progress logger,
you can change its attributes and call start() again
to measure another activity.
A typical call sequence to a progress logger is as follows:
ProgressLogger pl = new ProgressLogger( logger, 1, TimeUnit.MINUTES ); pl.start( "Smashing pumpkins..." ); ... activity on pumpkins that calls update() on each pumpkin ... pl.done();
A more flexible behaviour can be obtained at the end of the
process by calling stop():
ProgressLogger pl = new ProgressLogger( logger, 1, TimeUnit.MINUTES, "pumpkins" ); pl.start( "Smashing pumpkins..." ); ... activity on pumpkins that calls update() on each pumpkin ... pl.stop( "Really done!" ); pl.logger.info( pl.toString() );
An instance of this class can also be used as a handy timer:
ProgressLogger pl = new ProgressLogger(); pl.start( "Smashing pumpkins..." ); ... activity on pumpkins (no update() calls) ... pl.done( howManyPumpkins );
Should you need to display additional information, you can set the field info to any
object: it will be printed just after the timing (and possibly memory) information.
| Modifier and Type | Field and Description |
|---|---|
long |
count
The number of calls to
update() since the last start() (but it be changed also with update(long) and set(long)). |
static long |
DEFAULT_LOG_INTERVAL |
boolean |
displayFreeMemory
Whether to display the free memory at each progress log (default: false).
|
boolean |
displayLocalSpeed
Whether to display additionally the local speed, that is, the detected speed between two consecutive logs, as opposed to the average speed since
start() (default: false). |
long |
expectedUpdates
The number of expected calls to
update() (used to compute the percentages, ignored if negative). |
Object |
info
If non-
null, this object will be printed after the timing information. |
String |
itemsName
The name of several counted items.
|
TimeUnit |
itemTimeUnit
A fixed time unit for printing the timing of an item.
|
int |
LIGHT_UPDATE_MASK
Calls to
lightUpdate() will cause a call to
System.currentTimeMillis() only if the current value of count
is a multiple of this mask plus one. |
Logger |
logger
The SLF4J logger used by this progress logger.
|
long |
logInterval
The time interval for a new log in milliseconds.
|
static long |
ONE_HOUR |
static long |
ONE_MINUTE |
static long |
ONE_SECOND |
TimeUnit |
speedTimeUnit
A fixed time unit for printing the speed.
|
static long |
TEN_MINUTES |
static long |
TEN_SECONDS |
| Constructor and Description |
|---|
ProgressLogger()
Creates a new progress logger using items as items name and logging every
10000L milliseconds
to the root logger.
|
ProgressLogger(Logger logger)
Creates a new progress logger using items as items name and logging every 10000L milliseconds.
|
ProgressLogger(Logger logger,
long logInterval,
TimeUnit timeUnit)
Creates a new progress logger using items as items name.
|
ProgressLogger(Logger logger,
long logInterval,
TimeUnit timeUnit,
String itemsName)
Creates a new progress logger.
|
ProgressLogger(Logger logger,
String itemsName)
Creates a new progress logger logging every 10000L milliseconds.
|
ProgressLogger(String itemsName)
Creates a new progress logger logging every 10000L milliseconds
to the root logger.
|
| Modifier and Type | Method and Description |
|---|---|
void |
done()
Completes a run of this progress logger, logging “Completed.” and the logger itself.
|
void |
done(long count)
Completes a run of this progress logger and sets the internal counter, logging “Completed.” and the logger itself.
|
void |
lightUpdate()
Updates the internal count of this progress logger by adding one in a lightweight fashion.
|
Logger |
logger()
|
long |
millis()
|
void |
set(long count)
Sets the internal count of this progress logger to a specified value; if enough time has passed since the
last log, information will be logged.
|
void |
setAndDisplay(long count)
Sets the internal count of this progress logger to a specified value, forcing a display.
|
void |
start()
Starts the progress logger, resetting the count.
|
void |
start(CharSequence message)
Starts the progress logger, displaying a message and resetting the count.
|
void |
start(CharSequence message,
long alreadyElapsed)
Starts the progress logger, displaying a message, resetting the count and assuming that a given amount of time has already passed.
|
void |
start(long alreadyElapsed)
Starts the progress logger, resetting the count and assuming that a given amount of time has already passed.
|
void |
stop()
Stops the progress logger.
|
void |
stop(CharSequence message)
Stops the progress logger, displaying a message.
|
String |
toString()
Converts the data currently stored in this progress logger to a string.
|
void |
update()
Updates the internal count of this progress logger by adding one; if enough time has passed since the
last log, information will be logged.
|
void |
update(long count)
Updates the internal count of this progress logger by adding a specified value; if enough time has passed since the
last log, information will be logged.
|
void |
updateAndDisplay()
Updates the internal count of this progress logger by adding one, forcing a display.
|
void |
updateAndDisplay(long count)
Updates the internal count of this progress logger by adding a specified value, forcing a display.
|
public static final long ONE_SECOND
public static final long TEN_SECONDS
public static final long ONE_MINUTE
public static final long TEN_MINUTES
public static final long ONE_HOUR
public static final long DEFAULT_LOG_INTERVAL
public final int LIGHT_UPDATE_MASK
lightUpdate() will cause a call to
System.currentTimeMillis() only if the current value of count
is a multiple of this mask plus one.public long logInterval
TimeUnit.toMillis(long)).public Object info
null, this object will be printed after the timing information.public long count
update() since the last start() (but it be changed also with update(long) and set(long)).public long expectedUpdates
update() (used to compute the percentages, ignored if negative).public String itemsName
public boolean displayFreeMemory
public boolean displayLocalSpeed
start() (default: false).public TimeUnit speedTimeUnit
null, ProgressLogger will choose a time unit that
is easy to understand. In some cases (e.g., machine-parsed logs) you might want to have always the speed in
items per seconds, minues, hours or days.public TimeUnit itemTimeUnit
null, ProgressLogger chooses a unit that
is easy to understand. In some cases (e.g., machine-parsed logs) you might want to have always have the time for
an item in nanoseconds, milliseconds, milliseconds, seconds, minutes or hours.public ProgressLogger()
public ProgressLogger(String itemsName)
itemsName - a plural name denoting the counted items.public ProgressLogger(Logger logger)
logger - the logger to which messages will be sent.public ProgressLogger(Logger logger, String itemsName)
logger - the logger to which messages will be sent.itemsName - a plural name denoting the counted items.public ProgressLogger(Logger logger, long logInterval, TimeUnit timeUnit)
logger - the logger to which messages will be sent.logInterval - the logging interval.timeUnit - the unit of time of logInterval.public ProgressLogger(Logger logger, long logInterval, TimeUnit timeUnit, String itemsName)
logger - the logger to which messages will be sent.logInterval - the logging interval.timeUnit - the unit of time of logInterval.itemsName - a plural name denoting the counted items.public Logger logger()
public void update()
This method is kept intentionally short (it delegates most of the work to an internal
private method) so to suggest inlining. However, it performs a call to System.currentTimeMillis()
that takes microseconds (not nanoseconds). If you plan on calling this method more than a
few thousands times per second, you should use lightUpdate().
public void update(long count)
update()public void updateAndDisplay()
update()public void set(long count)
update()public void setAndDisplay(long count)
update()public void updateAndDisplay(long count)
update()public final void lightUpdate()
This call updates the progress logger internal counter as update(). However,
it will actually call System.currentTimeMillis() only if the new count
is a multiple of LIGHT_UPDATE_MASK + 1. This mechanism makes it possible to reduce the number of
calls to System.currentTimeMillis() significantly.
This method is useful when the operations being counted take less than a few microseconds.
update()public void start()
public void start(CharSequence message)
message - the message to display.public void start(long alreadyElapsed)
alreadyElapsed - the number of milliseconds already elapsed.start(CharSequence, long)public void start(CharSequence message, long alreadyElapsed)
The effect of the alreadyElapsed parameter is that the start time of this ProgressLogger will be
set to System.currentTimeMillis() minus alreadyElapsed.
message - the message to display.alreadyElapsed - the number of milliseconds already elapsed.public void stop(CharSequence message)
This method will also mark expectedUpdates as invalid,
to avoid erroneous reuses of previous values.
message - the message to display.public void stop()
public void done()
public void done(long count)
This method is particularly useful in two circumstances:
start() and this method.
count - will replace the internal counter value.public long millis()