| Package | Description |
|---|---|
| net.boreeas.riotapi.rest |
| Modifier and Type | Method and Description |
|---|---|
Champion |
ApiHandler.getChampion(int id)
Get information about the specified champion
This method does not count towards the rate limit
|
Champion |
ApiHandler.getChampion(int id,
ChampData champData)
Get information about the specified champion
This method does not count towards the rate limit
|
Champion |
ApiHandler.getChampion(int id,
ChampData champData,
String version,
String locale)
Get information about the specified champion
This method does not count towards the rate limit
|
| Modifier and Type | Method and Description |
|---|---|
Future<Champion> |
ThrottledApiHandler.getChampion(int id)
Get information about the specified champion
This method does not count towards the rate limit and is not affected by the throttle
|
Future<Champion> |
ThrottledApiHandler.getChampion(int id,
ChampData champData)
Get information about the specified champion
This method does not count towards the rate limit and is not affected by the throttle
|
Future<Champion> |
ThrottledApiHandler.getChampion(int id,
ChampData champData,
String version,
String locale)
Get information about the specified champion
This method does not count towards the rate limit and is not affected by the throttle
|
Future<Collection<Champion>> |
ThrottledApiHandler.getChampions()
All champions in the game.
|
Collection<Champion> |
ChampionList.getChampions() |
Collection<Champion> |
ApiHandler.getChampions()
All champions in the game.
|
Future<Collection<Champion>> |
ThrottledApiHandler.getChampions(ChampData champData)
All champions in the game.
|
Collection<Champion> |
ApiHandler.getChampions(ChampData champData)
All champions in the game.
|
Future<Collection<Champion>> |
ThrottledApiHandler.getChampions(ChampData champData,
String version,
String locale,
boolean dataById)
All champions in the game.
|
Collection<Champion> |
ApiHandler.getChampions(ChampData champData,
String version,
String locale,
boolean dataById)
All champions in the game.
|
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