Record Class ChangeGameStatePacket
java.lang.Object
java.lang.Record
net.minestom.server.network.packet.server.play.ChangeGameStatePacket
- All Implemented Interfaces:
NetworkBuffer.Writer,SendablePacket,ServerPacket
public record ChangeGameStatePacket(@NotNull ChangeGameStatePacket.Reason reason, float value)
extends Record
implements ServerPacket
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Nested Class Summary
Nested Classes -
Constructor Summary
ConstructorsConstructorDescriptionChangeGameStatePacket(@NotNull NetworkBuffer reader) ChangeGameStatePacket(@NotNull ChangeGameStatePacket.Reason reason, float value) Creates an instance of aChangeGameStatePacketrecord class. -
Method Summary
Modifier and TypeMethodDescriptionfinal booleanIndicates whether some other object is "equal to" this one.intgetId(@NotNull ConnectionState state) Gets the id of this packet.final inthashCode()Returns a hash code value for this object.@NotNull ChangeGameStatePacket.Reasonreason()Returns the value of thereasonrecord component.final StringtoString()Returns a string representation of this record class.floatvalue()Returns the value of thevaluerecord component.voidwrite(@NotNull NetworkBuffer writer)
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Constructor Details
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ChangeGameStatePacket
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ChangeGameStatePacket
Creates an instance of aChangeGameStatePacketrecord class.- Parameters:
reason- the value for thereasonrecord componentvalue- the value for thevaluerecord component
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Method Details
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write
- Specified by:
writein interfaceNetworkBuffer.Writer
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getId
Description copied from interface:ServerPacketGets the id of this packet.Written in the final buffer header so it needs to match the client id.
- Specified by:
getIdin interfaceServerPacket- Returns:
- the id of this packet
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toString
Returns a string representation of this record class. The representation contains the name of the class, followed by the name and value of each of the record components. -
hashCode
public final int hashCode()Returns a hash code value for this object. The value is derived from the hash code of each of the record components. -
equals
Indicates whether some other object is "equal to" this one. The objects are equal if the other object is of the same class and if all the record components are equal. Reference components are compared withObjects::equals(Object,Object); primitive components are compared with '=='. -
reason
Returns the value of thereasonrecord component.- Returns:
- the value of the
reasonrecord component
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value
public float value()Returns the value of thevaluerecord component.- Returns:
- the value of the
valuerecord component
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